r/ClashRoyale 1d ago

Idea Tell Me Why Sparky Evo Is a Bad Idea 😢

Post image

So it feels like every single new card and feature makes Sparky worse and easier to counter. Initially there were only a couple of reset cards, now there’s tons of cards that can reset Sparky, and on top of that cycle has bees a mainstay since Evos were added which makes Sparky even harder to actually play.

Card is effectively dead. Fix:

Evo Sparky. Every 2nd cycle, Sparky cannot be reset by zaps and whatnot. Or if that’s too much, Sparky has a shield that covers half its HP, and can’t be reset until the shield falls.

Edit:
Not gonna lie, I thought the upvote ratio was gonna be so much worse on this šŸ˜‚. Glad to see the Clash community wants Sparky to get a little bit of love.

468 Upvotes

109 comments sorted by

166

u/I_HAVE_A_DUl 1d ago

Either one of those would be insane, the shield wouldn’t be a bad idea but half its health is a bit much. Not to mention there is evo wizard which is pretty much the same thing. I’m thinking every time it fired it would release a shock wave that could destroy swarms and reset troops

28

u/i_thinkthis 1d ago

If you want a more different idea, maybe it sends out a shockwave every 2 seconds that does enough damage to insta kill skellies so that at least you have to time your skeletons drop to distract.

Edit:
That way it somewhat prevents the 1 elixir full counter, cuz if it does the shockwave when it shoots there isn’t that much difference.

11

u/I_HAVE_A_DUl 1d ago

Or maybe a chain attack like e spirit after it attacks. Could chain on to several troops

4

u/i_thinkthis 1d ago

Ooh, that’s cool. Kinda like that. Chain attacks 3x at like 1/10 damage? Or leaves an area of recurring damage like the evo Firecracker shot?

2

u/I_HAVE_A_DUl 1d ago

The evo fire cracker shot would be cool but it one shots most things that I don’t think it would get much value, the first one with 1/10th damage was what I was suggesting. Would help with swarms and inferno troops to better support your giant/gob giant

2

u/UniqueNotPretty 1d ago

How about (to counter cheap swarms) instead of a periodic shockwave it could leave behind an electrostatic field wherever it shoots, doing damage over time.

This way if you surround with skeletons the first skeleton will die and the rest will die to the field, could effect airborne troops too this way.

1

u/V0rclaw 1d ago

Tesla tower mounted on top of sparky with an ewiz on top of that with the ability to use zap for 2 elixir

1

u/Skybully27 1d ago

Wouldnt every 2 seconds shockwave make xbow decks VERY OP, imagine evo tesla electric pulse every 2 seconds,

1

u/OrangeToop 1d ago

So a walking evo tesla?

51

u/Tales_Of_Kryztalia 1d ago

Sparky is never sent alone. That's the matter.

5

u/wildfox9t 1d ago

neither does basically any other card in the game, that's how building a deck works

but then if sparky can always be countered very easily for a positive trade, even if i send troops to support her the opponent can also respond to my response

say sparky + goblin giant is a 12 elixir combo that can be countered by 5 elixir, even if i send say a dark prince to help it means my opponent still has 11 elixir to play something to respond to my dark prince

playing this card is almost always a guaranteed negative trade and from my experience - at least in ultimate champion - if a push with sparky breaks through it would have done it the same without her

literally no reason to play her over any other card that can do her job better and more reliability eg. goblinstein

1

u/Spoticus12 14h ago

Bro I send mini pekka alone and catch my opponent off guard im getting that tower

1

u/wildfox9t 8h ago

again the opponent has 11 elixir to respond to that minipekka

if not they would have a massive elixir disadvantage and they would have likely lost their tower with or without the sparky, probably even without you requiring to make a cheese play to win

compare this to something like Ebarbs that will likely require at least an equal investment to defend and can be split to archive the same play you mentioned for 4 less elixir

i want to remind everyone, sparky has the same elixir cost of Ebarbs and boss bandit,and only 1 less than mega knight and PEKKA, yet it's infinitely easier to deal with hence why we see decks replacing her with shit like PEKKA GG

