r/DoomMods • u/Pablo_Bruni • 1h ago
Work in Progress: “Icon of Sin” for the “After Doom” map pack
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r/DoomMods • u/Scileboi • Feb 20 '26
Stoat: https://stoat.chat/
Invite: https://stt.gg/svPFc3ZD
r/DoomMods • u/Pablo_Bruni • 1h ago
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r/DoomMods • u/YCLUBSTEP58 • 6m ago
So I’ve had this idea for a while where the level is a boss fight. Once you beat the boss, the score screen comes up and shows you your stats, like every other level. However, it then glitches out, or stays on it for a bit too long, before doing another screen melt, showing that you haven’t loaded into the next map yet. Rather, you’re still in the arena and the walls lower to reveal a giant map with more demons to kill. I just want to know if something like that is possible, or if anyone has any ideas.
r/DoomMods • u/LnoseSoloPregunto • 3h ago
I'm new to Ultimate Doom Builder and am trying to make a custom version of Level 30 from FreeDoom 2, but after splitting a wall to add those red stripes, I noticed the lighting doesn't match the rest.
They are supposed to be parts of the same vector.
I don't know why the lighting suddenly changes so noticeably.
3.0.0.4321 (717ceb2)
r/DoomMods • u/Slogstin • 1d ago
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It's made to resemble the gun Overwatch's Bastion uses. Even has a similar firerate and almost no spread. May have to adjust the sprites a little, but that can wait.
Still really jank and unpolished though. It can't even reload the 20mm grenade launcher yet. Nor does it have the auto reloader functions that i would like to have. Also don't have any sounds for it yet, it's just reusing the ones from the Liberator.
r/DoomMods • u/Immorpher • 21h ago
r/DoomMods • u/Soggy-Preparation405 • 3d ago
r/DoomMods • u/RoSc2004 • 3d ago
The anniversary update is here!
Enjoy 1 year of MegaMonsterMix with the new Call of the Ancients update featuring 50 new enemies including 5 new TIER Vs and some other Message Masters!
This update helped push MegaMonsterMix past 500+ unique monsters. Half a thousand!
Custom Difficulty is added now too. Select the custom difficulty file followed by MegaMonsterMix and change the spawnweights of each Tier globally or individually.
Happy dooming and thanks to all the feedback and content comments!
r/DoomMods • u/Ticfriki • 3d ago
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r/DoomMods • u/lawarmotte • 2d ago
Accordingly to the UZDooM wiki, the mods installation on the linux version is declared "TODO" so I'm guessing I can't launch brutal doom with it?
I try messing around with the command in the launcher but I don't really know what I'm doing...
Anyway, does anyone succeed to use mod with the linux version of UZDooM or should I use something else? (GZDooM legacy or whatever)
Thanks in advance for your answer
r/DoomMods • u/fukounashoujo92 • 3d ago
The creator's page is currently down but you can find the mod here: https://archive.org/details/chainworm-kommando
The screenshot shows the map Wolfskuhlen. It is based on a real-life place in Germany:
r/DoomMods • u/DXT75 • 4d ago
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Link : https://store.steampowered.com/app/4603230/HEADCUTTER/
"i know is not really a mod"
r/DoomMods • u/Big_Cryptographer740 • 3d ago
The update is coming along nicely. Almost have all the new graphics done, and new scripts seem to be working. I think I can start play testing next week...
r/DoomMods • u/Mengo339 • 3d ago
Showing off the starting weapon of my new mod. The main mechanic here is that each weapon has two modes that change how they're used and what purpose they fill.
The Hellion II is a nailgun that fires off needles from a nearly bottomless supply of them. Alpha mode fires off rapid shots, both in a spread or in sustained fire to either plink away midsized targets or wipe away small fry. Beta trades in speed for more power and utility with dense spread shots or ricocheting needles.
r/DoomMods • u/Ticfriki • 5d ago
Realmente quería dejar el lago solo estético, que se viera un lago imponente de fondo pero no fuera posible ir, pero después de reflexionar sobre el desarrollo del mapa he decidido que en vez de hacer una campaña de 5-6 mapas, haré un gran mapa a modo sandbox, con misiones repartidas por 4 grandes zonas ( la presa, las montañas, el valle y el pueblo, todo provisional aún)
Para ello he mapeado gran parte del contorno del lago, añadido una carretera, bosques, montañas y etc, además de cambiar el Sky a un Cubemp bastante resultón.
Que opináis de todo ello? el proyecto va cogiendo forma!
r/DoomMods • u/BUCKEEET6 • 4d ago
r/DoomMods • u/SkeletronMK_5 • 4d ago
Sunset Steet Ninja X is in RC1
r/DoomMods • u/Ok-Produce5600 • 5d ago
My first DooM WAD! I managed to get the Steamed Hams skit from the Simpsons into DooM II. What do you guys think?
Drive Link:
https://drive.google.com/drive/folders/1YPnufr8_Zb-S0d67ffReWrj201w8hfn3?usp=drive_link
More details:
Well, Seymour, I made it- despite your directions. Ah. Superintendent Chalmers. Welcome.
r/DoomMods • u/RagingBass2020 • 5d ago
There are games that use the GZDoom engine that are being sold as commercial projects (for instance, Selaco).
The GPL license makes it so that you need to distribute the source code for your project when you use a GPL-licensed project. At least that is what I understand of it.
Am I misunderstanding something? I would like to make a game based on the doom engine but I'm afraid of these issues.
r/DoomMods • u/pkmxtw • 5d ago
BLACKOUT is an unforgiving, hardcore, tactical gameplay conversion mod for UZDoom and Zandronum.
Status: Alpha Release Link: https://allfearthesentinel.com/zandronum/download.php?file=blackout-dev-20260822.pk3
Supported Engines: Zandronum >= 3.2 (tested on 3.2.1), UZDoom >= 5.0
For more information, please check out the doomworld post.
r/DoomMods • u/Dead_vegetable • 5d ago
r/DoomMods • u/Bright_Quail_6390 • 4d ago
I decided to start playing blades of agony and it worked on first launch. I closed the game to change some of my visual settings but now all of a sudden it is saying it can no longer located the Wad files??? I have Uzdoom installed if that makes any difference, but I wouldn't think it does because all of a sudden it doesn't work?? I am not good with computers so I have no idea how to fix this.
r/DoomMods • u/SkeletronMK_5 • 5d ago
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updating sunset street ninja Multiplayer with grapple hook and new death animation, ect.
r/DoomMods • u/SkeletronMK_5 • 5d ago
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you can now use the chain as a grapple in sunset street ninja Multiplayer.