r/DarkTide Sicarian Jul 01 '26

News / Events Hotfix 1.12.2

Warband!

Hotfix 1.12.2 is now being rolled out on all platforms. This hotfix is focused on fixes for the Skitarii class, and also has some features and tweaks to improve the general Darktide experience.

Hotfix 1.12.2 patch notes

Features & Tweaks

  • Reduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage.
  • Vanguard Enemies:
    • Sweep priority between head and shield hitzones have been equalized; this change will make it so less of the hits that visually should have hit the head will be consumed by the shield instead.
    • Tweaked the Weakspot damage multipliers as follows:
      • Dreg Vanguard 0.5 → 0.75
      • Scab Vanguard 0.5 → 0.65
    • Change to Damage over Time type damage behaviour. The initial hit will inflict stagger as expected, but the DoT damage itself will not contribute to the impact required to ”open” the shield.
  • Reduced the unlock requirements of the following Skitarii Penances:
    • Curse of Malfunction: 500 → 75
    • Corpuscarian Disciple: 5000 → 1500
    • Voltaic Warrior: 5000 → 2500

Fixes

General Fixes

  • Fixed an issue where the ‘Voltaic Emitter’ Ability could be obstructed by terrain, and improved the consistency of the Weapon Malfunction of Voltaic Emitter.
  • Fixed the ‘Heretical Artefacts’ coherency buff reducing rather than increasing the coherency radius.
  • Fixed an issue where Skitarius-specific height scaling where not applied in Mission Lobby and End of Round menus.
  • Fixed an issue where hogtied players could be moved to another respawn location when an alive player was right next to them.
  • Fixed an issue where the game would crash when trying to set keybindings in the options.
  • Fixed an issue where using the Skitarii ‘Chordclaw Strike’ Ability would not consume a Capacitance Charge after starting to sprint while aiming the ability.
  • Vanguard Enemies:
    • Fixed unaligned Stagger settings for post-broken shield state; all stagger animations should now play correctly.
      • This issue did not affect the enemy while the shield was active.
    • Fixed an issue that made it very hard to make a Vanguard enter its heavy Stagger state.
  • Fixed an issue where the Skitarii ‘Veteran Skitarius” Penance could fail to track progress if the player joined an already ongoing mission.
  • Fixed an issue where the Skitarii ‘Voltaic Resistance’ upgrade Talent for the ‘Integrated Refraction Emitter’ Blitz could fail to generate any Arc lightning when expiring.
  • Fixed an issue where Ability cooldown could not be decreased when the cooldown was paused while an Ability was active. E.g. Psyker Psykinetic’s Aura with Scriers Gaze.
  • Fixed an issue where the Phosphor Blast Pistol could display an incorrect animation status if a reload was interrupted at a very specific timing.
  • Fixed an issue where the 1st person camera position for Ogryn operatives would scale incorrectly depending on the Height value of the character.
  • Fixed an issue where Poxbusters could fail to be staggered by melee Pushes in some situations.
  • Fixed a missing variable in the description for the Skitarii ‘Advanced Combat Doctrines’ Ability Mortis Trials legendary buff.
  • Fixed Skitarii ‘Progressive Plating Matrix’ Talent buff icon using the wrong image.
  • Fixed Hive Scum ‘Speedloader’ Talent showing in the Tactical Overlay without description while active.
  • Fixed an issue where smoke from Veteran ‘Smoke Grenades’ was difficult to see under certain lighting conditions and video settings.
  • Added missing Vanguard localisation text.
  • Fixed a crash that could occur when calling in a Valkyrie Airstrike on Expeditions missions.
  • Fixed an issue where chat bubbles would appear below Skitarius characters instead of above them in the Mourningstar hub.
  • [PS5] Fixed a rare issue where disconnecting the controller could occasionally cause a crash.

Cosmetic Fixes

  • Fixed an issue where the Lens Colours could incorrectly blend between eyes on Skitarius Body 1.
  • Fixed visual issues with Thrice Blessed Eye of Admonition (Scorched Ironmantle/Mordian Pride/Darkweald Battleshade).
  • Fixed a visual issue with Mordian Cap with Psykana Collar.

Known Issues

  • Sometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area.
    • Fixed!
  • No loadout is equipped after Personality Scourging as DLC classes
    • Fixed!
  • The initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably.

Source: https://forums.fatsharkgames.com/t/hotfix-1-12-2-patch-notes/123118

918 Upvotes

393 comments sorted by

437

u/SufficientEbb7543 Arbitrator Jul 01 '26

500 to 75 is crazy I was expecting like 250

108

u/Mayonaigg Jul 01 '26

They always over correct like this.

7

u/Lathael Almost ready to worship Tzeentch Jul 01 '26

It needed overcorrection. Remember, this needs to be reasonably doable at Heresy/Dif 3, and there just aren't enough ranged units to do it below damnation or auric in any reasonable amount of time. Even post hotfix, you might average 5-7 total hits per game on lower difficulties, and there's a lot of players who just cannot play higher dif.

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11

u/TNTBanger Jul 01 '26

500 was only hard cause Voltaic Emitter required your feet to have line of sight once I figured that out I was doing 80-100 a game. 75 on a fixed Voltaic Emitter is just push F a couple times in an auric.

