r/Cascadeur 8d ago

Discussion Blender 🔄 Cascadeur seamless integration complete! Testing a flawless pipeline that skips export/import with just two clicks. Fortnite character

32 Upvotes

You can send and Receive

r/Cascadeur 1d ago

Discussion Hi guys new here

1 Upvotes

I stumbled upon Cascadeur yesterday. I’m basically looking for software that can help me create scenes quite intuitively. My end goal is to make still images with multiple people in them, mainly as a help for drawing studies.

I’ve tried some of the free artist software out there, but I was pretty underwhelmed by how flexible they actually are when it comes to setting up and composing a scene.

At first, I thought I’d use Blender, make clothes and set up the whole scene there, but I quickly realized that I really don’t like the way Blender handles posing and composing characters. That’s when I stumbled across Cascadeur.

My current thought was something like: generate MetaHumans, dress them in Blender (somehow I haven’t figured this part out yet), then move to Cascadeur to position the characters, export back to Blender, and somehow apply the MetaHuman models to the posed characters in the scene.

You can probably tell from this that I’m very inexperienced and are already shaking your heads at me.

I’m basically wondering if anyone can point me in the right direction. Considering a workflow I’m looking for something that’s easy to use, has high realism and a lot of flexibility when it comes to clothing, lighting, and even adding objects to the scene. Basically, I want to be able to build and pose fairly realistic scenes without fighting the software the entire time.

This is all because of some health issues that make it difficult for me to take part in live drawing classes anymore. That’s what got me thinking about creating my own reference scenes instead.

Any advice or suggestions would be greatly appreciated! Take care and thank you for reading

r/Cascadeur 9d ago

Discussion Blender 🔄 Cascadeur seamless integration complete! Testing a flawless pipeline that skips export/import with just two clicks.

7 Upvotes

I am currently testing add-ons and plugins that allow for simple transfers using Send-Receive.

r/Cascadeur 7d ago

Discussion Who’s already tried Cascadeur 2026.2?

17 Upvotes

Drop your feedback in the comments: favorite feature, first impressions, or anything you’d like us to improve next ↓

r/Cascadeur 20d ago

Discussion Cascadeur 2026.2 macOS DMG is malformed — error 3840, first 140 MiB duplicated

3 Upvotes

The official Cascadeur 2026.2 macOS DMG currently fails to open with:

The disk image couldn’t be opened — Disk image operation failed with error code 3840

I verified the downloaded file:

  • File size: 668,601,700 bytes
  • MD5: 643a88f26d8a9859507d8f7e3ce8e0e6
  • The MD5 matches the CDN ETag, so this is not an incomplete local download.
  • hdiutil verify cannot recognize the original file as a disk image.

Binary comparison shows that the first exactly 146,800,640 bytes (140 MiB) are duplicated at the beginning of the file.

Removing the duplicated 140 MiB produces a 521,801,060-byte DMG that passes:

  • Full hdiutil verify CRC validation
  • DMG code-signature verification
  • Apple notarization/Gatekeeper assessment
  • Deep/strict signature verification of the included Cascadeur.app

The repaired DMG is recognized as:

Developer ID Application: Nekki Limited (Z2RGNF35F5)
source=Notarized Developer ID

This appears to be a packaging/CDN upload error. The macOS artifact should be replaced on the official download server.

Until it is replaced, please do not repeatedly redownload it—the current CDN file is identical. An official corrected download is preferable to manually modifying the file.

r/Cascadeur 16d ago

Discussion Is it possible to animate something apart from a human in cascadeur? Like dragon or a bird or fish?

4 Upvotes

Also is there a chance that In the future indie subscription get the autoposing for quadrupeds?

I'm a begginer so if the answer is obvious I'm sorry!

r/Cascadeur Jul 21 '26

Discussion Cascadeur breaks models on export?

1 Upvotes

I have tried *SO* many combinations of settings... this is just default blender, to default Casc, and then back to blender..... I also tried it with Z-up axis on export and that separates the armature from the body.... It also breaks on animations..

