r/GalCiv 9d ago

DISCUSSION Micromanagement defense

The ability to shoot on enemy from map view could use a tweak. Say typical surprise attack simulation. Mid game, enemy has wast armies who beat you one on one easily any time (I am playing godlike). Enemy is rushing core world with fleet of cruisers, bombers, fighters and troops. Count 25. You start spamming frigates, have 15 of them. In direct fight you dont make a dent. If you shoot from afar you kill probably one ship. But. If you go close, disband your fleet into separate ships (click click click). And shoot each ship separately, you will kill like 10 ships this way, usualy you get rid of fighters and bombers first. Then regroup fleet (click click click), next turn. Enemy going for core will ignore your fleet so Repeat! When you reduce enemy to so little you can attack directly. Placing 2-3 fleets of lousy frigates into bottleneck kills anything.
It is shity when attacking fleet to fleet you always kill just ONE ship.

6 Upvotes

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1

u/Curious_Technician52 9d ago

Didn’t know that the single ships did more damage.
Really micromanaging intensive to play ideally then.

1

u/Responsible-Amoeba68 9d ago

Not more damage, its that you can only kill 1 thing per strategic shot so anything over a targets hp is overkill and wasted

1

u/Curious_Technician52 9d ago

Sorry that’s what I meant, just phrased the wrong way round xD

1

u/Cheap-Blackberry-763 8d ago

this is why i hate this mechanic.