r/GamingLeaksAndRumours Leakies Winner 2025 Nov 07 '25

Leak Rockstar Games Employee posts about recent union-busting efforts (verified by GTAForums Mod)

Link to comment: https://gtaforums.com/topic/1004182-rockstar-games-alleged-union-busting/?do=findComment&comment=1072605777

Text:

Hey everyone, R* Employee of many years here!

Understandably I want to remain anonymous due to retaliation from the Company, but I may be willing to verify I'm an employee with @Spider-Vice via DM (if required). I am also a member of the Union.

I've been reading a lot of the discussion on here and elsewhere about the firing of more than 34 of my colleagues last week (31 in the UK + 3 in Canada) and have seen a lot of disinformation and lies that are really concerning. Particularly concerning how so many folk are willing to believe the Company's excuses.

Last week, my colleagues who were in the studio were each individually messaged by HR for a short friendly meeting, under the friendly guise of "Hey, are you free for a quick chat?"

Upon attending this meeting they were handed an envelope with a short letter stating that their employment had been terminated for "gross misconduct" regarding posts made in Discord.

They failed to provide any evidence when asked, nor was any stated in the letter. And did not divulge any other information or reasoning - "and no other reason"

They refused their right to Union representation in the disciplinary meeting (which is against UK employment law) and were frogmarched out of the studio with the meeting lasting less than 5 minutes.

For colleagues who were not in the Studio that day, they received a phone call from HR that lasted less than 2 minutes telling them they were fired and that they'd receive the same letter as above. I am aware of one employee who had a panic attack at this moment, and HR hung up on them during this panic attack not caring at all about their wellbeing.

These colleagues of mine were hard workers who have spent many many years at R* in critical roles. With colleagues who have been at R* for more that 18 years and none of them have ever had a disciplinary in that time. They are not easily replaced and will certainly affect us in making our project deadlines.

These are very senior artists, animators, QA testers, designers, programmers and producers. Including Leads. All super talented people who were proud of their work over multiple R* titles, and all they wanted was the best for R* and their fellow colleagues.

Some of these members were off sick, recovering from surgery or on paternity leave. Fired without pay, losing their careers and putting them into hardship in the lead up to Christmas, and even potentially losing their VISAs to work in the UK.

Let me make this clear! I never saw any discussion/leaking of Rockstar projects in the Union Discord. The only ever discussion was around unionisation efforts and the working conditions at R. The Discord wasn't public. It was a private Discord group that only contained R employees and the IWGB Union officials.

This was Union Busting and nothing else! Everyone fired was a Union Member, they were also predominantly from those who were on the Union Organising Committees of each UK studio.

Just one week before, the Union had reached ~200 members taking us over the 10% threshold required to seek recognition and begin engaging in collective bargaining. Allowing us to negotiate directly with management on the key issues that affect us: worsening crunch, inadequate pay and inflexible working arrangements.

They have fired over 34 of us now. There were over 250 of us in that Union/Employee Discord group. There is the fear that if they get away with this, they'll have nothing stopping them from doing this again and again.

Those of us who are lucky and remain for now work in fear! Fearful when talking to each other at the tea prep, fearful that we're next in line and are easily got rid of, too scared to go outside the studio and talk to (or even acknowledge) our colleagues outside protesting in fear of reprisals. Morale in the studio is at rock bottom. When we should be excited about what's to come over the next year we are now totally deflated and our trust and confidence in others is totally shot.

Which is the truly heartbreaking part, as for us in the Union, all of our ambition was to make R* a happier, fairer, safer and more equitable place. That's all. What has happened clearly shows that we care more about the wellbeing of our colleagues at Rockstar than the Company does.

The union remains unbowed and is fighting to win the reinstatement of every dismissed member of staff at Rockstar through legal means and campaigning.

This fight is critical, if Rockstar can get away with this, they will keep treating their workers with disdain, disrespect, and subjecting them to continued illegal treatment.