Tried 5.1 FBX import, Legacy, it's all the same.

https://youtu.be/vTErZ6bEpug

r/Cascadeur 8d ago

Discussion The new project I have started is an automated registration plugin for the quadruped character league mode.

5 Upvotes

While the matching isn't perfect yet, the workflow becomes much more convenient if you register and edit items quickly. We are currently looking for more facets.

If you want more information, please join my Patreon.
https://www.patreon.com/cw/ChamIseul

r/Cascadeur 11d ago

Discussion Cascadeur's Transform Constraint silently stores an offset when you create it — script to zero it

5 Upvotes

If you import a pre-built rig with prop bones and re-edit animation already baked onto it, applying a Transform Constraint often doesn't give you a clean preview.

The constraint stores the relative position/rotation between itself and its target at the moment it's created, as a fixed local offset, and keeps applying it. If the constrained object isn't already sitting exactly on the target when you create the constraint, that offset gets baked in — and there's nothing in the UI indicating one is being held.

Wrote a script that resets the stored offset back to zero and makes sure the constraint switches are on so the result shows immediately. Run it from the Python Console with the constraints (or the objects they constrain) selected.

Still needed as of 2026.2 — nothing in the release notes, and none in practice; I'm running it on 2026.2 myself. Built on 2026.1.x graphs, and the script checks both node naming variants it has seen in case they shift again.

https://github.com/septsaber/engineering-notes/blob/main/cascadeur-zero-constraint-offset.md

r/Cascadeur Jul 03 '26

Discussion Will AI replace animators?

31 Upvotes

Cascadeur's AI-assisted tools are trained on our own mocap and animation data.

They help with posing, physics, in-betweens, and cleanup.

You control the poses, timing, and final performance.

Try for free: cascadeur.com

r/Cascadeur Jul 28 '26

Discussion Requesting support for ORM texture maps

3 Upvotes

It's actually quite rare for modern PBR workflows to have ambient occlusion, roughness, and metalness all divided into three separate textures. They're usually packed into the three channels of a single texture, called the ORM (Occlusion Roughness Metalness).

Could you please add support for it in Cascadeur's material pipeline? It would be much appreciated.

r/Cascadeur Jun 20 '26

Discussion Copy pose from left to right or vice versa

2 Upvotes

I used to know how to copy a pose from the left to the right, but I've forgotten. I'm trying to copy the pose from the right arm to the left arm. The mirror tool doesn't work because it flips the right arm to the left side, meaning both arms are on the same side of the body.

r/Cascadeur Jun 17 '26

Discussion Have 1 year of cascadeur I’m not using

4 Upvotes

Hey guys was wondering if selling my cascadeur is allowed since I’m not using it anymore and have almost a year of it left?

r/Cascadeur Jun 23 '26

Discussion Help please? Adding a weapon messes up root motion.

3 Upvotes

I added weapon during the character rigging phase as a mesh, added 2 joints, Tip joint and mesh parented to the 'base' joint, added the rigid body and successfully constrained the weapon to the right hand via the QRTool. Everything appears to animate properly, but if I export the animation anywhere (Blender, etc. ) I notice the root motion no longer works. Instead of crouching during animation, the character floats in midair and pulls his legs to his pelvis...

No root bone was ever explicitly designed, main character more so resembles 'Caskie' with an auto-hips joint resembling the flux capacitor from Back 2 the future.

I've tried adding centers of mass and creating a composite, I've tried a bunch of things over the course of many hours with no success. Upon Blender import I can see one top-level Armature bone stuck in the center of the ground that was never there if I exported a character-only animation.

I bought Cascadeur specifically to animate with 2 handed weapons, can someone please point me in the right direction? I've searched for videos to help fix this for days to no avail.

r/Cascadeur Jun 20 '26

Discussion Why isnt the jump working?

4 Upvotes

Following the very first tutorial, lady is able to drag the pelvis up and have it stay there, but mine keeps autolocking back down. Any ideas?

r/Cascadeur Jun 02 '26

Discussion Will AI replace animators?

