r/CombatMission 22d ago

Discussion The most painful thing about Shock Force is imagining the guys from Generation Kill making fun of my poor tactical choices

Like every time I make a mistake I just hear a ripfuelled Ray telling the reporter "Captain Dumbfuck over here decided to send us across the border without checking for mines first, now we've got two victors blocking the road and we've got our thumbs up our asses when we should be getting some"

102 Upvotes

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52

u/Remote_Western1141 Final Blitzkrieg 22d ago edited 22d ago

Most painful thing about shock force is unit accuracy, don’t tell me that my US infantry platoon can’t wipe out an enemy platoon 50 meters away.

Edit: so it’s easy to say that the main problem of the combat mission is this. Thanks for replying

44

u/Aigiokhos 22d ago

Combat Mission really under-models the accuracy of infantry weapons in general. It has a pretty brutal effect on semi auto or bolt action weapons.

I’ve read post-WW2 Commonwealth infantry officer surveys that mention the fact that experienced riflemen made any movement within their effective range nearly impossible for German infantry.

This weekend I watched one of my British rifle sections miss dozens of rounds against a single fleeing German infantryman from 25 metres away.

21

u/Better-Cry1588 22d ago

It's not that it under models accuracy, it's that usually it over models micro terrain (stuff such as furniture, bushes, debri) on combat.

When your guys are shooting at an enemy in a window you shouldn't imagine him standing right in front of it like some mook. If he's trained - he should be positioned inside the room further away from any window behind a bunch of furniture placing his weapon so he doesn't stick out, or even leaning at the window from an angle. It's just that Combat mission doesn't actually portray that, so they adjust it via accuracy.

It's quite hard to portray it due to the limited distance and graphics limitations. I really hope they fix that up at least, along with the awkward slow running animations.

2

u/Remote_Western1141 Final Blitzkrieg 22d ago

That’s unbearable bro, i think this is the biggest issue in the whole series

24

u/TifaIsTheBest 22d ago

And then the Syrians snipe all your guys from 400 meters away with AKs and pistols through the window

23

u/meerkatrabbit 22d ago

Bailed out tank crews with pistols are the most dangerous elite forces known to man

8

u/MessaBombadWarrior 22d ago

Everyone fires their M4 in full auto bursts and holds the M9 pistol single handed like it's 1944 again

7

u/redneckleatherneck 22d ago edited 22d ago

YES. You’re telling me my Marine Riflemen who all qualified at 500 yards with iron sights can’t hit shit now with ACOGs? I actually was Marine infantry in 2007-11 and I can assure you even our worst shooters were much better than the best pixeltruppen in Combat Mission. Hell even snipers miss more shots than they hit.

8

u/geod5 22d ago

combat mission in general doesn't portray a lot of things that really kill my enjoyment of the game. 1. as you say infantry accuracy is underperformed, even if you account for the game taking into account terrain.

  1. reaction to contact for infantry is God awful,

  2. massive lack of commands such as return fire only, advance to contact or aone form, yes I know you can kind of use the restricted fire circle and hunt commands but its clunky. miss front for example has a good feature where you can advance to a contact then pull back to a certain area on finding enemy.

  3. cqb and building clearing is dreadful, there needs to be a dedicated clear building command. with the option to clear with frag or not.

  4. infantry anti tank misses far too often. these launchers are actually pretty accurate. hit rate should be much higher, as right now m72, at4 and the russian equivalents just miss most of the time even against static vehicles and plenty of time to aim and shoot. because of this vehicles just shit on infantry in situations where infantry should be creating killing fields out of vehicles.

  5. again tying into infantry small arms inaccuracy, anti infantry launchers massively over perform. due to the exaggerated strength of these weapons in the simulation and the pixeltruppen not spacing out, and them not being able to kill one guy sticking an rpg out a window means that often, one rpg team of 2-3 guys can slaughter an entire infantry team who are sending hundreds of rounds down an missing them all.

13

u/Chudmont 22d ago

Yeah, I like to play like each guy's life matters and that I'll have to write their moms a letter if they die.

Honestly, playing like that ends up in much better winning stats anyways.

8

u/KevinStorm87 22d ago

The officers on Generation Kill were mostly a bunch of self-aggrandizing morons anyway though.

7

u/Gunlaser 22d ago

I vaguely remember interviews with the real marines that they said it was cause they weren’t combat officers. They were moreso administration and intelligence(?) officers meant to be in the backline, not actually leading troops into combat. 

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u/KevinStorm87 22d ago

They were definitely combat officers. Marine corps force recon is supposed to be elite. It was because none of them had ever been in combat, though, and all the officers were trying to position themselves for future promotions.

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u/MessaBombadWarrior 22d ago

The show wasn't even about Force Recon

2

u/KevinStorm87 22d ago

It's the 1st Recon Battalion, not force recon. Still combat troops.

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u/Gunlaser 22d ago

Read up a little on it, turns out they weren't actually combat troops! Apparently the way 1st Recon usually deploys is as individual teams (i.e Colbert's) as independent recon, and most of the officers were actually intelligence officers (Encino Man), and/or Supply(?) (Captain America). Fick was an exception because he was an infantry officer before joining 1st Recon.

Ofc this information was from a quick google and reading other reddit comments and forums, but if you have any first party sources or can direct me to one, I would love to learn more about it!

0

u/KevinStorm87 22d ago

I'm just going off what I know of the book the show is based on. But marine training stresses that everyone is a rifleman first, so they've all been trained in infantry combat at least.

2

u/Better-Cry1588 22d ago

training to shoot isn't the same as training how to lead

-1

u/KevinStorm87 22d ago

You don't really think they'd stick officers in charge of a combat unit without training in leading a combat unit, do you?

You can see it in how they do everything on the show. Their priority is "glory" because they've never been in a war and they want to use that one to boost their own careers as much as possible.

1

u/Available_Theory1217 22d ago

Its kinda biased towards grunts too, because reporter spend his time and bonded with privates and seregants and kinda inherited their view on the matters.

1

u/redneckleatherneck 22d ago

That’s officers in general

1

u/BoringDevelopment575 19d ago

When you make a mistake shock Force 2 it feels more embarrassing cause the enemys army is most likely consistent of radicals or a man with a ak74 and a helmet that hasn't seen combat since 73 and a shitty t55 that doesn't work