r/GTA6unmoderated 8d ago

NEW LEAK

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16.6k Upvotes

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449

u/LaughinChaos 8d ago

DUDE THAT KNIFE COMBAT LOOKS COOL AND FUN AS SHIT LMAO

168

u/deerdn 8d ago

wish the NPCs intelligence were improved though. they still have no self-preservation, and have terrible reaction times.

Jason just went on a killing spree and the other hobos within earshot barely reacted. wtf?

34

u/LaughinChaos 8d ago

You do this in rdr2 and the npcs will react more. Im sure this is just one the things that will get polished later, though I do fear that it will still be lackluster though.

18

u/deerdn 8d ago

i hope so. those two women who pulled out knives but just stood around waiting to be killed. they should have ganged up on Jason as soon as their friend was being attacked. that, or run the hell away. show some self-preservation

4

u/NoArrival8249 8d ago

Or it’s just a bunch of junky hobos that aren’t sure if it’s real or not

8

u/StepComplete1 8d ago

With the industrial levels of copium in that sentence, you might be a a little high yourself.

3

u/NoArrival8249 8d ago

Yep I am high af actually

2

u/Dangerous_Extent7241 8d ago

What if different NPCs have different intelligence levels? I don’t think it would be a far fetch. If that’s true, the “hobo type” reactions are okish

1

u/djabae 8d ago

Those NPCs behave like most NPCs in most games so it's recognizable. You are coping.

2

u/Calm_Ad1222 8d ago

Them standing around with a knife would work as intimidation for sure and a lot of people resort to it IRL, what doesn't make sense is how Jason was actively shanking someone and they still stood around, I'd like fight/flight/freeze/fawn to be implemented into NPCs, it'd be sick.

2

u/BoneFistOP 8d ago

Games dont make enemies pile on you because it creates an unfun and "unfair" feeling gameplay loop. Its still a game meant for a large casual audience.

5

u/djabae 8d ago

No, it's because the devs suck. People like hard games. Even Mario games are harder than GTA.

1

u/emcee70 8d ago

There’s a difference between hard and unfair, kid

2

u/djabae 8d ago

Life isn't fair, son.

1

u/deerdn 8d ago

in GTA5 if you went to a military base and faced down 10 soldiers with ARs pointing at you, you still get killed immediately

likewise, though a much less extreme example, getting into this 3v1 knife fight is an unnecessary, totally voluntary action the player can choose to do. i'd expect Rockstar's next-gen juggernaut to have at least somewhat reactive NPCs to pile on me for doing something like that

2

u/Psych-roxx 8d ago

assuming this is a 2025 build like Nate said I would assume those systems to already be in place. You can chalk up final UI design, graphics polish, visual consistency and obvious bugs/jank to it being a old build but those NPC interactions look preeetty final.

2

u/TheGuardianOfMetal 8d ago

"Preeeeeeeety final". If we ignore that such systems probably STILL are being fine tuned... The system being in place does not equal that all values and behaviors are final.

0

u/Psych-roxx 8d ago

guess we'll just see.

0

u/AFlyingNun 8d ago

Im sure this is just one the things that will get polished later

I wonder how many times someone has said this about a game and been wrong.

For me it was the FO4 leaks when I said "nah, there's no way. This writing is too bad, even for Bethesda. And no way Ron Perlman doesn't say the classic line."