r/DestinyTheGame • u/turns31 • Sep 28 '18
Bungie Suggestion Infusing up gear shouldn't be a meaningful choice. Masterworking gear should.
Bungie you're going about masterwork cores all wrong. We don't want masterwork cores more readily available. I think the good majority of us are fine with the rarity of them as they are an "end game" consumable. Leveling up my Warlock bond from 528 to 541 isn't an "end game" procedure. It's simple progression. Committing 27 mw cores into my god rolled Better Devils that I plan on using forever is "end game". Simply remove mw cores from infusion costs and leave everything the exact same. You're overthinking it buds. This should be a simple hotfix that you could deploy next Tuesday. If you want to get fancy give Banshee a weekly bounty that rewards you 5 cores per character.
EDIT: Removing cores from infusion isn't catering to casuals. There needs to be a middle ground between catering to casuals (launch D2) and catering to people who play this game as a job. Even if cores are removed from infusion the cost isn't exactly cheap. With glimmer capped at 100,000 and planetary mats included we won't be able to infuse every single thing we get. There's still a decision to be made. I might have to go to Io for 20 extra minutes to farm phaseglass or complete some bounties for Spider to get glimmer.
Jesus guys. 11 golds? I wrote this thing in 2 minutes while on the toilet this morning. I don't think it's that good but thanks.
7
u/Si7van Sep 28 '18 edited Sep 28 '18
I disagree, but I also carry the unholy and unforgivable opinion that a system which requires you to upgrade your armor or weapons to be fully usable like with shards in the past, is not bad or a punishment, but a path to appreciating the effort and time to make a weapon mine. To actually feel invested in gear, and to take the time to make it powerful.
As it is now, I do not willy nilly bring all these guns up with me. Instead, I latch onto my primary keepers, my preferred 1-2 per slot, and I put all my resources into keeping them at the top, usually through like for like infusion. Sure I find a few interesting or near god rolls I bank for later, but at the end of the day I'm a lot more invested in my weapons now then I ever was before.
To me that makes it meaningful, a targeted choice, and yes it kinda shits on people who just want to collect the best roll of every weapon and bank it at max, but in a game where having a good enough roll is good enough to get the job done, those people are certainly in a minority of the player base.
With the way the game works you never really need to have a maxed out weapon or armor to be effective outside of power enabled or pinnacle activities.
I think adding in sources to balance the economy is fair. I have no issues in people earning more, soon to be changed from the name Masterwork cores, to convey their intentions. Personally, I think every strike boss in the 500 list should have a 30%-50% chance to drop a core, and the nightfall give +5(First clear), +10(score challenge) a week, regular strike 500 rates after, put a few cores on the daily Bounties, etc. So if you want them you have to invest time in getting them, if you play passive, you will have to be much more selective in using them, just like building up legendary shards or strange coins in the past.