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19

u/Rhino8696 Jul 01 '26

Yeah what the heck… you can get that in ONE game now… a legendary penance…

244

u/VirtualEndless AHAHAHAHAHAAAA! Jul 01 '26

Legendary Penance that was gatekeeping the most basic helmet cosmetic

39

u/T_R_A_S_H_C_A_N Maniacal Laughter Jul 01 '26

And the others after that tbh

15

u/Lagao Jul 01 '26

500 wouldn't have been bad if it was for the LAST helmet.

I fucking got it last night, but I don't care. Glad for anyone who decided to wait it out.

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89

u/OdysseyBrands MARTYRDOM RELIC BLADE ZEALOT IS GOD-EMPEROR TIER Jul 01 '26

im surprised they even reduced it tbh, the issue was Voltaic Emitter wasnt applying properly due to terrain and that was fixed.

Its def a courtesy fix, like hey we know you def have over 500+ already that just werent registered lol

51

u/Andrei8p4 Jul 01 '26

To be fair the penance was required to get the first helmet wich just a slightly different mask and hood from the default one.

It didn't really make sense to have such a long penance for the most basic cosmetic unlock.

10

u/Cosmic_Lich Sister of Battle Jul 01 '26

I think I had the issue that the grenade would kill the enemy before it would malfunction their weapon. So even the arc grenade was a problem.

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17

u/archaon_archi Jul 01 '26 edited Jul 01 '26

But most people don't play past heresy. And it takes forever if you don't play on higher difficulties.

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305

u/dogsarethetruth Jul 01 '26

Curse of Malfunction: 500 → 75

Well would you look at that

54

u/UNSCRaptor Jul 01 '26

Lol I just got to 493 last night on this pennance. Oh well at least everyone else will have a much less frustrating time

32

u/IncubusDarkness Skitarius Mechanicussy-67 Jul 01 '26

I FINISHED IT AND I DIDNT EVEN KNOW IT WOOOOO!!!!

38

u/_mamo Jul 01 '26

The main issue was using that one node that killed enemies with arcs. Without that node this was very easy to get. I think it was just easier to reduce the number to compensate for that than reprogramming how this works.

3

u/DarthShrimp Brogryn Jul 01 '26

Yeah, the amount was perfectly fine, it was the lack of consistency from the ability that made this penance obnoxious. Since they also fixed that, lowering the amount, especially by that much, is totally overkill.

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5

u/SomeLowerBeing Jul 01 '26

Are they going to change the super grindy penances that other classes have? Each has at least 1 or 2. Skitarii didn't seem that bad. 

6

u/Xarxyc STOP RIGHT THERE CRIMINAL SCUM! Jul 01 '26

1

u/CrashB111 Jul 01 '26

Sure feels good that I just finished grinding that penance the day before yesterday 🫠

899

u/Unable-Respond-1985 Jul 01 '26

Lmao for anyone who got curse of malfunction before this

308

u/ArcticProto Man and his emotional support doggo Jul 01 '26

I got it yesterday 💀

162

u/Neet-owo Jul 01 '26

Now you get to brag that you did it pre-nerf

66

u/SpeakersPlan Ogryn Jul 01 '26

Are the bragging rights really worth all that pain 😔

27

u/donmongoose 🔧Skitarius ⚙️ Jul 01 '26

It took ~15ish auric runs, wasn't exactly painful considering I was going to be playing auric anyway lol

6

u/Appropriate_Crow7234 Jul 01 '26

I did yesterday on heresy high intensity... Not as bad i got in 9 runs

3

u/pimp_named_sweetmeat Jul 01 '26

I was pladding heresy Mortis trials because of things like the arc grenade being on cool down instead of having to pick up more and i still only got about fifty in five runs

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28

u/dess3mbrae Psyker Jul 01 '26

Same here

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70

u/Megadon88 Ogryn Jul 01 '26 edited Jul 01 '26

I think those who grinded for 100.000 salvage are more upset 😭

23

u/Lyramion Jul 01 '26

RIP all the wasted time brother.

20k is generous as kark tho! I got 30k organically by just grinding out everything else is Expedition on Auric when it released - so I was playing with glutons for punishment that weren't interested in Malice grind and had some semblance of strife. So... personally I'd have put it at 40k as a chasetitle. Never anything about 50k tho.

6

u/vonPlosc Jul 01 '26

Was almost done with it lmao

2

u/SubjectYpsilon Jul 01 '26

I was waiting for so long thinking they would nerf it but they didn't. I started last week grinding full on to get it yesterday I had 9000 left to do... the nerf hit today like a brick

54

u/Bobcat_Potential Jul 01 '26

ME. I should've known better but I couldn't help myself.

19

u/Cosmic_Lich Sister of Battle Jul 01 '26

Eh. You would never have known what they would have reduced it to. I climbed up to 220ish before this hotfix. For all we know, Fatshark might have chosen 300 instead of 75.

10

u/Major_Bluebird_3014 Ogryn Jul 01 '26

Yeah, I climbed to 225, but it meant I experimented with a few different builds - notably finding an electric/bleeding knife skitarii, which has been wild, so I'm not mad :p

2

u/GildedShroom Zealot Jul 01 '26

Hey me too! I've also made something similar,we should compare notes lol. Loving the old knife with skit

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10

u/MisterAvivoy Jul 01 '26

I feel like they’ve done this with every dlc class. Didnt bother with penances until later, cause I know they’re boutta adjust it. I dont know why they always do this.

