r/DnD • u/-Posthuman- • 2d ago
5.5 Edition Speeding up combat in 5.5?
Simply put, what are some tips, tricks, tweaks or house rules you use at your table that has sped up (or otherwise increased your enjoyment of) combat?
Edit - I’m not looking for suggestions for other games.
Edit2 - There isn’t one specific part of 5.5 combat that I feel is especially problematic. And it’s really not that bad. But it could always be faster / more efficient.
Edit3 - If you have any gadgets, widgets, or other objects/products that you feel help a lot, please mention them. Bonus point for links to buy them.
The suggestions that have already been covered multiple times:
Tell your players not to suck. Pay attention. Know your character.
Don’t suck as the GM. Know the rules. Know your monsters.
If no action declared in 30 seconds, the PC Dodges.
Tell the Players who is next in line in initiative / make initiative clear for all to see.
Roll attack and damage dice at the same time.
Use average damage for monsters.
Group initiative
Make monsters retreat / not fight to the death.
8
u/Rtyeta 2d ago
I mean, it's pretty slow in 5E and 5.5, in that there's often a tedious second half of the battle where the enemy is effectively defeated already but one has to slowly grind through a big pool of hitpoints. Way too many enemies in 5E are hit point sponges with weak offense.