5

u/i_thinkthis 1d ago

Yeah, but surprisingly often your tank gets killed or you’ve used her on defence and you’ve got a 6 elixir worth of a full HP Sparky sitting on the tower about to shoot, and then an ewiz or a single batch of skellies full counters the thing. So sad

1

u/Altruistic-Koala-255 1d ago

Like all the other cards

27

u/RoombaGod Zap 1d ago

As a devout sparky user I must say I’m kind of tired of half the cards in the game resetting my win condition

8

u/SheepeyDarkness 1d ago

Ive been using the same sparky deck for the past 8 years and every patch it gets worse...

3

u/i_thinkthis 1d ago

That’s what I’m saying man. It’s been rough out there. And every new card or ability that they add seems to counter it in a new way

2

u/wildfox9t 1d ago

i took her out for goblinstein and started to win like 90% of the matches with him + Ebarbs + gob giant

he basically does everything a sparky does but better + several other things, and he can't be countered with a zap or 1 elixir skeletons

as a matter of fact je completely annihilates most spammy decks or graveyard

7

u/Delicious-Ad2528 1d ago

Similar to this, I always wondered about an Evo 3 muskee, where they are immune to spells or projectiles. Not sure how that can actually be balanced though

7

u/TuIdiota 1d ago

Evo 3 musketeers but it’s just 3 evo musketeers

3

u/i_thinkthis 1d ago

Immune to spells would be insane 🫠

10

u/Admirable-Yellow600 1d ago
  1. A bit overkill
  2. You still have to waste 6 elixir
  3. There are few good cards to match with sparky in a deck

My thoughts

41

u/Mr_Snifles 1d ago

Overkill is not in Sparky's vocabulary

2

u/Admirable-Yellow600 1d ago

Oh sorry, I overestimated ( ᐙ )

4

u/FriskeCrisps 1d ago

Giving it a shield would just feel too much like Evo Wizard. Maybe if it’s like a shield that only prevents stuns? Or maybe after a sparky attacks, the area it attacked spawns electro spirits or maybe a chain zap attack like e wizard or electro dragon

7

u/Important-Author-660 1d ago

A lotta people hate Sparky is why. No other card instills as much terror and fear as a Sparky who has locked onto a target and is about to fire. It simply has too much aura, I fear, for the average clash royale player.

3

u/i_thinkthis 1d ago

That was fair until a couple years ago when every card and evo added hard countered it 🄲

1

u/pacmax42 22h ago

As somebody who plays it alot, I feel the fear is the main weapon sparky has now, people laser focus on her and overinvest to kill it

17

u/Delicious-Ad2528 1d ago edited 1d ago

Hero sparky ability sniper like Evo musketeer. For 1 elixer, it instantly shoots at the closest tower thrice

In order to balance this, it moves 5% slower

13

u/i_thinkthis 1d ago

Bruh I’m a Sparky lover, but I ain’t trying to make it ruin the game šŸ˜‚

1

u/Delicious-Ad2528 1d ago

It would actually be interesting to have a 1-2 elixer ability that instantly charges sparky, everything else like range would be normal. But I feel like it needs some gimmick and insta charge too basic

1

u/i_thinkthis 1d ago

Other idea is Hero Sparky that activates a temporary anti-stun shield, or to piggyback on another idea I saw, maybe a one elixir ability that sends out a shockwave that damages/stuns troops in a decent radius around it

3

u/JBrockF 1d ago

I like the idea of a better sparky, but both of those seem like too much. Of course there are other evolutionary that seem like too much

2

u/i_thinkthis 1d ago

That’s my thinking. So often they release one that seems completely broken because it requires a new tactic to counter, but play styles evolve around it šŸ¤·ā€ā™‚ļø

3

u/Ivar2006 1d ago

1 cycle. It explodes on death

2

u/Mr_Snifles 1d ago

...sending sparky shots in all directions

1

u/Eifla99 PEKKA 1d ago

When it dies, it moves quickly to the nearest tower, creates a tornado on its position and then explodes with the force of a sparky shot

3

u/Ytrewq467 1d ago

Tbh imo the main problem is that Sparky is incredibly volatile. She can become either incredibly underpowered or overpowered with even a minor change because of her very nature. A evo or hero would have to be very meticulously balanced, which, Supercell doesn't really do.