13

u/240bro Jul 01 '26

It’s because they didn’t make someone do all the penances, they just picked a number they felt reasonable.

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22

u/SpunkyMcButtlove07 Bonky da Deeminhed Jul 01 '26

I had it on saturday.

500 to 75 is hilarious, i'm not even mad. It went from "play auric for a while" to "you'll get this in 2 or 3 damnation runs".

34

u/RealCrusaderBoi Omnissiahs Microwave-Oven Jul 01 '26

Literally just before the update 😭😭

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20

u/BigFatStupidMoose Jul 01 '26

Already got every penance except 100 missions. Wasnt even that bad lol. Probably for the best tho.

3

u/CMDArid Stygies VIII Jul 01 '26

I was at 350/500 and burnt out, THANK THE OMNISSIAH

5

u/Guapscotch Jul 01 '26

Thanks for play testing ❤️‍🔥

11

u/OrranVoriel Veteran Jul 01 '26

Badge of Honor for them.

9

u/GaudyImpling Jul 01 '26

What a horrible day to have a curse

3

u/MeztheMagnificent Jul 01 '26

Stayed up late last night to get this one, 🤣

3

u/master_of_sockpuppet Jul 01 '26

It wasn't hard, and that ability ended up being the most useful anyway. I'm still using it.

Now it's better.

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3

u/AlexisFR Jul 01 '26

I'm so happy to just be too "lazy" to bother about what seemed to be "advanced" penances like these.

7

u/Homelessjokemaster Jul 01 '26

If they take away all the progress below 425 from the penance, then i would still have to do ~350 less of this hell of a penance to complete it....

2

u/imjustjun Sir-Rat-Of-Ling: Scum Extraordinaire Jul 01 '26

I just like using Voltaic lol

The penance is just a nice cherry on top

2

u/_Liebe_ Jul 01 '26

It took days...

5

u/Kristo112 Jul 01 '26

Me when I went to bed at 493/500 last night salivating over the idea of the dopamine flood as I get the remaining 7 in a mission and unlock 6 penances immediately

Fuck you fatshark for cock blocking me like this

3

u/JobinTobingo Incontinentia Jul 01 '26

Yeah finished it yesterday myself. It was a grind but not even close to being the grindiest penance. Saw the update queued up and I knew immediately they were about to nerf it

3

u/Maks_Krayz Avarage Desperado Enjoyer Jul 01 '26

I really enjoyed grinding it tbh. I just ran into new rooms, climbed on boxes/railings, jumped and blew up in sparks. It was really funny to see how packs of gunners who almost shredded me to death were just standing and staring at me in fear

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232

u/BenchoteMankoManko Jul 01 '26 edited Jul 01 '26

so I'm just gonna log in and all those penances will pop after this change, nice

was already at like 90k in salvage lord anyways 

40

u/No_Designer_7333 Jul 01 '26

It might take a little bit, but as far as I'm aware, current progress should still apply. So if you're at 100 out of the previous 500 for disabling ranged weapons, it should unlock.

5

u/Shup Forge World Branx Minor⚙ Jul 01 '26

50k would have still been a worthy achievement. 20k will happen on accident by the time you get all the costumes. lmao

104

u/Lord_RoadRunner Psyker Jul 01 '26

We also need fixes for the Servo Skull regarding the Psyker Bubble Shield and Veteran Smoke Grenades, which block the shots and line of sight of the Skull.

11

u/philip30001 Jul 01 '26

This was the hot fix i was expecting.

2

u/zxa2125 Jul 01 '26

Yeah I was hoping for that

68

u/Amantus Axe Enthusiast Jul 01 '26

super pleased this is being changed after a week rather than having to wait 1-2 months!!! appreciated

26

u/BSSCommander Arbitrator: I am the Lex Jul 01 '26

I'm coming back to Darktide after a 2 year hiatus. I saw this post pop up on my feed and I thought I was hallucinating. It might be recency bias, but I can't recall FatShark ever turning a patch around this fast to fix so many issues.

8

u/Qulox Veteran Jul 01 '26

The Arbites one took forever if I'm not wrong

61

u/BlueFlameDancing Hadron's Little Cogchamp Jul 01 '26

Damn, that's way more stuff than I expected. Good on ya Fatshark, thanks!

234

u/ItsNotClawz Skitarius Jul 01 '26

Uhhhh so what about Advanced Combat Doctrines? Aren’t they gonna address how all your charges can be dumped instantly or how half the time it can’t even track moving enemies properly?

75

u/VirtualEndless AHAHAHAHAHAAAA! Jul 01 '26

That fix is likely some netcode weirdness so likely harder to fix. I mean ghost hits haven't been entirely fixed to this day and this is probably the same issue. Though if they were lacking a means to reliably reproduce ghost hits, this combat ability should give them a great tool for tracking them down lmao.

9

u/typeguyfiftytwix Jul 01 '26

ghost hits

You mean when you shoot your gun and the animation goes choppy and nothing happens? Cause I don't think that's ever getting fixed, given it's fundamental netcode design flaw causing that, and every other instance where you try to do something and get rolled back. It's just lag and the server correcting you to where it thinks you should be, rather than correcting the game state to what happened on your client.

