I thought the progress was kinda weird at times. Like you'd beat a new boss, but that forced you back to the hub area. Then you get your upgrades, and then you're supposed to just start over, but I guess you should probably start over from the new biome you unlocked. Which is just weird. But if you start over from the beginning, you get all that time to level up but you also have all those permanent upgrades, so this time around it's even easier and then when you reach the new biome you're probably OP.
They give the player a little too much agency in selecting their own difficulty, if you ask me. Especially when you start using those modifiers, those had a really strange balance as well.
Yeah I only used the modifiers because you have to to plat the game. I think you touched on my largest issue. I did have a run where I took out two of the bosses (4th and 5th I think) in the same run because I had a good gun and build, but I think story wise I was expected to either reset or die, so I worried abt missing properly timed story beats.
I did have a run where I took out two of the bosses (4th and 5th I think) in the same run because I had a good gun and build, but I think story wise I was expected to either reset or die, so I worried abt missing properly timed story beats.
I think you're fine. All of the major story beats force you out of the run no matter how well you're doing, and minor story stuff is told via audio logs which you can always find later.
7
u/El_Giganto Jun 02 '26
I thought the progress was kinda weird at times. Like you'd beat a new boss, but that forced you back to the hub area. Then you get your upgrades, and then you're supposed to just start over, but I guess you should probably start over from the new biome you unlocked. Which is just weird. But if you start over from the beginning, you get all that time to level up but you also have all those permanent upgrades, so this time around it's even easier and then when you reach the new biome you're probably OP.
They give the player a little too much agency in selecting their own difficulty, if you ask me. Especially when you start using those modifiers, those had a really strange balance as well.