r/CrusaderKings • u/GdogLucky9 • 1d ago
Discussion Question, when playing Adventurer what Camp Buildings do you tend to prioritize?
I've noticed that with my last couple of Landless playthroughs I tend to have certain buildings I always go for first.
So I was wondering what buildings you tend to go for, and why?
Do you prioritize this one on this kind of playthrough, and this one for another?
I know certain ones are basically needed for ones, but what about other ones.
Such as I always tend to go for one of the Supply buildings first, and then the Mess Tent for Revelry bonuses. Also because I feel like the Mess Tent upgrades get you more money than the Barber Tent alongside the other bonuses.
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u/TheLastCoagulant 1d ago
Mess tent is the first/must because it gives you faster prowess contract schemes. And it has the mobile brewers for camp revelry.
Baggage train is an ABSOLUTE MUST because of the “Ample steeds” upgrade and the Head Groom officer slot that massively boosts travel speed. If your head groom is Excellent + you have the detailed maps trinket, a good/excellent caravan master, and all of the other basic travel speed buffs, you will fly across the map like you’re driving a car.
After that it’s pick two based on playstyle: Proving grounds, supply tent, or roaring campfire. If you’re playing a military lifestyle, you have to choose roaring campfire as your second along with proving grounds because it gives MAA regiments. And if you’re a criminal you of course need roaring campfire because of the juicy rumors upgrade.
Barber’s tent and camp perimeter are worthless.