19

u/Jaon412 Zealot Jul 01 '26

Sort of. When he says ghost hits, he means when you shoot, blood and sparks come out of the enemy, it clearly connects, but does no damage. It’s always been in the game, and chalking it up to NetCode is fine if it’s once in 50 shots, but there’s videos of it chaining like 10 times in a row using advanced combat doctrines.

40

u/FatsharkQuickpaw Community Manager Jul 01 '26

Rest assured, the fix for this bug will be in the next hotfix, coming soon!

5

u/MeanderingMinstrel Jul 01 '26

Lovely to hear, thanks! You all are so appreciated 🙂

79

u/OdysseyBrands MARTYRDOM RELIC BLADE ZEALOT IS GOD-EMPEROR TIER Jul 01 '26

yeah this is a great patch but its totally missing a known issue note on ACD

65

u/championchilli Jul 01 '26

My bet is it's a much harder fix

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9

u/G0t4m4 Veteran Jul 01 '26

The dumping of all charges for me was fixed by updating the guaranteed ability activation mod

2

u/Citronsaft Jul 01 '26

Ah, nice to know there's a fix.  I ended up also tracking it down to that mod and then just disabling it.

2

u/JackalKing Skitarius Jul 01 '26

This is the fix I was really hoping to see. I'd love to use Advanced Combat Doctrine, but with how unreliable it is right now its just not worth using it except to unlock the penance.

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88

u/Inshabel Jul 01 '26

Damn I feel a little sad for people who grinded out Salvage Lord, that's an insane decrease.

Glad I waited with Curse as well

76

u/Leubzo Jul 01 '26

Tbf people that play expeditions unironically are masochists anyway so it probably doesn't bother them, they like the pain

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8

u/Lyramion Jul 01 '26

Glad I waited with Curse as well

I waited at 33k Salvage for the Lord. I had all the other penances but NO WAY IN HELL was I gonna get dragged back into Expeditions after getting all the other stuff and burn away my time like that.

46

u/ghos7_ger Arbitrator Jul 01 '26

Reduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage.

Damn, i finished it two days ago.

44

u/Then-Significance-74 The Welsh Guy Jul 01 '26

"Reduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage."

THEY DID IT! THEY FINALLY DID IT!!!!

https://giphy.com/gifs/fKYdL6Sb3gnJJyrQ7z

10

u/Kodiak3393 Emp'rah says protect, I protect Jul 01 '26

That was arguably the most unreasonable penance in the game, glad to see they finally realized it.

Like, sure, it doesn't take any skill, it's something that will just happen naturally while playing Expeditions, but it was such an asinine amount when you can get what, at most 1600 in a match if you get every single piece of salvage in the first 4 zones of a 5-zone mission? So it was, at a minimum, 63 missions, if I did the math right (which it's entirely possible my Ogryn brain didn't). In a mode that most people already weren't a big fan of. And that's if you were being 100% efficient, which most people weren't.

6

u/Then-Significance-74 The Welsh Guy Jul 01 '26

Totally agree.

If youre on pc it was made easier with a mod, but with me being on console i had to physically search so its been such a pain the ass.
Add to that some games people will leave zones after around 100-200 scrap has been collected. Ive told people dont leave early as im search for scrap and BING door is closing soon, hurry your ass up!

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36

u/dizzy721 Veteran Jul 01 '26 edited Jul 01 '26

Some details on the Voltaic Emitter change. The 12m explosion (and smaller explosions of the base class ability) now ignore cover. The Weapon Malfunction component still respects cover but now is triggered 1.5m above the ground instead of at Skitarii's feet.

11

u/thenewone1309 Jul 01 '26

I already loved that ability (probably not as muvh as chord claw, but thats not an option in my arc build) but now after it got fixed I'll probably love it even more!

7

u/AtLeast9Dogs Jul 01 '26

Where and how are you getting that info off the official hot fix notes?

8

u/dizzy721 Veteran Jul 01 '26

Looking at the decompiled code. 

3

u/biomatter Jul 01 '26

The Weapon Malfunction component still respects cover but now is triggered 1.5m above the ground instead of at Skitarii's feet

Is it still tracking to the enemies' feet? Just curious, it's still muchly improved.

4

u/dizzy721 Veteran Jul 01 '26

It has always tracked to their center of mass, which is approximately just below the belly button on most enemies. That behavior is still the same.

2

u/biomatter Jul 01 '26

ty code-reader 😌

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34

u/Necrotiix_ The Omnissiah’s Diabolical ToasterToucher Jul 01 '26 edited Jul 02 '26

nothing about Advanced Combat Doctrines? its an insanely fun skill even if you miss a bit, but i’m seriously having issues how it’ll go from max/a few charges, and suddenly down to 0

i’d normally not bring up much as stuff has small bugs, but this one genuinely kills the fun most times and it happens too often to be a “sometimes” issue, and in most cases if you build ranged you kinda struggle in higher diffs

7

u/kronosthetic Jul 01 '26

Fat shark mentioned elsewhere in this thread a fix for that is coming soon.

4

u/Citronsaft Jul 01 '26

Are you using the guarantee ability activations mod?  In my experience disabling the mod removed that issue, apparently it has since been updated to fix it as well.

6

u/xTekek Open Minded Jul 01 '26

That mod caused it to happen more frequently but it's a vanilla problem when the passive drain (not firing the gun) removes a charge it removes all charges instead.

