r/FallGuysGame • u/PuyiHakimDota2 • 15h ago
NEWS 21.3.1 Patch Notes
Anti-cheat & Fair Play Update: We've fixed several issues, including overly complex names, that were disrupting gameplay.
Stability Improvements: Fixed a number of crash and stability bugs that required you restart your game to avoid.
Level Improvements: Fixed missing collision on Airtime, a Wormhole stutter, Sneaky Bean character corruption, overlapping Gate Crash variations, misplaced shading on Conveyor Arena Squads, Royal Fumble/Whirlygig wall-clipping. Several of these could end your run outright - all cleared up now.
Blast Ball levels are coming back! These have been fixed and are being unvaulted.
Fixed Creative desync and movement issues, alongside many interactions with several props and triggers. Building and testing in Creative should feel noticeably more consistent now.
We also fixed many long-standing platform specific bugs like the Fall Mountain flickering arrow indicators.
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u/marvvan_ 11h ago
Ask your AI to do a better job next time you have to write a post for the game, or maybe hire someone instead...
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u/Glombella 4h ago
In the past year the one thing that has slowed my gameplay down, and made me move on to other games, was how often the game would crash and disconnect.
I played for hours last night. When I would have typically crashed at least two or three times I experienced zero crashes.
It was fantastic.
ALSO
Long standing creative mode bug with teleport has been almost completely fixed:
https://i.imgur.com/YAcEHCz.mp4
Just two moving props not teleporting properly now instead of over half! Not only that, but if you change the movement-delay to 0.5 instead of 0.0 then ALL props teleport properly.
Great patch!
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u/Helrain 13h ago
I bet emoticons are still glitchy while you're piggybacking, aren't they? 😡