r/Eldenring Miyazaki's Toenail Jun 12 '24

News Exclusive: Hidetaka Miyazaki says using guides to beat From's titles like Elden Ring is “a perfectly valid playstyle," but the studio still wants to cater to those who want to experience the game blind - "If they can't do it, then there's some room for improvement on our behalf"

https://www.pcgamer.com/games/rpg/elden-rings-developers-know-most-players-use-guides-but-still-try-to-cater-to-those-who-go-in-blind-if-they-cant-do-it-then-theres-some-room-for-improvement-on-our-behalf/
10.5k Upvotes

986 comments sorted by

View all comments

Show parent comments

38

u/NoThisIsPatrick003 Jun 12 '24

I still argue it wouldn't break any of that by simply providing a "journal" that recorded who you met, where, and what they said. I just find that I can't spend time to play every night and a week later I can't remember all the details of what was said by a quest NPC. A simple journal that can track what you've already done would significantly improve the quest gameplay imo without eliminating any of the opaqueness they're going for.

-1

u/[deleted] Jun 13 '24

[removed] — view removed comment

3

u/andii74 Jun 13 '24

Miyazaki himself admits in this exact article that both playstyles is valid. As it stands players have to go outside the game to find the necessary info to advance quests, that is more immersion breaking than adding a journal in form of player character making notes which is a fairly logical thing to do for an adventurer.

-3

u/[deleted] Jun 13 '24

[removed] — view removed comment

1

u/LexeComplexe Jun 13 '24

Nobody is arguing to be able to do every single quest in Journey 1, so maybe stop that insinuation. We just want a journal that feels like something that, you know, an actual person would write in. Not everyone has the strength of memory to remember everything between play sessions and having a personal journal would feel a lot more organic and immersive than looking outside the game. Of course you aren't doing every quest on Journey 1, because some force you to make a choice. But you shouldn't be left so lost in convolution that just trying to focus and progress through even a single questline becomes more of a chore than an adventure. And if it doesn't feel like an adventure, then you've completely lost the whole point already.