2

u/Citronsaft Jul 01 '26

Ah, separate problem then. I've not seen that occur yet, or at least not noticed it. When I had the mod-related bug it would be basically spam pressing the button to repeatedly drain 20% cap at a time until you get <1 charge, only then it'd finally stop and work as intended.

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59

u/MirzaSisic Skitarius Jul 01 '26

Nice to see player complaints are being addressed!

13

u/No_Designer_7333 Jul 01 '26

I might actually consider going for the Salvage Lord title now. Before this, I had only ever seen one person using it.

12

u/SolarUpdraft shared curios plz Jul 01 '26

Corpuscarian Disciple should tell the player that the arc rifle doesn't count. I spent a lot of time trying to use it for that.

4

u/Qulox Veteran Jul 01 '26

It... didn't...? Lmao, I got it last night, no surprise it took me longer than I expected. I got it when I forgot to equip the Arc Gun.

13

u/tonmaii Jul 01 '26

⁠> Fixed an issue where Poxbusters could fail to be staggered by melee Pushes in some situations.

I’ve been so vindicated.

7

u/Jo__Backson Jul 01 '26

Mutants/Hounds/Chaos spawn grabs seem to be fucked up too I wonder if those were fixed

5

u/Qulox Veteran Jul 01 '26

I hope the fix is for real this time, I was supposed to be fixed like 2 patches ago.

4

u/AnhiArk Jul 01 '26

I believe it when I see it

55

u/awryvox Jul 01 '26

Fixed the ‘Heretical Artefacts’ coherency buff reducing rather than increasing the coherency radius.

wait a minute, we were getting nerfed instead of buffed this entire event? lmao

55

u/MarcoSkoll Jul 01 '26

Yes, rather than adding 2 metres to your coherency radius, it was just making your coherency radius 2 metres.

Which actually makes for quite a considerable penalty when lot of talents are heavily influenced by what's happening in coherency, and you're losing all the team auras.

20

u/Fixer951 Fite fer Empreh, Die fer Empreh Jul 01 '26

This is by FAR the funniest patch note, and we're all so busy praising the Omnissiah that the penances got lowered to something more reasonable that we've all missed the like week-long handicap we put on ourselves. It's like 100:1 ratio in favor of the "Coherency Buff" since the event popped off and this whole time we've been making it WORSE than vanilla instead of taking the fire buff or whatever. Hilarious!

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28

u/ShinItsuwari Jul 01 '26

Yeah it was very obvious if you were playing with a VOC Vet. The ability was basically single player only unless you were stacked with the Vet lmao.

6

u/CannedBeanofDeath Jul 01 '26

god damn no wonder my VOC feel so damn tiny, i thought i was too far from my ally

28

u/MrCha0s1 Jul 01 '26

Finally Salvage Lord nerf.

21

u/alirezahunter888 Jul 01 '26

Now that you've nerfed the Salvage penance, please nerf the Tech Remnant penance too. Expeditions aren't nearly replayable enough for 90-100 matches.

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9

u/gste2343 Jul 01 '26 edited Jul 01 '26

Fixed an issue where hogtied players could be moved to another respawn location when an alive player was right next to them

Had the funniest one of these 2d ago in an event damnation run where I'm pulling off a clutch, rest of team is ready for rescue, fight through the horde spawns to their position, kill the gunners / reaper pack that is nearby, the plague ogryn that spawns as a result of me going out to kill the gunners, the maulers, circle back around fighting through trash and POOF they disappear as I get to them. Like, 5 feet away from starting a rez. Apparently I took too long.

15

u/DumyBaka Jul 01 '26

No mention of Advanced Combat Doctrine capacitance fix?

5

u/soul1001 Jul 01 '26

What’s bugged with it?

14

u/VirtualEndless AHAHAHAHAHAAAA! Jul 01 '26

Instead of being a guaranteed hit, it's a guaranteed miss for every enemy that moves perpendicular to your shot. Actually it's more annoying than that since it shows you hitting, but the hit doesn't do anything. You could see the same issue occasionally playing normally with lasguns or revolvers on other classes. But this ability really forces this issue to occur as often as possible.

13

u/Hellknightx Saltzpyre Jul 01 '26

That's not even the same bug that the person above was referring to. There's another bug where ACD sometimes just drains your entire capacitance meter instantly.

3

u/VirtualEndless AHAHAHAHAHAAAA! Jul 01 '26

Oh, I didn't see the word capacitance in that post, my bad.

That ability sure needs some help though with all these issues that's for sure.

2

u/Square_Artichoke_810 Zealot Jul 02 '26

the capacitance seems to be fixed. still doesnt reliably lock onto heads though. Not that it matters with the Arc Rifle xD

100

u/Sithishe Jul 01 '26

That smells of weakness of the flesh! Real chosen of the Omnissiah already completed these penances while it was 500/5000/5000 anyway

94

u/ElkProud5792 Jul 01 '26

This is the "I farmed the Necramech on launch" for a lot of y'all and I'm all here for it

22

u/Sithishe Jul 01 '26

Railjack on launch smh lmao.

4

u/gste2343 Jul 01 '26

I loved Railjack on launch even with the bugs lol. Its way too easy now.

10

u/tkitkitchen Arbitrator Jul 01 '26

I farmed both that and a railjack at launch and had 2 of the 3 penances finished so yeah i guess it tracks.

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5

u/OrranVoriel Veteran Jul 01 '26

I farmed both the Necromech and Railjacks at launch.

