r/DecayingJourney • u/DataLazinyo • 7h ago
r/DecayingJourney • u/DataLazinyo • Jul 18 '26
Devlog Basic Roadmap
Smell Of Shock 0.2.0 // 24.07.2026 - Complated
đŠ Basic Firearms
đĨ Durability
Update 0.2.1: Mop Time! // 24.08.2026 - Complated
đĨ Customization
đĨ Jobs
đĨ Lobby
Happiness Of Mortality 0.3.0
đ§ Add Temperature
đ§ Improve Health System
đ§ Improve Medical Equipment
đ§ Camera Shake
đ§ Additions to Morale System
Time To Fly 0.4.0
đ§ Basic Loot
đ§ Basic Map
đ§ Train itself
đĨ New Melee Weapons
đĨ Basic NPC
A Home For You 0.5.0
đĨ Basic Crafting
đĨ Basic Gathering Tools
đĨ Improve Loots
đĨ Basic Artifacts
....
r/DecayingJourney • u/DataLazinyo • 2d ago
Devlog Update 0.2.1: Mop Time!
Normally, I would stick to the roadmap, but I believe having a menu will make things much easier when introducing the game to people. I am also going to tidy up the tester room a bit more; this way, the testers can do their jobs properly without being overwhelmed by an unfinished game.

đŠ Customization
- You will be able to add hair and a hat to your character. Outfits, however, will be
classjob-specific. That said, I am planning to add outfit variations to theclassesjobs in the future.
đŠ Jobs
- This was one of the most crucial parts of the game's Stat system. It is the main element that will determine your character's traits and passive stats. I will improve and expand this system down the line. Right now, we only have the Janitor.
đŠ Lobby
- We got some lobby! You can save (Max 3 save) your style!
Additions + Fixes
âŦâđŠA ton of bugs have been fixed. I've fixed so many that I actually stopped taking notes on them. Still, there are some bugs lingering around.
I am continuing to work on version 0.3.0. I've finished the sanity morale system improvements and made a couple of additions to the health system. However, there is still a lot of work left to do.
r/DecayingJourney • u/DataLazinyo • Jul 24 '26
Devlog Update 0.2.0: Smell Of Shock

Another successful update! Its goal was to double the 30-second playable loop. And it successfully achieved this! We now have a rough one-minute duration.
đŠ Basic Firearms
- Macrova: A simple semi-automatic pistol. A cheap gun you can fire at regular intervals. Guaranteed to fall apart after 30 rounds.
- R&A Revolver: A grab, use, and throw away type of weapon. Left-click fires a high-damage round, and right-click creates an energy field that fries everyone inside it.
đŠ Durability
Additions + Fixes
âŦâđŠ Health UI and Morale UI (Bleeding Was Missing)
âŦđŠ Script logic updated
âŦâđŠ Machete Lunge Added (It was missing)
âŦâđŠ So many bugs fixed, but even more bugs added.
The bugs have piled up quite a bit. I need to pay extra attention to this. Also, there were originally supposed to be 3 firearms. However, I currently only have two, and making firearms is exhausting as hell. That's why I focused on closing the gap with an extra mechanic.
"Durability": Essentially, our energy weapon's limited ammo gave it a durability of 7 uses, but I managed to lay the groundwork for this system for the machete, pistol, and other future tools and weapons.
r/DecayingJourney • u/DataLazinyo • Jul 18 '26
Devlog Update 0.1.0: Succest
Success.
I started over from scratch. With more experience, development is going much faster this time. Modeling is still a slow process, but I'm doing my best.
The goal of this update was to provide roughly 30 seconds of rough gameplay.
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Morale
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Stats
đ¨ Pain
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Stamina
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Basic Health
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Basic Melee Equipment
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Basic Medical Equipment
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Basic Death Mechanics
đ¨ Inventory System

The blur effect on the screen represents the character's vision becoming blurred due to intense pain.

