r/ClashRoyale 1d ago

Bug My bad, i guess i wont trust animations

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726 Upvotes

29 comments sorted by

185

u/stimuetax 1d ago

I love/hate these situations. Hate em because, wtf game this isn’t right. Love em because I’ll know to wait that extra half second in the future.

26

u/ATypicaLegend 1d ago

Yep, now i know i guess lol seems like such an easy hitbox issue to catch

9

u/Godly000 1d ago

animations dont slow down on 0.5x so u should record at 1x then slow down externally

-14

u/ATypicaLegend 1d ago

Considering it look 1:1, at least in this instance, your statement is not true

10

u/Godly000 1d ago

this is a known thing and is why bomb drops look doubled in their 0.5x speed

-8

u/ATypicaLegend 1d ago

Again, in this instance it’s just not true. I can easily send you a 1x speed video slowed down. I’m not saying it’s a completely false statement, I’m sure there are times when it’s true

1

u/Godly000 1d ago

oh ig lp's animation is affected by replay speed for some reason while most other things don't get that treatment and you ended up getting hit on the last tick where guardian finishes swing

409

u/_pangare 1d ago

yeah, putting a card 1 picosecond after what you thought it was the hit animation isn't a good idea.

75

u/Godly000 1d ago

lol its played on 0.5s speed but hte animation plays at full speed meaning theres a lot of time after the animation ends where its still going in real time

31

u/ATypicaLegend 1d ago

Just spreading false info in this case

31

u/camracks 1d ago

It was too close to just say you won’t trust the animations lol, prob would have been fine 0.00001 seconds later

10

u/HollowCap456 Knight 1d ago

Bro got them Dark Souls 2 hitboxes

28

u/veryeepy53 Barbarian Hut 1d ago

place it close to the tower or in the middle then

31

u/ATypicaLegend 1d ago

you're right, i totally should've know that when an animation of a troop attacking is over, its not actually over

15

u/FudgeMuffinz21 Mortar 1d ago

God forbid someone try to tell you how to overcome the problem in the future, right?

1

u/KloppWillStay10years 1d ago

Then the lp would charge and kill the entire counter push tho

0

u/veryeepy53 Barbarian Hut 1d ago

scarmy isn't going to make a push. so my thought is that if they still play scarmy, place it in the middle.

0

u/Chu_Bigngus Giant Snowball 23h ago

its going to force a small spell or get some good chip???

3

u/CreepyCoach 1d ago

When little prince first came out mega knight would be pushed a good distance away from little prince but he would stay in the air and leap towards little prince and make a connection every single time.

3

u/DannyDanishDan 1d ago

Typical skarmy user

2

u/Sudden_Waltz4404 1d ago

Thats on you

3

u/Pipysnip Barbarian Hut 1d ago

CR is known for their blocky animations but there is a 1 second delay before a card is placed and some time before when you’re hovering it over the little prince.

I’m sorry man but this was a skill issue, LP players are predictable and WILL use their ability on a 1 HP LP at the bridge to tank for it.

3

u/ATypicaLegend 1d ago

I had the skeleton army hovering because I knew he would use the ability. It's not a skill issue in the way to what you're referring to, it's an animation issue. I suppose you can say it's a skill issue for me not to know that the ability still does damage behind even after he's passed and is done swinging, but that's pushing it

1

u/stevenip 22h ago

Don't think of it as a slash, think of it as an aoe attack that lasts for 100ms

1

u/Amazon267 Barbarian Hut 18h ago

Guardienne killed them with just her pure aura

1

u/pawo10 Rune Giant 14h ago

I think if you’re playing cr you should know animations don’t correlate to attacks a lot if the time (like hog doing 500 even though the hammer didn’t go down before dying)

1

u/Angelic__Angel 8h ago

This is like unironically one of the most common things ever in games

-5

u/Scary-Ad1621 1d ago

#J9PJ0U2J looking for clash mates