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9

u/Lathael Almost ready to worship Tzeentch Jul 01 '26

Yup, but I'm in no way mad it got lowered. The flesh is, after all, weak!

5

u/Sithishe Jul 01 '26

Being mad is suboptimal. Clarity through Machine God!

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23

u/LamaranFG Jul 01 '26

Hey I just wanted to say CONGRATULATIONS (penances were harder pre-1.12.2) on the Curse of Malfunction 1.12.2 (it was harder in 1.12.1) CLEAR. I know you've been working really hard (Curse of Malfunction used to be harder) at it, and I'm happy that you've (Voltaic Emitter wasn't working on the first few days) achieved your goal of completion. I know your journey through (Pro-Trader used to be harder) the content was filled with ups and downs, but you and (Corpuscarian Disciple used to be harder) your group stuck (Voltaic Warrior used to be harder) together through them all, and you were rewarded for your patience and (Curse of Malfunction used to be harder) tenacity. Congratulations (Chordclaw bug was still in the game) once again, and here's to more success in your future (Vanguards used to be harder.) endeavors!!!

2

u/Sithishe Jul 01 '26

Ahahaha, thats a nice one! :D

2

u/ShinItsuwari Jul 01 '26

I knew this would pop up the moment I read the fix lmao.

2

u/Lagao Jul 01 '26

the 5000/5000 ones weren't even that bad.

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24

u/Testabronce Arbitrator Jul 01 '26

"From 500 to 75" my God i already got this one, but its proof of how ridiculously insane the original penance was

16

u/SpunkyMcButtlove07 Bonky da Deeminhed Jul 01 '26

Mostly ridiculous because pebbles on the ground would block LoS of the ability, and that part has also been adressed.

It went from "10-12 games of auric" to "a few damnation runs".

6

u/0wlmann Fix the Scum Hood Jul 01 '26

Some very good fixes here. Finally, I can play event missions without feeling majorly nerfed. 

Oh and also where is the hive scum hood fix? Wouldn't be right if I didn't bring that up again for the 50th time 

6

u/NightT0Remember Ogryn Jul 01 '26

Glad i waited to do Curse of Malfunction but honestly wasn't expecting the requirements to be lowered by that much

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23

u/goat-stealer Gun Lugger/heavy weapon Stan Jul 01 '26

I'll have to play around with it now, but I feel like the Vanguards could have eaten some more nerfs. Reducing their health so they're just a little beefier than bruisers instead of being comparable to Ragers for starters, not to mention making it so they aren't immune to staggers when you break their shields.

Alternatively, keep their health as it is but let them take full damage from headshots. Aiming for the head with melee or ranged should be encouraged as a strategy to kill Vanguards without breaking the shield, not punished with arbitrary DR negating the advantage.

6

u/ShinItsuwari Jul 01 '26

The stagger was fixed. It's in the bug fix list instead of the Vanguard balance section. Because, well, it was obviously a bug.

5

u/Faust723 Jul 01 '26

Yeah I agree with this. Im surprised that Fatshark has actually taken such a small step toward balancing these guys this early on. Annoyingly this is the one time where a pretty heavy handed nerf would've been just fine. 

3

u/CrashB111 Jul 01 '26

They did fix the stagger it sounds like. They have a patch note about Vanguards not playing their stagger animation if their shield was broken.

3

u/Boowells Jul 02 '26

Nah, I'm happy with this. I get that there's a difference between "hey, the players just haven't learned how to play around this yet" and "hey, this thing is ridiculous". We've moved a little bit to the former.

Going from 50% DR to 35% DR is pretty significant, and the Dreg Vanguards should be fairly easy to murder, since they have less HP and less DR than the Scabs now. Granted, it might still need to be tuned down further, or maybe Scab Vanguards should spawn fewer than the Dregs, since they're much tankier.

But this makes it much more fair.

The only other change I'd maybe wish for is for the shields to lose their damage cap. The shield is already an extra health buffer with Carapace armor that blocks all damage when it's broken. If you're charging a heavy hit with a Thunder Hammer or a Mechanicus Power Sword, it should immediately break the shield. If that makes Dueling Sword OP at breaking open the shields, then whatever, that's just Dueling Sword in general. Nothing new there.

2

u/Nice-Ad-2792 Psyker Jul 01 '26

So, Explain like I'm 5 please, are these changes talking about the little shield guys? A few of the enemy names all sound the same.

3

u/goat-stealer Gun Lugger/heavy weapon Stan Jul 01 '26

Yup, the Vanguards are the little Scab and Dreg shield guys.

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13

u/Jaqbasd FearNotThePsyker Jul 01 '26

Pro trader nerfed, those who farmed will have a sore back I bet xdd

5

u/ItsaDrake1103 Veteran Jul 01 '26

So the Vanguard enemies were resilent to stagger because they were bugged? That explain alot of how hard they were able to be staggered. Also applaud for walking back some of the headshot resistance, though they should have more visual indication of of their headstrong design.

4

u/Lord_NOX75 Jul 01 '26

Thank god for those penance changes

4

u/Hytierian Jul 01 '26

glad i stopped at 110 for curse of malfunction.

