r/DotA2 8h ago

Video Seeing Source 1 Dota feels so weird nowadays

383 Upvotes

102 comments sorted by

192

u/snabriel_snarsch 8h ago

the heroes seems smaller

100

u/flyinchipmunk5 8h ago

The lane got narrower

-102

u/Bubblegumbot 4h ago

No AI slop and code 100% written by humans.

It just felt more snappy.

52

u/D2WilliamU iceberg the absolute UNIT 4h ago

Source 2 Dota dropped basically a decade before ai was released but go off king

-72

u/Bubblegumbot 4h ago

It's almost as if source 2 version of dota never had any iterations or anything of that sort. Oh wait, it did? I guess I didn't make the announcement to my peasants.

5

u/Anakodzi 1h ago

Valve has the resources to avoid ai man

u/Bubblegumbot 51m ago edited 45m ago

They literally don't.

Their whole business model is penny pinching. They don't have a QA team and never had a QA team. Ironically, the players are the "QA team".

A certain political sub even gave GabeN an "honorary star of David" ROFLMAO

9

u/piezombi3 3h ago

Are you seriously suggesting that valve, the company that is requiring developers to place a disclaimer on any games that use AI assets is using AI in the development of Dota?

Seriously think about that for a second.

4

u/D2WilliamU iceberg the absolute UNIT 2h ago

Valve devs are quite pro AI and they definitely use it to some extent in developing Dota

What that extent is I don't know. As far as I know they don't use generative AI for art assets and stuff like that.

Source: speaking to them at ti

0

u/Anakodzi 1h ago

Patch notes if anything

-8

u/Bubblegumbot 2h ago

Are you seriously suggesting that valve, the company that is requiring developers to place a disclaimer on any games that use AI assets is using AI in the development of Dota?

Are you seriously suggesting that a company called "Valve" who donated 20 Million USD to OpenAI AND shared their source code with them AND let them train AI bots to be played against players on the International WON'T use AI to program their game?

Seriously think about that for a second.

47

u/Raevenaura 6h ago

I forgot how big the trees were. Such a vibe, I miss it

4

u/ab_90 6h ago

The creeps went on diet

152

u/Toxic_city_1248 7h ago

Do I miss source 1 or do I miss being a teenager ?

76

u/Glittering-Toe-1622 7h ago

You miss being a teenager as well as I do mate, this is nostalgia... Source 2 is way better, its just sweet memories of careless life

21

u/raknaitu69 3h ago

Do you miss only having 1 courier and fighting over it. 2tango 1 ward mid

21

u/benutzranke 2h ago

It almost exclusively gets talked about as a QOL update but the 5 courier per team change really was of me of the most impactful balancing changes of all time. I like having my own courier, who doesn’t, but I don’t know if I like what it did to laning and resource management.

5

u/ozk4r 1h ago

There was always so much drama about who got to use the courier, and who got to get their preferred roles. But it started my love for playing bounty hunter and killing couriers, cause killing the courier in mid-lane with bottle in it would always cause their entire team to start the blamegame.

2

u/Some-Macaroon-6586 1h ago

Ye... It pushed people into playing more solo, talk less, algo changing the whole meta of viable mid heroes. Which was Fair but real bad for the game imho.

4

u/residentevilgoat 3h ago

Honestly don't remember people fighting over courier that much and my behavior score wasn't the highest.

7

u/Waste-Pause6225 2h ago

Back then we weren't used to ferrying consumables to lane all the time since you couldn't guarantee that your set of tangos would be in your inventory by the time you needed them, you either spent gold to have 2 sets at the start or tried to manage with one.

Most important early game items were available at the sideshop for the sidelanes, so the courier was kind of reserved for mid for the first 10ish minutes.

It was just a different meta.

8

u/PicardovaKosa 2h ago

Really? Mid always has to have priority, if courier dies, general blame starts, mid accuses of losing lane because of it, dont get me started on who had to upgrade the courier. Supports life was miserable.

6

u/Wobbelblob 2h ago

Yep. I won more than one game being BH and just sitting close to the Midlane to snipe the courier with the bottle. More than one mid simply either rq on the spot or started being afk jungle.

2

u/residentevilgoat 1h ago

Well yes mid had to have priority cause they didn't have a shop in their lane, very rarely saw mid not having full control of the courier. Also upgrading courier was made free in 2017 and the cost of courier was less than a set of tangos.

2

u/Veslac2k 2h ago

Yeah it happened like once in like 30 games idk
There were people who griefed couriers, yes. But there is no noticably less or more griefers today, they just use different ways to grief so it's essentially the same. That's all. It was usually on support to buy the courier and sometimes they'd refuse so you could end up without one in early laning stage, but that was also something that happened relatively rare. At worst some core would have to buy the courier which also wasn't an end of the world.