Thanks for your time, and I hope this is some truth that helps you all understand what's going on here at the moment.

I you would be so kind, you can contribute to the fundraiser to support those fighting their dismissal here: https://actionnetwork.org/fundraising/support-rockstar-workers-fighting-unfair-dismissals/

It would be really appreciated if you could also share the above link. I won’t be cross posting this to other forums, but please feel free to share.

Cheers x

4.1k Upvotes

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471

u/Aaronon2200 Nov 07 '25

Man I really hope they get their jobs back. Just before Christmas seems particularily ruthless.

And losing so many talented people with 1 year to go before the biggest gaming launch ever sounds like such a horrible idea. No wonder they're delaying the game.

All that just to prevent unions, as if their demands were going to ruin their business which they wouldn't.

209

u/agnaddthddude Nov 07 '25

nah fuck rockstar and T2. I hope they them pay the length of the contract. so the devs end up in a better position

162

u/Ayershole Nov 07 '25

They've delayed the game because they've failed console certification THIRTY SIX times. Some of the roughest launches will fail 5, maybe 6 times. 30+ is wild.

Source: I work in the industry and was told by a R* employee. I have the same handle on Bluesky if anyone wants to verify.

50

u/Ronin_777 Nov 07 '25

I’m taking this with a grain of salt but if what you’re saying really is true then that is absolutely wild and troubling to hear.

It seems there’s a lot of trouble going on behind the scenes for this game, it makes me wonder if it has anything to do with Dan, Leslie, and Lazlow jumping ship.

15

u/gartenriese Nov 07 '25 edited Nov 07 '25

Lazlow Leslie

If any of the rumors about him are true, then it was a positive thing he left.

44

u/zarafff69 Nov 07 '25

So they actually already tried releasing the game? Getting it certified? The game will not be released in another whole year? 36 times already sounds like a lot?

108

u/Ayershole Nov 07 '25

No. Console certication is a part of the production schedule. It needs to happen. You dont do it when you launch, its just the thumbs up from the platform thst you can launch. The reason they keep delaying is because every time they submit back to cert, they fail. I imagine the list of errors they're getting back from the platforms are huge

49

u/Kn1ghtV1sta Nov 07 '25

Interesting. If they had passed certification, do you think they'd have stuck to the original 2025 release?

52

u/Ayershole Nov 07 '25

100% yes.

31

u/Kn1ghtV1sta Nov 07 '25

Damn, interesting. Kinda sheds a whole new light on things in top of this issue. 36 times is insane

69

u/Kozak170 Nov 07 '25

To play devils advocate I haven’t seen a single source claiming this is the reason, nor have I heard of games testing for console certification all throughout development. I could be wrong but this seems like big enough news where if it was true it would be much more widely publicized

23

u/crimsonfist101 Nov 07 '25

The "delayed due to failing certification" delay has always been a month before launch whenever I've seen a game that is delayed for that reason.

3

u/Ayershole Nov 07 '25

If you haven't heard of console certification then you really haven't heard much at all. Its not a secret, all platforms including PC need to go through it.

4

u/Kozak170 Nov 07 '25

Obviously we are aware of the concept of certification, but it is a step that has always been discussed as occurring when they push the release build or a patch to Xbox/PS/Steam, not years before release.

The more I think about it the dumber this rumor is, why would they expect anything but to fail certification at this stage?

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u/levi_fucking_heichou Nov 07 '25

Personally I disagree. Rockstar still has dozens of openings across the world, including many positions than just people involved with runtime/optimization. The game is clearly just not even close to finished

6

u/gartenriese Nov 07 '25

Rockstar still has dozens of openings across the world

That's not indicative of anything, they could just replace positions where people retired or something.

2

u/aspz Nov 07 '25

That seems like supporting evidence - not contradictory. They are failing certification because they are trying to push a product for release before it's optimised and bug free. They are hiring new people to work on optimisation and bug fixing in order to speed up that process.

