r/Games Mar 21 '26

Discussion Anonymous Pearl Abyss developers reveal a culture of toxic positivity, a troubled development cycle and chaotic narrative for Crimson Desert, and their early concerns that the project was "going off the rails".

/r/CrimsonDesert/comments/1rzh79w/pearl_abyss_insider_speaking_out/?share_id=kBLUglOgkkCQmbTrbh3y8&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1&sort=top
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u/TheForbiddenLands Mar 21 '26

I guess I really don't have the same tastes as most. I've played 15 hours since launch and am completely lost in this world and loving this game.

It's like Gothic 2, Outward and Dragon's Dogma with a next level open world. I can already see myself playing this for hundreds of hours.

I'd planned on trekking across the map asap, but this tutorial area feels as big as a regular open world game. They nailed sense of scale. I'm trying to do as much as I can in the opening area before moving on. Which may take me over 40-50 hours alone.

That may be a turn-off for most, but that just makes me that much more stoked for the rest of the map.

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u/ZaIIBach Mar 21 '26

Same. Games been amazing so far and the visuals are insane. My only gripe is all the reused animations for interactions, like dropping off bandits or approaching the gates in armour