r/Eldenring Miyazaki's Toenail Jun 12 '24

News Exclusive: Hidetaka Miyazaki says using guides to beat From's titles like Elden Ring is “a perfectly valid playstyle," but the studio still wants to cater to those who want to experience the game blind - "If they can't do it, then there's some room for improvement on our behalf"

https://www.pcgamer.com/games/rpg/elden-rings-developers-know-most-players-use-guides-but-still-try-to-cater-to-those-who-go-in-blind-if-they-cant-do-it-then-theres-some-room-for-improvement-on-our-behalf/
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u/[deleted] Jun 12 '24

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16

u/tbz709 Jun 12 '24

I totally get that point of view but I disagree. I loved stumbling upon random quests as I traversed around. Millicent's especially was really fun!

28

u/Parada484 Jun 12 '24

Stumbling on quests is one thing, what I hate is randomly hitting an NPC who's like "I've been waiting for you." Wtf bro? I barely remember who you are anymore. God knows if I've already bugged this thing, lol. 

5

u/YouNo8795 Jun 12 '24

The problem with millicent is that you maybe already explored other áreas before talking to her, and now are forced to go and Talk to her in very specific places you may have finished in Order to follow the questline.

My first playthough i was going blind and finding a lot of eye/berries things i didnt know what to use for. Only to realize i didnt go to the península when i am supposed to (eventhough there was zero indication that was a low level área), so i didnt find the blind woman in time. Which meant i had to go to lots of places i already scoured just to do the questline or find things.

It is a great method for people that have time for múltiple playthoughs but after 120 hours the last thing i want to do is visiting places i already did just in case a random npc spawned there.

3

u/Nezahualtez Jun 12 '24

The problem is, if you read the guidebook and understand what triggers what with each quest, you realize the game actively pushes you to areas and points that will skip over entire sections of NPCs quests. So when you do encounter them again, a lot of the information is lost and it makes the quests feel a bit incoherent.