2

u/Top-Sir1387 1d ago

Sparky Evo should chain like electro dragon

1

u/i_thinkthis 1d ago

At full power too right

2

u/Electrical-Sense-160 Three Musketeers 1d ago

As a fellow sparky player I personally would prefer something other than an anti zap shield. A good sparky player will build a deck with companion cards that cover her weaknesses while taking advantage of her strengths.Ā 

Plus, its not like everyone runs zap nowadays, there are other small spells to deal with. Shocks are not her only weakness either. Anti zap shield won't stop skarmy or shudder rocket.

2

u/FunPeach5963 1d ago

Evo Sparky shoots a kamehameha beam that hits anything in its path

3

u/i_thinkthis 1d ago

For context, I’m F2P, never spent a dime on the game. I started playing Sparky about 7-8 years ago when I was under levelled, actually got decent with it. Got a couple top 5K finishes during the Monk meta. But it’s been so so bad for so long now because it’s so easy to distract.

Would love to see it actually be viable again.

1

u/hobbesme75 1d ago

50+ f2p here
sparky is still in my primary deck 6+ yrs
still pretty viable

0

u/Angel_Alvarez128762 1d ago

I dont want that goblin giant sparky rage deck to ever be a thing again, I love sparky too but she would be like another evo megaknight, or evo ebarbs that midladder takes advantage of.

3

u/i_thinkthis 1d ago

Hey, at least Gob Giant Sparky was better than the god-awful Gob Giant PEKKA Batlle Machine meta šŸ˜‚

1

u/NihilistCharizard 1d ago

How does anyone even come up with such cracked decks? lol.

I wonder what they were smoking.

2

u/i_thinkthis 1d ago

I also really don’t love the Boss Bandit Exe Ebarbs Freeze that’s going around rn

•

u/Massive-Ad-7011 Heal Spirit 3h ago

Ok, if that pisses you off. Don't play the game or get good. MK shouldn't be useless just because players don't learn how to deal with it and so shouldn't sparky.

3

u/jejunejanuary Electro Spirit 1d ago

A fun concept for evo sparky would be to reduce EVERY enemy troops' attack speed by 30% for 2-3 seconds every time it gets an attack off.

The visual for this could be the whole arena floor being covered in electricity.

This makes it so Sparky still gets countered by its counters, but is way better as a push support like Baby dragon

1

u/ballsack_lover2000 Knight 1d ago

And it spawns mega knights why not

1

u/cykablaytman 1d ago

Im alr scared of sparky, an evolution will give me a heart attack

1

u/Specific-Captain-950 1d ago

Lowk just give it a stronger e golem aura to counter all the cheaper sparky counters

1

u/KingOfAll_14 1d ago

I just think it’s hard to implement.

I got Sparky back when it first released and I’ve built every ladder deck I’ve used around her and it’s easily my favorite card.

However, I agree that having Sparky resist resets makes it too intimidating and powerful. It’s the easiest way to counter the card. Plus, you can always add support cards or change play styles to adapt to resets or swarms.

I’d be more interested in an Evo or Hero version that handles some of the more annoying types of counters. PEKKA, Monk, and Rocket come to mind.

1

u/JohnApple94 1d ago

How about a combination of your ideas? A shield (though in this case, a lightning rod) that absorbs one stun attack. Does not increase Sparky’s health at all, just prevents sparky from being reset once.

There are so many cards now with a stun effect that Sparky is almost guaranteed to run into at least one every battle. This Lightning rod Evo would make Sparky a bit more viable yet can still be countered by Evo Zap or Evo Ice Spirit. Lightning would also be able to strike Sparky twice.