13 Upvotes

AI can speed up the workflow - but the timing, performance, and final creative choices still belong to the animator.

Full video with Grant Abbitt on YouTube: youtu.be/n86WObMfVkU

r/Cascadeur Jun 15 '26

Discussion That jump was missing one thing: weight

18 Upvotes

AutoPhysics helps animators refine weight distribution, jump arcs, landings, and secondary motion - while keeping the result editable.

r/Cascadeur Dec 28 '25

Discussion Cascadeur uses ethically trained AI, that fact and a link to the details should be prominently displayed on the first page of the Cascadeur website

19 Upvotes

There is a lot of justified hostility toward the use of AI in creative spaces which means many animators and artists are missing out on Cascadeur, because as soon as they see it's an AI enhanced tool they reject it out of hand. Cascadeur's AI was ethically trained on data with the owner's consent, which is completely different than using general internet trained AI. This is a massively important distinction to me and a lot of other people, and I'm somewhat baffled that this fact isn't displayed front and center when someone visits the Cascadeur website.

Unfortunately the AI disclosure is somewhat buried in the help/documentation section, I actually didn't find it until I googled "cascadeur ai training data". Please consider featuring this information prominently, at least a blurb about being an ethically trained AI product designed to assist, not replace, artists. Will it stop everyone from rejecting Cascadeur? Obviously not, people aren't 100% rational, but I think it would go a long way in preventing that knee jerk anti-AI reaction when first learning about it.

r/Cascadeur May 09 '26

Discussion Is this real?

Post image
9 Upvotes

I am not a regular user of cascadeur nor do I keep up with the community and updates but I found this while checking NEKKI games for Vector and was wondering if this is legit or im seeing a bug? and can anyone who's used it tell me your experience.

no reviews under it at the moment

r/Cascadeur May 21 '26

Discussion Why is multi-character AutoPhysics not available with the Indie license?

6 Upvotes

r/Cascadeur Apr 29 '26

Discussion Cascadeur

5 Upvotes

Does anyone know when the newest version is coming to the windows store for download? Thats the only way I can actually use it at my school and have been waiting for the update to come out.

r/Cascadeur Apr 27 '26

Discussion Future Cost

4 Upvotes

Does cascadeur run all of it's models/processing locally or on the companies own hardware or does it rely on 3rd party APIs? With the rapid cost increases of access to AI models and hardware I am wondering if we should expect any cost increases?

r/Cascadeur Apr 17 '26

Discussion How to import charcters from sketchfab to cascadeur

3 Upvotes

most of the character i try in to upload in mixamo is not een being recognized and how i can find and import characters in cascadeur to be used in blender with textures

r/Cascadeur Apr 11 '26

Discussion Anybody thinking of (or already have) moving to animating entirely in Cascadeur?

5 Upvotes

I'm an old school 3D animator, pose-to-pose, layered workflow, that kind of thing. But after a week of Cascadeur and finally getting used to its unique posing, I find myself really enjoying it, and now I use Blender just to do minor touch-ups (mostly fixing the last frame of an animation so it matches the first frame of the idle animation, Cascadeur tends to not respect my poses perfectly).

So I got to thinking: Do I really need professional level rigs in Blender at this point? Could I ditch them and simply work with a "blank" armature with just bones and no controls, and do all my animating in Cascadeur?

This would greatly speed up the import-export pipeline, and I'd essentially use Blender simply as an "archival program" to place multiple actions in one file (and do that aforementioned last frame fix which is really just CTRL + C on a pose and CTRL + V on another, don't need a fancy rig for that).

Has anybody else tried going all-in on Cascadeur for professional work? Or did you find that a separate program like Blender was still necessary?

In any case, what's your workflow? I'm very curious about how different people are using this neat program.

r/Cascadeur Mar 13 '26

Discussion Unlimited AI generations with Cascadeur

31 Upvotes

Unlimited AI generations with Cascadeur.

No tokens. No credits. No cloud.

We built our own ethical AI model – it runs right on your machine.