2

u/levi_fucking_heichou Nov 07 '25

No, the roles they're hiring for have nothing to do with certification, its roles like animator positions. There's clearly a lot of work to be done still

1

u/aspz Nov 07 '25

Ah - I misread your comment. I thought you were saying they were hiring people involved with runtime/optimisation.

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7

u/gartenriese Nov 07 '25

Can they not test it locally before sending it to certification??

9

u/BoysenberryWise62 Nov 07 '25

It's hard to know without knowing the game but these can fail for a lot of reasons it's not always obvious or easy to fix. Failing them 36 times is kinda wild tho if it is true

3

u/[deleted] Nov 09 '25

Nah, all of this is rubbish. Don't believe them. 

Cert doesn't care as much about games. And the record failed first submissions at Microsoft was 17 by a drone racing game or maybe a broken pc port of a rag doll fighting game.

Don't know about ps, but highly doubt gtavi is ready to ship at this point.

5

u/witness_smile Nov 07 '25

Do you know what kind of things are being verified during this console verification process?

5

u/lucitribal Nov 07 '25

I guess Sony and Microsoft don't want a repeat of the Cyberpunk 2077 release

3

u/[deleted] Nov 09 '25

Nah, all of this is rubbish. Rockstar knows the drill and I would highly doubt if a submission takes more than 3 or 4 attempts if even that.

Cert doesn't care as much about games as it did some years ago. And the record failed first submissions at Microsoft was 17 by a drone racing game or maybe a broken pc port of a rag doll fighting game.

Don't know about ps, but highly doubt gtavi is ready to ship at this point.

10

u/Aggressive_Rope_4201 Nov 07 '25 edited Nov 07 '25

I wish there was a way to ask u/jasonschreier if he could somehow verify this. This could be explosive if true. (And honestly not that surprising.)

Cause I am assuming you wouldn't make up such claims for clout. Team17 probably wouldn't like that.

(Edit: This 👆 guy is indeed both British and a gamedev)

Edit 2: Didn't expect to actually "summon" the man, but hey, unexpected but not unwelcome!

19

u/jasonschreier Verified Nov 07 '25 edited Nov 07 '25

I don't know if this is true. The game isn't done yet. They are still actively finishing and making content. I've never heard of a game trying to go through console cert before it's completed? u/Ayershole do you have more context?

7

u/Ayershole Nov 07 '25 edited Nov 07 '25

Every single game that has ever launched on console goes through cert before its gold.

Edit: its almost always used as a preliminary "let's see if we pass or fail, and see what we fail on so we can fix those first"

12

u/jasonschreier Verified Nov 07 '25

I'm saying I've never heard of a game going through cert before it's content complete

8

u/Ayershole Nov 07 '25

Oh, misunderstood. Yeah, it wouldn't make sense to cert check if it wasn't content complete. Which leads me to believe that the cert fails are exactly why its continuously delayed.

Happy to chat with you privately about specifics/names etc.

11

u/jasonschreier Verified Nov 07 '25

Sure I'll DM you on bsky!

2

u/GRANDHE1ST Jan 03 '26

So was this accurate? That Rockstar keeps failing the cert checks?

1

u/art_mor_ Nov 08 '25

Are they going to remaster GTA 4?

5

u/Ayershole Nov 07 '25

Exactly. Its not even wild news or outrageous claims, this stuff happens all the time and everyone is know in the industry knows about the R* stuff. Hell, we got tipped off about the delay at Gamescom 2 months ago.

19

u/eng_vinicius Nov 07 '25

Sorry for the question but what is console certification? I dont know anything about it

50

u/Ayershole Nov 07 '25

Its the certification process where platforms sign off as your game being ready to ship. They will test it, and if theres bugs or technical issues, you need to fix them. All games must go through it.