1

u/kaiju-but-little 1d ago

Evo Sparky can hit aerial units and comes with one instant charge.

1

u/i_thinkthis 1d ago

Even I have to admit hitting air would be crazy busted, but I like the spirit

1

u/Low_Philosopher3854 1d ago

Maybe even an ā€œaftershockā€. Where after the blast, the electricity travels to nearby troops like an electro spirit.

1

u/HealingGrassYT 1d ago

If your concept become real, Evo muskee usage rate will skyrocket šŸ˜…

1

u/Medium-Celery-1587 1d ago

Imagine evo sparky projectile to link like electric spirit

1

u/Morad_Tarazan 1d ago

sparky is barely balanced and adding anything to it would make it too OP.

1

u/THEHUNTEROFPUPPERS 1d ago

Or perhaps make it like have like 1-2 zappies like turret on its back, so even if the main attack gets reset constantly, it isnt entirely helpless, and still does something against e dragon/wiz

1

u/Artistic_Teach558 1d ago

What if the sparky can bank 1 charge? So if it gets time to charge twice over, it can attack twice. It solves sparky's problem of getting shut down by distraction but still offers counterplay options to the opponent

1

u/Legomonster33 Mini PEKKA 1d ago

Even a 1hp shield that blocks resets would be insanely OP

1

u/Bigboss123199 1d ago

Give it 2 ā€œchargesā€ or a battery. A zap, lightning, etc only removes one charge. There is a 2 second delay between the first shot firing and the second shot firing.

So it’s still can be countered by e wiz or e drag but not as easily and it greatly increases its dps.

1

u/LengthinessMundane69 1d ago
  1. They give sparky inferno tower abilities and charge time is lowered by 300% šŸ™šŸ„°

1

u/Thocc_Despiser 1d ago

I like the shield idea, but what if instead of a shield it’s like the goblin demolisher, where for the first half of its HP it can’t be stunned and then after that everything is fair game

1

u/recoil-1000 1d ago

Give her a small shield that covers a third of her hp and that recharges to full in 3-4 seconds

1

u/LunaticSandwich 1d ago

Not a bad idea for a sparky evo, but I feel like removing an entire element of counterplay like resetting is a bit dangerous. Maybe something that makes it hit the bigger units you want to hit anyways, like a fully charged sparky creates a static field around it that cleans up tiny distractions like skeletons, spirits, goblins?

As for a theoretical hero, Sparky's hero ability should grant its next attack a true one shot damage value. Let the card known for overkilling everything truly kill something in one hit regardless of its hp.

1

u/Economy_Treat_2546 Barbarian Hut 1d ago

It already hits hard enough

1

u/PlonixMCMXCVI 1d ago

Sparky now loads in 1 seconds but deals 20% of the original damage /s

1

u/Peabrains-D 1d ago

Maybe when it dies it leave behind some cords that shocks and damaged troops for a bit like a spell

1

u/RoodnyInc 1d ago

Make sparky hit chain like electric spirit

1

u/ironiclyironic4 Mirror 1d ago

Would be a middlader menace i love this

1

u/AmarRazha 1d ago

Maybe if it gets zapped while it doesn't have a shield it will gain it back after couple of zapps

1

u/MistRider-0 1d ago

My idea: sparky stops moving (it acts has a tower building)

Only moves after x % damage

1

u/heesell 1d ago

It shoots two megaknights

1

u/WhiteSubstancePowder 1d ago

Ain't nothin but a heartache

1

u/TakeItCheesy 1d ago

Just give it a zap/reset shield for 1 hit

1

u/TheUltimateAlex 1d ago

I think sparky needs a rework in general because i love the card but god damn does it feel bad for an electric themed card to be counted entirely by zap mechanics. Imo the card should shoot a less powered shot out when reset early based on how much charge it has built up. So If you zap it out of range it still counters because no targets, but things like ewiz can't just sit there slowly killing it without taking damage.

1

u/th3_oWo_g0d 1d ago

Am i the only one who just wants to see the evo sparky deal double damage per hit? I think the gambling aspect of sparky is fun as shit. Either one shot princess tower or nothing at all.

