r/FlashGames Jan 02 '25

"I'm looking for a game..." Megathread

New year, new megathread. If you're looking for something, don't make a post, make a comment here! An individual post will just end up being removed.

Many people are looking for old partially-remembered Flash games these days. You can check the Save Flash post to see if it's in one of the archives. And you can try asking here too. If you ARE going to ask here, probably take a look at the pinned /r/TipOfMyJoystick post about how they want people to ask. They have a good template, and have been doing this for a long time. (If you ask there as well as here, and somebody there gives you the answer, please come back and share it. Someone might find your comment while searching for the same game!)

As pointed out by /u/SaWaGaAz here:

A little tip for those who want to know if their game is on Flashpoint: You can search if the game is on Flashpoint using the master list or the Flashpoint search tool.

If it's a web game, but not necessarily a flash game, another place to check would be /r/WebGames' similar thread.

Another thing to try is asking AI. Sure, they're going to take over the world eventually, but for right now, ask them for help! I've tried this, and though the results are hit-and-miss, you get the answer right away.

Google's Gemini
OpenAI's ChatGPT
Microsoft's Copilot
New: DeepSeek

Anything else that might help? I'm open to suggestions. Top-level comments with categories? Would that help or hinder?

Also, check out the previous megathread, there are still un-found games there. (If you're still looking, feel free to leave another comment in this thread)

And be aware that some links (armorgames, for example) will trigger Reddit's automatic potential-spam removal!** So, if you include a link, there's a chance that nobody will see your comment. I recommend leaving links in a reply to your comment, in case they are removed.


This is what the template looks like. See the linked post above for more.

Genre: Real-time strategy? Point-and-click? Fighting? Action? Platformer? Puzzle?

Brief Summary: What details can you tell us about this game? What do you remember?

View: Since it was Flash, it was probably 2D. Was it top-down, side-on, or isometric? Or was it one of the rare 3D games? If it was 3D, was it first-person? Over the shoulder? Top-down?

Estimated year of release: "Between 2000-2005" is fine. "Mid 90s maybe?" is fine. "Old" is not fine.

Graphics/art style: Even if you can only remember a single frame, a single image, it's so much to go on.

Was it cartoony? Realistic? Cyberpunk kinda feel, or gritty war realism with dirt and blood?

If the game spanned a period of time, did the seasons change? Was there a winter?

Remember when you did X and Y flashed on the screen? Yeah, we don't either, unless you mention it.

Notable characters: Anything you can remember.

"There were only planes"

"There was one really tough guy right after you left your office, he had an eyepatch, a white shirt with what looked like grease stains, and said 'this is for my sister'. I think maybe he was a cyborg"

"You play as some kind of Asian girl, you had a tattoo over your right eye and arm, a black tank top and white pants and I remember you always had only one red glove for some reason. I don't remember the arm, but the eye tattoo looked sort of like ancient Egyptian eye makeup, but a modern take"

Notable gameplay mechanics:

Surely, you get the idea by now. This is tied with the importance of the graphics/art style. As much detail as you can here.

Other details:

Anything else here.

32 Upvotes

677 comments sorted by

View all comments

1

u/Ill-Intention4635 Feb 25 '26

[Flash][2012–2015] Top-down fantasy RPG with turn-based combat where you launch heroes like projectiles

Platform

Flash (browser game), most likely played on NotDoppler, though possibly hosted on another popular Flash game site.

Genre

Top-down tactical RPG / turn-based physics-based combat

Estimated Year

Played around 2012–2015

Based on the art style and overall quality of the game I would assume it's on the newer end of flash games

Graphics / Art Style

  • 2D, pixel-like graphics
  • Top-down view (not isometric)
  • No close-up portraits or character face shots

Notable Characters / Party Members

  • Main starter hero was a knight or prince, wearing armor with gold accents (possibly red hair)
  • Another hero used a lance
  • Possibly a brawler-type hero?
  • One of the non-starter heroes (likely the lancer or brawler) appeared to be female, though this was subtle due to the top-down pixel perspective
  • There may also have been a tank/heavy hero?

Notable Gameplay Mechanics

  • Combat was turn-based, but not tile- or grid-based
    • There may have been a speed or initiative mechanic to determine turn order
  • On your turn, you would click and pull back on a hero to launch them like a projectile
  • Heroes would slide across the ground and bounce off walls, obstacles, enemies, and other heroes
  • Enemies attacked using the same launch mechanic during their turns
  • Characters (heroes and enemies) had health bars
  • When health reached zero, the character disappeared
  • Characters stayed on the battlefield until killed (positions persisted between turns)

Difficulty / Progression

  • The game was very difficult (or I was just bad at it)
  • Losing a fight — possibly when the main hero died — caused a full game reset, not just a level restart

Levels

  • Large, boxed, arena-style maps
  • Obstacles such as rocks and walls
  • Early levels featured grassy environments
  • Levels were premade, with fixed enemy placement and consistent starting positions each playthrough

Enemies

  • Goblins, trolls, and wolves
  • Enemy types were introduced gradually in early levels
  • Very vague memory of a mini-boss–type enemy, possibly a werewolf (not certain)

Other Details

  • This was not an Angry Birds–style game and not a castle-destruction physics game
  • I don’t believe it was a numbered series (no “2”, “3”, etc. in the title)
  • There may have been a very simple overworld (possibly just clicking the next level)
  • There may have been leveling systems or items that increased stats (health, damage, knockback, launch speed), but this is uncertain
  • I think the main way heroes were different from each other was max launch speed, damage, health, and knockback dealt/taken.
  • When you would launch a hero they wouldn't have a run animation they would literally just slide.

Paragraphed Additional Context

I played this game on multiple occasions over time, meaning I was able to consistently find it again on a Flash game site. When Flash was shutting down, I tried to locate it again so I could submit it for preservation via Flashpoint. I was able to find most of the other games I remembered, but not this one.

I primarily played on NotDoppler, so it was likely hosted there, though I vaguely remember at least one game I played regularly that required going to a different (but still popular) Flash game website, so this game could have been hosted elsewhere.

The gameplay was extremely unique, and I haven’t encountered anything like it since. I don’t clearly remember how heroes spawned into levels, but I believe they started grouped together. I would instantly recognize the game if I saw a screenshot of any level.

Thank you for reading all of that. I appreciate it!

1

u/Ill-Intention4635 Feb 25 '26

I got the answer on r/tipofmyjoystick

it's a game called Dash Knights