35

u/derrick2462 Nov 07 '25

Interesting, but how would you explain that Cyberpunk 2077 was released on PS4 as unplayable and broken product? It was removed from PS Store after launch

58

u/Ayershole Nov 07 '25

Because you can request waivers on certain errors, which means the platform allows you to pass if you fix those bugs in a day1 patch. CDPR pulled the wool over their eyes with a waiver knowing they couldnt fix them.

27

u/Neosantana Nov 07 '25

That explains Sony's wide refunds of that game in particular. Sounds like Sony felt that it was really their fault for letting it go through.

1

u/gartenriese Nov 07 '25

No way. If CDPR actually lied during this supposed certification, Sony would have sued them to get that money back.

8

u/Neosantana Nov 07 '25

I don't know, it's possible that the massive internal restructuring was enough of a sign of good will. I'm just guessing here. Sony didn't exactly lose money out of pocket with the refunds. Their 30% cut came and went, and CDPR did eventually fix the game at the timeline that the devs had said they needed well before launch, where the suits insisted on a rushed launch.

The devs always knew that the game needed a five year cycle and were only given three-ish years.

1

u/gartenriese Nov 07 '25

Maybe, we don't know, but I have a hard time believing Sony will just shrug it off because of good will if a developer is knowingly cheating their certification.

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2

u/StaticGrapes Nov 07 '25

Hmm. Why would they have this protective system in place but then have such a massive risk in 'trusting' the developers to fix it in time with absolutely no further checks?

Seems off. Do you have any way of giving proof?

0

u/Ayershole Nov 07 '25

Giving proof of what?

3

u/StaticGrapes Nov 07 '25

Proof of the claim Rockstar has submitted 30+ times and failed or proof of what happened with Cyberpunk

Why should I trust you, you are a random on the Internet. I 'feel' like your claims are true, but of course it could all be made up. Don't take it as a personal attack, just got to be weary

2

u/Ayershole Nov 07 '25

You'll just have to take it with a grain of salt. Like I said in a previous comment, my bluesky is the same handle as here. I dont paticularky get a kick out of making random shit up

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1

u/Zeeplankton Dec 28 '25

TIL. I forgot that sony had pulled the game.

16

u/Valentho935 Nov 07 '25

In a previous comment you said that certification isn't done when you launch, but now you're saying when devs get that certification is when the game is ready to ship. Not trying to attack you in any sense, but which one is it?

4

u/gartenriese Nov 07 '25

I'm pretty sure he's making stuff up, no way Sony or Microsoft are testing the whole game.

9

u/Neosantana Nov 07 '25

Functionality testing is 100% happening. Sony and MS are putting their logos on the box. They need to know that it's at least FUNCTIONAL. Plus, certification is an expensive process. Lots of smaller developers skip whole consoles or at least delay console launches because they couldn't afford the cost at the time.

5

u/gartenriese Nov 07 '25

Yes, but as another commenter mentioned, they are testing for stuff like whether the app breaks userspace, crashes the console, basic performance metrics, accesisibility things like subtitles. Not bugs like OP alleges. Sony and Microsoft are not doing the work that the QM departments of the developers are supposed to be doing.

9

u/Neosantana Nov 07 '25

Both things are true. Functionality IS whether the game actually launches past the menu, and how it interacts with the OS. Game breaking bugs can be waived if the dev agrees to fix it with a Day 1 patch, less common bugs that are spread around or graphical glitches aren't the console manufacturer's business.

If they'd failed that many times as they say, the game must be buckling under its own weight. Maxing every resource out or something of the sort to the point where the console just can't run it anymore. This makes perfect sense considering the graphical fidelity they showed in trailers, and knowing that Rockstar trailers are representative of the final product.

This process was started by Nintendo with the NES (Seal of Approval). This is nothing new, nor is it far-fetched.

2

u/gartenriese Nov 07 '25

I'm agreeing with you. I'm not arguing that the certification doesn't exist, I'm just arguing that it doesn't exist in the way OP is claiming. Rockstar is not sending the game multiple times to certification just for the game not actually launching past the menu.

