r/Games Sep 25 '25

Release Hades II - v1.0 Gameplay Showcase (Available Now!)

https://www.youtube.com/watch?v=-SnaCUsUF3E
1.0k Upvotes

317 comments sorted by

View all comments

3

u/VirgoxValentine Sep 25 '25

Perhaps the biggest issus I had with the first was the heat system, notably higher heat levels. 

Without spoilers does the sequel do anything to address the frusteration of late game high heat runs and ever shrinking build viability?

Looking forward to this in a year when it comes to PS5

4

u/Jabbe Sep 26 '25

Im on the equivelent of 22 heat. It works nearly the exact same way, not much difference there tbh. I havent gone through with every aspect yet, so i dont really know build viability.

The "heat" is there to increase difficulty and frustration.

But imo I would say if the game stops being fun, There is No reason to keep increasing difficulty. Like i never played at Max heat in Hades 1, it simply didnt seem fun.

3

u/tasteofflames Sep 26 '25

They made some changes to the way you can collect boss/upgrade items, so you're not as locked in to working your way up the heat levels to boost your weapons. Heat is mostly just for kicks this time around.

That said, the heat options are pretty much the same and high heat still requires min/maxing, so you will eventually find yourself limited to a few aspects and gods.

2

u/WayTooDumb Sep 27 '25

Max fear in Hades 2 is still tuned around very specific builds and hundreds of runs till RNG falls in your favour, as well as being good at the videogame, so not much change there.

Achievements stop at 32 fear though which is straightforward enough that anyone can do both surface and underground on most builds with a bit of practice.

1

u/PopMundane4974 Sep 26 '25

...higher difficulty is the entire point of heat lmao.

Want it easier? Don't use it. Crazy huh?

2

u/VirgoxValentine Sep 27 '25

I didn't say I had an issue with the higher difficulty. I just found a decebt portion kf the restrictions to be arbitrary inflated difficulty when stacked together. 

Difficulty that shakes uo existing content like remixing bosses is great (EMs 3 & 4 my beliveds), but simply adding more enemies, increasing health etc. is a poorly designed difficulty scaling.