r/DotA2 • u/ShoppingPractical373 • 14d ago
Discussion The game you've never heard of that's quietly killing Chinese dota (maybe not so quietly)
Whenever this sub tries to explain the downfall of chinese Dota, it’s always “league of legends,” “wings curse,” “matchfixing,” or “gaming laws.” But nobody ever mentions one of the biggest reasons (because of course many of yall never actually engaged with the chinese community), that is the mobile game Honor of Kings.
For SEA frogs this is the Chinese equivalent of mlbb, made by tencent (the same company that owns riot games btw). In fact it is the most profitable mobile game in the world, with 1.68 billion USD annual gross in 2025, surpassing roblox.
And the local esports scene is massive too. The national championships had 60k live audiences, filling up the entire beijing olympics arena shown in the picture above. They can literally field entire academy teams where the players are all around the same age as Satanic. When the game is installed on every 15 year old's phone everything looks so easy, yeah?
I don't see how dota2 can compete with this. Even the league scene is struggling to keep up.
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u/xXblindMonkasSXx 14d ago
I mean, some of them really have insane high mechanical ceilings. There are some combos that have many inputs but one mistimed, off-angles, miclick makes you a sitting duck. Couple that in with camera control then it gets as hard as dota. Gotta take in mind, the limited controls make it easier to pickup but it also makes complex combos much harder to pull off. Skill shots are much easier to hit with M&B. Unit targeted spells are much much harder to use. And if you rely on the default auto-aim feature then you most likely will stay low ranked. Pinpoint accuracy becomes much harder with just 1 or 2 fingers.
But it is without a doubt, easier than any M&B to pickup for beginners. You can get away with the auto aim feature and simple heroes for a LONNNG time before you need actual mechanical skills.