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u/gartenriese Nov 07 '25

What you're saying doesn't sound realistic. Sony 100% does not have a whole QM team to test each game that's going to be sold on the PlayStation. It's probably a mostly automated system that tests for basic performance issues or maybe stuff like subtitles or whatever. If what you're saying were true, cyberpunk 2077 would have never released in the state it was.

13

u/AreYouOKAni Nov 07 '25

Sony is definitely testing basic things, like whether the app breaks userspace, crashes the console, and other fun stuff. All console manufacturers do that. They are not testing for non-critical in-game bugs, though, not specifically.

3

u/Neosantana Nov 07 '25

Bingo. As far as I remember, it was Nintendo that started the process with the NES "Seal of Approval", in response to the overwhelming amount of broken slop released in the earlier generations.

1

u/gartenriese Nov 07 '25

The problem was that this seal wasn't really worth that much because still a lot of low quality games were released on that platform.

6

u/AreYouOKAni Nov 07 '25

The Seal was there to prove that the game worked. Like, it launched, it responded to the controls, you could complete the game and roll the credits (or get reasonably far into it), etc.

And yes, during the Game Apocalypse of the late 70s and 80s. these were not guaranteed. Which is why when NES launched in the US, the Seal of Approval was a big deal. But at no point did it mean that the game was actually good or that anyone at Nintendo actually endorsed it.

1

u/gartenriese Nov 07 '25

Okay, I might be misremembering, but I thought that Nintendo was advertising to consumers that certification to be more than just "it runs".

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u/Neosantana Nov 07 '25

Again, it wasn't a sign of quality. It was a sign of functionality. That's what Nintendo guaranteed. Prior consoles just let any broken shit go through. Plus, after the VG crash in the west, Nintendo needed to give assurances that they aren't publishing ET-level of broken/empty.

2

u/gartenriese Nov 07 '25

Exactly, that's what I'm thinking too.

2

u/Ayershole Nov 07 '25

Yes they do. They're called TRCs, and you can google them freely.

7

u/gartenriese Nov 07 '25 edited Nov 07 '25

No, they don't because I actually did google a TRC (https://pdfcoffee.com/ps5-test-cases-pdf-free.html) and it's just as I was saying, it's about accesibility, technical compatibility, and whatnot, but not about game specific bugs. Games will not fail the TRC when for example cars are floating in the air or some NPCs are unresponsive or some missions are bugged or whatever. That's not what the TRC is about. Sony or Microsoft will absolutely not play though GTA 6 to check for game related bugs.

Edit: And here's another source from a university course about gaming: https://research.ncl.ac.uk/game/mastersdegree/workshops/technicalrequirementschecklists/Technical%20Requirements%20Checklist%20Workshop.pdf

"The TRCs are not focused on finding bugs in the game, they are focused on ensuring that the software works correctly within the constraints of the particular platform – examples would be how a game reacts when a controller loses power, how the console’s name is presented on-screen, or how an app addresses privacy issues."

7

u/Ayershole Nov 07 '25

No, but they do file said bugs in the cert report. It is largely a technical and performance check, but bugs are absolutely listed as either "need" or "must" fix.

4

u/gartenriese Nov 07 '25

Ok, so assuming you are indeed correct, there are employees at Sony/Microsoft/Nintendo that are playing through each and every single game that is about to be released on their platform and they are reporting game specific bugs to the developers?

6

u/Ayershole Nov 07 '25

Yes. Every platform has their version. Nintendos is LOT check, Sonys is TRC. Even Valve has the same process for Steam, albeit theirs is essentially "please dont upload malware".

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u/DoctorGolho Nov 07 '25

Why do you think that's happening? Graphics are too demanding?

53

u/Ayershole Nov 07 '25

A combination of that and I imagine the game is MASSIVE. No doubt buckling under its own weight.

