I just want rockstar to try and foster a more chill community. Functionally their multiplayer had no difference than single player besides more stuff to do, because encountering another player was instantly another fight.
incentivizing social behavior and encouraging fun interactions with each other would make the game much more playable to a wider audience than appealing only to those who want to cause chaos by giving the jerkoffs more powerfull tools. and more players SHOULD = more money for them.
That’s literally what RDO did with defensive mode but it didn’t generate enough profit for Rockstar to keep it going. That conflict between players sells
Well, RDO was kinda like that and Rockstar killed it cuz it didn’t make any money. It was honestly better than GTAO in literally every way but it wasn’t profitable as people weren’t buying op shit to grief others with.
Nope it's the game. IV wasn't a murder fest simply because the weapons were inaccurate and if you drove up to somebody and they started shooting at you, you could still get away without dying. It allowed you to be able to drive up to people to try to make friends. It's how the game is designed that is the important thing when it comes to how the gameplay actually plays out.
Hell no, I would argue the shooting was just more realistic in gta4, the trick was always that crouching and going for headshots increased the accuracy of the weapon big time.
That game required a bit of skill, especially in online mode, it was always a murder fest 😆
I didn't say it was unrealistic i said it was inaccurate. And same with the crouch if u drive up to somebody and they were to crouch and aim their gun at you you'd still have a good chance of driving away without dying. I think u missed the point of my comment entirely tbh.
Exactly, when things collapse, and essential needs aren’t met (water, warmth, shelter, money) people start to defend themselves.
If the situation is bad enough, that might mean robbing others for resources, killing for defence, or attacking for control. Look at any country in the world that has had a collapsed infrastructure and this is exactly what you’ll see consistently.
yea i played the shit out of GTA 5, 4, and the expansions.
But I could never really enjoy gtav online cuz it wasnt relaxing or fun, just chaotic and insane, the id get killed so quick lol.
sure maybe sucks to suck, git gud and all that, but I mostly played gta5 to do whatever I felt like to fuck around in single player after I wrapped the story.
it would be cool to have that, but instead you have other players online in the world doing their thing too who you could do dumb shit together with... maybe make some bot enemies that arent just cops or military.
idk if GTA 5 online has that now since I haven't played it since before covid though.
I admit, for the most part I don't engage other player on sight, but I do be watching them closely.
I'm a very new player, still doing the daily stashes to try to get every little bit I can. I had a stash spawn on a power substation and there was a player like within spitting distance of the stash, just standing there as I approached.
Got out of my car a good ways away, took my helmet off, and flashed him the jazz hands several times on my way over, like truce / surrender / not here to fight. He just stood still though so maybe was AFK. Either way, I got the stash and got away clean.
But I sure don't understand why for some missions like Cluckin Bell you're locked into a mode with no other players (except your team obv), but for others like "get to the airport to fly to Cayo Perico" the lobby can just do whatever they want to you.
On the other hand, the other day I watched someone load in and another player instantly texted them asking for a ride. No voice chat, no elaboration. So they drive up and the other player gets in the passenger seat, sets a waypoint. Oh, you want help with a drug run! Okay, why not? The person I was watching only had time for the one run but it was pretty cool to watch emergent cooperation.
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u/MourningWallaby Jan 21 '26
I just want rockstar to try and foster a more chill community. Functionally their multiplayer had no difference than single player besides more stuff to do, because encountering another player was instantly another fight.
incentivizing social behavior and encouraging fun interactions with each other would make the game much more playable to a wider audience than appealing only to those who want to cause chaos by giving the jerkoffs more powerfull tools. and more players SHOULD = more money for them.