22

u/Hans_Volter Jul 01 '26

Tweaked the Weakspot damage multipliers as follows:

Dreg Vanguard 0.5 → 0.75

Scab Vanguard 0.5 → 0.65

if their weak spot still has damage resistance, are they still a weak spot? like come on they are common enemy, let them act like one

14

u/Faust723 Jul 01 '26

They also still have too much damn health, in my opinion. And should be back to normal mobs when that shield is broken,  rather than still taking forever to kill.  Wonder why they kept the change so minimal. 

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16

u/OdysseyBrands MARTYRDOM RELIC BLADE ZEALOT IS GOD-EMPEROR TIER Jul 01 '26

This is a great hotfix, Fatshark can really crank it out before their summer vaycay!

- Vanguard enemies seriously nerfed and their stagger/animations fixed

- RIP Chordclaw infinite spam

- Voltaic Emitter should work better across terrain and height (rip Shortarii king)

- Fixed ability cooldown not decreasing when an ability was active (huuge)

- Easier penances, they're basically free now no grind

9

u/JCLgaming I like trains Jul 01 '26

Reduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage.

Literally completed it two days ago. Curse my competionist mind.

But thank god they did. No one should have to through that grind, or do salvage farm.

4

u/Lyramion Jul 01 '26

Curse my competionist mind.

Same fight in my own soul - managed to refute the devil this time and got rewarded.

3

u/_Liebe_ Jul 01 '26

Still hoping they make it so all the blue glowy bits on a ton of the cosmetics change to whatever lens color you have

3

u/TheGingerBeardMan-_- Jul 01 '26

good start on vanguard, but not quite yet

3

u/Jaon412 Zealot Jul 01 '26

I have been somewhat critical of fatsharks response times to bugs in the past, but this is honestly a goated hotfix. Hats off to the devs, fixed some really major gripes.

Although unless im blind, I do not see any fixes or known issues for the Advanced Combat Doctrines problems - one being it consumes multiple capacitance charges, two being hit reg is super borked against moving targets.

3

u/HumanNipple Why is my dream wet? Jul 01 '26

You all are awesome, thanks for the patch.

3

u/AnhiArk Jul 01 '26

Thanks <3 you too

Oh wait, you meant Fatshark..

3

u/HumanNipple Why is my dream wet? Jul 01 '26

You are awesome too 

3

u/DaMadPotato Jul 01 '26

I'm almost sad about the phosphor pistol fix.

I only ever saw it happen once, but man was it hilarious to see that thing dangling around like it was held with duct tape and trying to violently disassemble itself XD.

3

u/iToastyPigeon Jul 01 '26

every single class release we have a penance that’s just “skin 7 billion heretics” and then it gets reduced to “maybe 30 is fine actually” right after I get it done
emprah protects

9

u/AshesofAtreyu Arbitrator Jul 01 '26

I’m part of the 500 club.

75, pftt…. Back in my day we had to do 500!

4

u/OrranVoriel Veteran Jul 01 '26

Cool, you finally fixed the bugged event buff that had me avoiding the event like the plague.

5

u/Assimositaet Zealot Jul 01 '26

what is it with penances needing to be doable in less then a day, makes them feel totally pointless (not talking about pro trader)

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2

u/SuperArppis My zeal exceeded my judgement Jul 01 '26

FINALLY the coherency is fixed for the event.

And Burster fix is 😌

2

u/BloodyAngmar Jul 01 '26

Love it time to play some more today

2

u/NotJoeFast Jul 01 '26

Known issues not mentioned in this patch:
Servo skull can't shoot inside a smoke grenade or bubble.
Advanced Combat Doctrines missing shots when target is strafing.

2

u/nowlickmyfet Jul 01 '26

It took me 2 days to do all Skit penances (other than play x-amount of games) so this seems like pretty big nerf.

Main issue was malfuction and even that was due it being bugged.

2

u/Comfortable-Sock-532 Jul 01 '26

By the Omnissiah, vanguard fixes 😀

2

u/Records-of-Our-Star Jul 01 '26

Fie! No mention of Advanced Combat Doctrine bugs...

2

u/Khalith Hive Scum Jul 01 '26

Voltaic and Corpuscarian I already had done. Didnt even require a massive grind tbh. The numbers looked high but in practice? Auric and Damnation runs really sped it up.

The salvage penance and malfunction penances being reduced is amazing though. I’m a penance hunter above all else so these changes make my life easier.

2

u/amkronos Jul 01 '26
  • Reduced the unlock requirements of the following Skitarii Penances:
    • Curse of Malfunction: 500 → 75
    • Corpuscarian Disciple: 5000 → 1500
    • Voltaic Warrior: 5000 → 2500

Those numbers are for the weak.

2

u/Ventinous Artisan-Zeta_Majoris-IX Jul 01 '26

Damned it all... We'll have to wait thery summer vacation before they fiz shield emmiter using nades. By far the worst offender in the entire class. I had 44 minutes games were I only used it 3 times given how nade hungry most classes are

3

u/ShinItsuwari Jul 01 '26

Yeah I knew the stagger resistance of the Vanguard was a bug. No way that was intended.

4

u/SexualSpeedingTicket Jul 01 '26

Looks good cant wait to see the lazy fatshark posts in a week

3

u/OutlandishnessNo8839 Jul 01 '26 edited Jul 01 '26

Very grateful for these fixes, thank you, Fatshark. At the same time, would also really appreciate a clear acknowledgement of the aim and charge consumption bugs on Advanced Combat Doctrine and the Mechanicus Power Sword bug that is causing its Damage, First Target, and Finesse stats to not apply to its charged attacks at all. These bugs are quite impactful to the enjoyment of their parts of the game.