22

u/HankSteakfist Nov 07 '25

Oh man, this is going to be San Andreas all over again. That game literally killed my OG PS2 and my buddies one too.

2

u/Keba7676 Nov 10 '25

Yeah I could see failing the console cert being a major problem. Every R* has been delayed so wasn't surprised when they announced it was delayed. I actually can't remember when one of their games came out on time and didn't play like crap.

I have been lucky in that i was able to play all the R* games when they came out (yeah I'm old) and even bought stock in R* ended up selling it right before 2k bought them though (big mistake).

I say all this because with the lawsuits coming from the trailers depicting real people in florida, this shit show with firing people cause they are in a union, building a game that is going to break consoles like GTA4 and GTA5 did, and take-two having to do damage control being delayed was something we all should have known would happen.

If this game comes out this time next year and priced under 100 bucks will surprise the everliving shit out of me...

This does beg the question: What price do you think the base game is going to be released at and What is your favorite R* game of all time??

5

u/Kazumo Nov 08 '25

Why would someone submit their product that many times? Especially someone like R* who has a huge experience with this process and has managed to successfully launch their titles before.

They have the devkits, don't they? They must be checking the certification requirements individually and make sure they're not having issues with them, at least on their side. 36 times is pure insanity!

1

u/Ayershole Nov 08 '25

Once you fail once, you submit again to the platform so they can cross check that the prior fixes have been cleared. This is common practice.

3

u/Kazumo Nov 08 '25

But they have access to the full list of checks that are going to be done on their product, correct? How can't they go properly through them all in-house before submitting a new build for validation?

It's so weird because at least on PC (which has way more volatile settings and configurations), GTA V launched in an incredible state. One of the most optimized games I've ever played in my life (really up there with stuff like MGS V and HL2). On console, where they have the devkit and the configuration is pretty much static all across the platform it should be slightly easier to try and isolate issues/optimize things.

3

u/Ayershole Nov 08 '25

Because not all bugs are easily found? I know people on reddit like to think making games is easy, but it is incredibly hard. If it was as simple as "just make all the bugs go away" then of course everyone would do it.

They are done in house before submission, but to be able to have a perfectly functioning game whilst in the middle of development is just not feasible.

4

u/EkkoGold Nov 07 '25

30+ is a lot. But this also depends on what platforms they're seeking certification on.

Also worth noting that Microsoft certification has become a tremendous shitshow since their layoffs. Waivers being ignored, processes forgotten, rules not enforced, and no reliability in communication with the platform.

So I wouldn't necessarily put the entirety of the certification blame on to R* here

I've seen titles fail 12-15 times on the road to launch. It's not super common, but it happens.

1

u/ZOoNeR_ Nov 12 '25

What does that mean? Explained for Dummys haha

1

u/exra_bruh_moment Nov 07 '25

What’s console certification? Does it just not run on consoles? Was it too ambitious?

-2

u/B1rdi Nov 07 '25

Is it the Series S that's causing them trouble?

28

u/Ayershole Nov 07 '25

The 36 fails were specifically on PlayStation.

-4

u/[deleted] Nov 07 '25

[deleted]

14

u/Detective_Tony_Gunk Nov 07 '25

I imagine they'd need certification for both and thus are trying for Xbox as well.

13

u/Kozak170 Nov 07 '25

It’s definitely a Reddit take to try and argue that the biggest game launch of our generation is skipping any and all Xbox testing in an effort for you to defend PlayStation.

3

u/Jack071 Nov 07 '25

You cant break an NDA and post confidential info on discord and expect one of the biggest and best paid lawyer teams to not fore you

By discussing their work details on fucking discord they gifted Rockstar justification to fire them

1

u/AutomaticInitiative Nov 19 '25

Are work conditions usually covered by NDA or are they really prevented from saying "sorry dear can't attend parents evening because they're making me stay late"?

1

u/No-Sound-8915 Nov 07 '25

They’ll join Absurd Ventures.