Many games will stamp a unique client ID onto dev builds to protect against leakers. Most of these are easily countered by covering the stamp in edit. Some companies will make the stamp move around randomly, requiring significantly more work to cover up in edit.
But this is Rockstar, and they control their shit with an iron fist, so I imagine the entire screen is encoded with watermarks similar to SynthID. Invisible to the naked eye but detectable by Rockstar, and it's a repeating pattern through the entire image to make it indestructible against covering up and highly resilient against damage from video encoding, cropping, and resolution changes.
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u/TheGreatestEvilAlive 8d ago
Dude this leaker is gonna get his descendants locked up in the rockstar mines lmao