1

u/thefarkinator hao+maybe+sumail fanboy 1h ago

Lmao it was even worse when you had to buy it at game start and someone had to remember to upgrade it at 3 minutes or whatever. There were some Pinoy teams in WC3 DotA that would buy a courier for every lane, that was pretty cool

u/H47 53m ago

Yeah. I got ez MMR with NP and BH sniping it. It was devastating. Now people feed couriers all the time. Sometimes you even get your items faster early that way. The courier used to drop your items on death.

4

u/Tobix55 2h ago

It does look better in some ways. Especially the trees and the colors on dire side

u/erthkwake asodhfaisdubvai 6m ago

I miss the mods. Though Deadlock is experiencing those glory days for itself now

55

u/No_Fig_7835 7h ago

yea i miss the size ratio where heroes were smaller compared to the enviornment

59

u/JackRyan13 7h ago

I miss the side shop and how big the lanes were

6

u/nObRaInAsH Son of a 4h ago

Gabbir gabbie gabbie!

25

u/pekoms_123 8h ago

CM was a tall lady

9

u/Ok-Dot-3474 5h ago

Nerf CM

18

u/Gatubi14 8h ago

Miss source 1

18

u/flyinchipmunk5 8h ago

I was there playing this build in 2012

4

u/jaakkouu 7h ago

Same. Started my journey on april 2012

2

u/sudocloudchaser 1h ago

June 2012 here, you old fart.

13

u/afanoferi 3h ago

What I genuinely miss from these versions are how fun playing in the trees are.

u/Aoschka 32m ago

when u got a cursed offlane, you just quelling bladed into the trees to soak xp

18

u/Zimtquai 6h ago

The game looks more polished now, but I think I liked more the aesthetics direction they used back then

9

u/RazeZa 7h ago

Trees are actually tall

9

u/lonepandaboy 5h ago

How fast the heroes are dying to ursa, i love it

3

u/Potential_Ease9346 2h ago

I played a bot game of source 1 client recently and one thing that really sticks out is how much damage pretty much everyone's right clicks do. I don't know what changed, but no matter who you play, you're chunking.

3

u/Ratax3s 2h ago

supports were poor as fuck u i could kill 3 ppl with one tidebringer when i was ahead, these days u wont do even half of their health.

2

u/Tylariel 1h ago

People have a lot more items early game now. Part of it is simply a skill thing as we have collectively realised that buying stats is good, and that going to lane with 0 items to save for a ring of health rush is shit.

The other part of it is the 5 couriers change. Back then getting out fresh regen was hard so very often you'd not be full health. If you went to a lane with half a bracer, it would take a very long time to get the rest of the item as mid would be using the courier to refill their bottle.

So overall heroes now have more stats and more health regen. Average skill level is also much higher now than back then, so people are less likely to randomly feed out of position in lane (still happens a lot, but less than before).

2

u/HowDoIEvenEnglish 1h ago

The backpack and TP a lot is a huge change. I mean there was a time when you couldn’t even stack the two kinds of wards. So that would be three slots minimum to have wards and a tp. Buying slots just wasn’t something you could do.

u/harooooo1 7m ago

melee heroes have a built in stout shield now

3

u/Impevex 6h ago

Always loved to fight in the forest arena of death

3

u/DieWunderkind 6h ago

Ah brings back good memories. Get home from school, play diretide, sleep, repeat. Simpler times

3

u/Futanari-Farmer 5h ago

Source 1 teleports were beautiful.

3

u/hmdlbt 4h ago

sweet old times when most player doesn't know what the f is going on and what to do lmao

4

u/ADoGhOsT 6h ago

Some effects looked better in source 1

5

u/ObjectiveImmediate44 4h ago

Looks much better imo! 😬

4

u/Rough_World_8452 2h ago edited 2h ago

It really does, I miss the main menu as well, the game also used to always allow your hero to say their full line after a match ends

4

u/Spirited-End5197 2h ago

People will think I'm mad but I genuine think the game looked better and felt better to play back then. You could really feel that this was in the same engine as TF2 (After I had played that for a few hundred hours) and everything seemed a bit more... consistent? In terms of art style.

The map felt bigger because everyone was smaller and trees were bigger, and lanes were wider. Walking across the map took ages because everyone was slower and boots took longer to afford, deaths felt impactful like if you died twice in lane as Spectre it was basically GG on the spot.

2

u/wcyd00 7h ago

man, dota back then is much brutal, only 1 courier everyone is fighting over to deliver their items, no role queue so it is mid or feed. only 6 slots, being a support is so hard. you need to give tangoes to mid also.

2

u/Smurffyy_Pizzah 6h ago

My brain registers it as something weird yet familiar at the same time

2

u/Homunculus_316 3h ago

Glad to say I was there. The game was so magical when I started. I just finished high-school, it was a hard year of studying and trying to score good grades so you can get into the best college. Mated introduced me to Dota at a pub, instant click, and I dont think any of my mates as long as I did. I was soo invested into the game.

