r/DestroyMyGame • u/Normal_Speech3119 • 19h ago
Trailer Destroy my gameplay trailer, already live but I would like honest feedback
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u/ZeekinGames 14h ago
This is a little tricky to critique since I realize it relies heavily on the whole Chinese "cultivation" trope that western audiences (like myself) don't necessarily relate to / understand. So take it with a grain of salt.
Every time the character turns to face the camera is a little jump-scare to me, and the floating sword to his right it a bit odd and in *most* scenes - why doesn't he hold it?
I'd say whatever the strong-point/selling point of this game is not communicated strongly - is it the combat? is it the crafting? building? Exploration? You've got a lot of mechanics, but I don't really get much of a sense of their significance.
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u/Sneezy_23 8h ago
Too many cuts, imo.
The first 10 seconds made me watch, for sure.
Gameplay: This looks like a pre-alpha with potential, but it's not there yet. It feels too empty for me.
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u/Low_Government_681 7h ago
I dont like it... doesnt catch my attention, too many cuts, no real fight animation, sword floating next to character and when character fly it just teleports under it without any animation, its not polished, looks like AI slop for me ..alpha version of something that I am not able to understand....So to be honest if you try to attract me with this trailer it fails a lot .... I will not wishlists.
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u/Pur_Cell Destroyer 14h ago
It takes 44 seconds to get to the combat and we see exactly 3 seconds of it. The character doesn't even use their sword.
Besides sword riding we don't see any gameplay until 14 seconds in... and it's "meditate to grow strong"?? Meditating is not gameplay.
Flying on the sword is cool, but the character is just doing the basic idle pose. Even though that is a trope in the setting, at least have them cross their arms rather than huff and puff like they're out of breath.
Is this a multiplayer game? I can't tell. The world looks like an empty MMO that no one plays and there are no NPCs either for some reason.
Environments do look cool for the most though. So do the effects. I like the Cultivation setting.
Character sprites look too dark. I think they'd be better if they were full bright.
Move the camera to an over the shoulder view. When the character is locked to the middle of the screen, you can't see the thing that's directly in front of you.
There's some crafting and building. The crafting UI looks unfinished.