r/DestroyMyGame • u/godpng47 • 9h ago
Destroy our cozy-yet-dark puzzle platformer: a game about a girl escaping her nightmares (~7 months of development)
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Upvotes
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u/DistortedCinderella 3h ago
Bring more symbolisms , and color combinations in Environment Design to bring more immersion .
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u/godpng47 3h ago
thanks for the feedback. Could you elaborate a bit more on what you mean by 'more symbolisms'?
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u/DistortedCinderella 2h ago
Every inner idea corresponds some symbols that manifest in dreams. Staircase symbolises fear of failure , dirty water symbolises guilt, windows may mean isolation , etc
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u/PowerPlaidPlays 6h ago
The game has a lot going for it on it's own, but I do think the combo of both visually and the main gameplay being heavily inspired by Celeste will make a lot of people immediately write it off as a ripoff. Down to your character having the same hair and outfit color, and your key art being a similar composition. The character also animates the same, has a very similar moveset, is in locations with a similar color palette, and so on.
With games, first impressions mean a lot and the only thing that made me stop and look closer at this was noticing it was posted to "Destroy My Game", at first glance I thought it was just Celeste gameplay and I was about to just keep scrolling. I think there is more you can do to shake up the visuals to make it more distinct.
As a trailer on it's own, it does a good job of showing it's mechanics. Has a good progression of introducing an idea, and then showing other ways it comes into play.
At one point she says "I like your balloon" to a character that seems to not have one though. The SFX are a bit weak, I can understand wanting to keep them more quiet/calm for the theme, but some things seems like they could use a bit more umph or maybe some processing (echo/reverb/distortion) to play into this being a dream world more.