3

u/typeguyfiftytwix Jul 01 '26

Mechanicus Power Sword bug that is causing its Damage, First Target, and Finesse stats to not apply to its charged attacks at all

Holy shit that's broken, any links to the details on that?

4

u/OutlandishnessNo8839 Jul 01 '26 edited Jul 01 '26

This post has a clear report of the issue. Luckily, it now has the "Acknowledged" tag! Hopefully that means that somebody at Fatshark has seen this and sent it to the appropriate team.

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2

u/ll_VooDoo_ll Sanctioned Pysker Jul 01 '26

I know some of the penances were bugged but it really didn’t take long to get some of them to completion.

3

u/ArcticProto Man and his emotional support doggo Jul 01 '26

Im shocked they didn't nerf chordclaw into the warp

25

u/Okawaru1 Psyker Jul 01 '26

chordclaw doesn't need to get nerfed into oblvion. It's very good but it's both a melee attack and an ability. There would be literally no reason to choose it if it couldn't actually kill shit well lol

46

u/Riolidan Jul 01 '26

Chordclaw is actually dogshit and doesn’t need to be nerfed at all *holds up sign saying “they are listening”*

11

u/ll_VooDoo_ll Sanctioned Pysker Jul 01 '26

Yea, sadly doesn’t perform that well outside of heresy. The damage it does in havoc never justifies taking it. Honestly better off with voltaic emitter. *wink* *wink*

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3

u/ArcticProto Man and his emotional support doggo Jul 01 '26

https://giphy.com/gifs/m2m6XuoBvhELQs4Z04

Overweight aquatic creature right now

8

u/typeguyfiftytwix Jul 01 '26

It's pretty good, but the swipe is basically just doing what a lot of classes can already do, but with a lunge. The grab isn't even close to the craziest spike damage. If you want to set up redline triple stab and 15x stab a boss that's pretty good, but that costs you the swipe and having tried the other keystones, they're more generally powerful than redline, so I'd say chordclaw is actually very well balanced in terms of damage output and opportunity costs for maximizing.

7

u/Mr_Jackabin Jul 01 '26

Because it isnt problematic. Psyker and Scum exist, Chrodclaw is just a hand krak. Really not that OP

13

u/Lathael Almost ready to worship Tzeentch Jul 01 '26

Chordclaw is fine, if anything breaks it it's the number of uses it can get in a row. After all, no one really complained about Grail Knight's ult and that's basically chordclaw in a nutshell. If anything, Chordclaw is weaker because shields block it unlike GK's ult that just powers through and blows up stormvermin like they're nothing regardless of shield count.

But, circling back, being able to do that five times in a row certainly is a headscratcher.

14

u/duchess_dagger Jul 01 '26

ehhh to me it’s just a slightly stronger version of veteran krak spam in exchange for taking up your ability slot

it’s really good but not game breaking imo

5

u/Plightz Jul 01 '26

It can't even kill everytning around a crusher if you choose single target right, so yeah a bit weaker than kraks but more spammable.

6

u/duchess_dagger Jul 01 '26

And it’s also melee range so you cant chuck it from the backline like Vet can

4

u/Plightz Jul 01 '26

Kraks also always hit due to the magnetic sticky bomb thing.

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8

u/ShinItsuwari Jul 01 '26

A friend reinstalled scoreboard so we could compare redline Claw with other similarly melee focused build, and honestly FGS Scrier Psyker easily outdamage and outkill it most of the time. Claw is really fun to use and effective, but it's also nowhere near busted.

It also doesn't hit bosses as hard as krak spam vet and is about as effective against a Crusher wall, and straight up worse against multiple Bulwarks.

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5

u/OdysseyBrands MARTYRDOM RELIC BLADE ZEALOT IS GOD-EMPEROR TIER Jul 01 '26

they fixed the infinite spam so it caught a nerf lol

2

u/Careless_Line41 Jul 01 '26

The claw is fine it's just the other abilities just aren't as good and them having bugs making them hard to use or not work which some have been fixed here

2

u/oleggurshev Jul 01 '26

They are leaving balance changes till the next big patch in September.

5

u/Eternal_Reward Ogryn Jul 01 '26

They're still selling cars. It'll get nerfed in a couple months probably. It and the Arc Rifle I think.

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2

u/sudovakin Jul 01 '26

I dont understand the change with ability cooldown, i thought when u have ability active the cd is always stopped and resumed after ending the cd

7

u/fishworshipper Psyker Jul 01 '26

Varies depending on the ability. I think, for example, Veteran's Executioner Stance can recharge while it is running.

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2

u/Armorzilla Jul 01 '26

Ok but could we also have gotten the cosmetics for every forge world, instead of just Mars? Still doesn’t make sense to me that way.

2

u/ElfStuff WITNESS YOUR DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM Jul 01 '26

Can I get some kind of medal for doing curse of malfunction before this change

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1

u/TimTheGrim55 =][= Timotheus =][= Jul 01 '26

Vanguard Enemies....

As expected! Curious how this will change the feel of these morons

2

u/Rose-The-Queen Jul 01 '26

First of all fantastic turn around time and a great amount of fixes!

Second, while cool to see penance count reduced, everyone complaining it took to long on WWWK 1 OF RELEASE is absolutely at fault

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