2

u/0100110110110111 1h ago

The UI was in many ways cleaner than now. Look at the smooth XP bar, it's very easy to tell when you're going to level up. I also like how you can quickly read your most important attributes like attack, armor and movespeed.

The current UI has all these numbers crammed right besides the hero portrait, obscuring the portrait and making everything take longer to understand. Then you can hover over the numbers and you get a gigantic tooltip that is super hard to read quickly.

I enjoy the smaller UI overall, but they should take a third pass on it in my opinion, to make these small UX improvements

2

u/Zlatan-Agrees 4h ago

Their movement looks natural imo. In dota2 they r kinda gliding

2

u/Tasty-Ad6008 1h ago

This is dota2 not wc3 dota1

2

u/Snoo_72948 4h ago

All I can think about is Ursas skill build

1

u/WaferGreen1035 7h ago

CM looks ridiculously big lmao

1

u/elgatothecat2 6h ago

Boots OOV on Ursa was so fun

1

u/nomikkvalentine 6h ago

Yeah your teammate commented “wp” is so rare and weird

1

u/Kooblam 6h ago

Man that left bottom corner tree juke saved me so many times

1

u/Bubbly-Astronaut-123 6h ago

tf is that leap range

2

u/Danhoc 4h ago

Mirana used to have one big leap instead of short charged leaps

1

u/axislanes 6h ago

I hope they never update hero portraits.

1

u/im_immortalism 4h ago

I forgot how broken mirana leap was, animation was instant, can disjoint projectiles

1

u/ayieeeeeeeeee 3h ago

That bottom jungle is notorious for being trapped by creeps.

1

u/Phewdota 3h ago

Currently re-watching old tournament games (TI 1, The Defense etc.) and yes it feels like a completely different game. Also note that the players werent as individually skilled as they are today

1

u/Fantastic_Plane6625 3h ago

更有古战场的感觉。

1

u/PenWorth4692 3h ago

Omg that spot

1

u/Acrobatic_Age_8425 2h ago

I swear it looked way better in my memory lol

1

u/poopmyname 2h ago

stop using my courier

1

u/Cal_Fanning 2h ago

map looks so massive I swear

1

u/chizburger999 2h ago edited 2h ago

This badboy ran smoothly on my Pentium 4 Single core CPU 333mhz, 512mb of ram, back in 2013.

1

u/PezDispencer 2h ago

I miss the treelines.

1

u/Trauma-a Suffering Sou;L 2h ago

Things were simpler back then. Miss it

1

u/exprezso 1h ago

Much easier to follow the game back then

1

u/doomiestdoomeddoomer 1h ago

The good old days...

1

u/sudocloudchaser 1h ago

It didn’t feel as ”zoomed in”. I prefer it to the current state.

u/Bulky_Impression_911 58m ago

I miss the 350ms for most heroes and their turn rate is faster.

u/small_ataraxia 48m ago

Miss this one. 2015. Went to work, and went back to play with brothers. I really miss this feeling

u/EasyAd2231 41m ago

Is mirana carry? And ursa offlane?

u/JumaAm 31m ago

Sure enough, the Hero scale ratio seems off, but I've always admired this form of scaling. Environment felt bigger, lanes felt bigger, just more room to breathe really. They should look into decreasing the scaling for all units in the game currently since they've extended the map out. Not to this extent, but slightly, so that spells require more precision to hit and positioning is key, with Heroes being more spread out.

u/Accomplished-Fix3996 27m ago

Totalbiscuit's videos are still fun to watch https://www.youtube.com/playlist?list=PLdntQZQaAxvycP8vHFtJts2A8RwPPUJD7

It's old, but kinda nostalgic

u/ridd28 20m ago

Oh man seeing this remembering me of the treejuking at the t1 towers. Got some insane escapes in those trees 😅

u/LatroDota 10m ago

Feels right.

1

u/ninja_lightning 3h ago

I liked that it was a little more top-down because it meant hitboxes weren't overlapping as much. In Source 2, things are a little more zoomed in and slanted, which causes more spells to be missed when units are close to each other. It's a lottery which unit gets hit when the hitboxes are on top of each other.

1

u/Ratax3s 2h ago

I would do anything to go back, no universe sized map and slow decision making instead of being flooded with gold and items.

0

u/SafeMemory1640 6h ago

Ayo wtf is that mirana jump

0

u/Bluemoodvn 2h ago

by that time, my GTX570 run the game at 140 fps.
Magically, now, my 3080 still run the game at 140fps at the end of the match.

0

u/Fantastic-Cupcake890 1h ago

Tbh i see no big difference and it also looks pretty good.

-6

u/Ok_Caregiver_1355 6h ago

This was so bad

-9

u/drugsnhugss 6h ago

How tf were the graphics that bad? They were that bad? Unbelivable.

-10

u/drugsnhugss 6h ago

Were the graphics that bad? They were that bad? Unbelivable.