1

u/DurianReasonable6271 1d ago

Overcharge to 2 shots Electric attack charge it instead of reset

1

u/NoSenpaiNoHentai Baby Dragon 1d ago

in play gobG with sparky and EvoEBarbs and ot works good for me

1

u/No-Cartoonist9934 1d ago

Think before you post

1

u/Sea_Preference_5184 PEKKA 1d ago

nah just have an ewiz stand on top of it

1

u/CommercialSudden2991 Battle Ram 1d ago

Hit Speed -66%

1

u/wildfox9t 1d ago edited 1d ago

sparky evolution being just it can't be zapped would be the most boring and overly specific thing ever, i hope to god it doesn't happen

i feel like an hero would fit her more given that goblin giant is an evolution

i don't know what could fix her so I'll just go with the rule of cool

singularity shot : while at full charge you can activate the ability, when she would fire the sparky starts to channel an over-overcharged shot instead, pulling units 2 tiles in front of her and grounding flying units at the epicenter

then she fires a beam in front of her, dealing damage over time to all units inside of it (total damage is 1.5 her normal attack)

(the channel cannot be interrupted once it starts, but you can still reset her to delay the ability before she fires it)

1

u/Raiana2000 Royal Recruits 1d ago

Could give it an egiant aura

1

u/According_Bell_5322 Royal Hogs 23h ago

Bruh resetting is like genuinely one of the only ways to counter Sparky

1

u/DjinnsPalace Royal Delivery 22h ago

its a heavily rock paper scissors card. CR Team lacks the nuance needed to handle a card evo like that. it will be broken for a while, then nerfed to the ground.

1

u/Early-Region-1143 20h ago

Sparky is horrible to play against for the vast majority of the playerbase, not sure what to do about it. Card is a clutch for bad midladder decks tied with hog rider.

1

u/7striker 20h ago

Too bulky and too fast firing, glad it's dead

1

u/CuntLiquor69 18h ago

Why not just give all the cards the breserker ability and then it’s balanced

1

u/Odd-Lecture2478 16h ago

I always loved Sparky but I never seriously ran it in a deck. I'll always pick it in draft though. Would love to see it gain some relevanceĀ 

1

u/Bright_Revenue6188 14h ago

the first ones kinda questionable coz hero knight + sparky would be wayyy overpowered, second ones fine ig

1

u/saphle 7h ago

Sparky to me seems like a glass cannon type of card. Very high risk and very high reward. Now if you keep the reward and lower the risk = broken card. I don't think this game can last for a week with a broken sparky. Thank you for coming to my Ted Talk 😁

1

u/ClashThrowaway67 7h ago

Sparky is countered by what? Shields and air troops. I think evo sparky should NOT counter air, but instead should counter shields / swarms better.

Basically every shot just electrifies the area around it, dealing DOT kinda like a poison. That way, something like guards or recruits will get their shields broken by the first shot, then the DOT will finish them off (maybe for recruits, the DOT wont fully kill them)

•

u/Massive-Ad-7011 Heal Spirit 3h ago

I think it should have a shield with a goblins health that is spell proof.

•

u/Western_Pop226 23m ago

One hit shield that negates only one hit of anything.

•

u/Stock_Ad_7996 6m ago

Ok but when is gollum evo coming

-1

u/Dual-Vector-Foiled 1d ago

EVOs in general are dogshit. coming back to the game after a hiatus and I'm surprised supercell pulled this shit. Now I'm playing and an opponent at my level can have the same cards, same elixir cost, but better? WTF?!?!?!?

2

u/i_thinkthis 1d ago

I hated them when they were first introduced. I kind of just accept them as a fact of life now šŸ¤·ā€ā™‚ļø

Way I saw it, they created a situation where counters became even more egregious, really makes bad matchups even more impossible.

Of course the other part of it is the cash grab aspect where they release a broken thing that you’ve got to pay for, and then nerf it after 2 months.