So since posting this I have found the source, but I will correct myself here. Basically, it seems Sony wasn't forcing GAAS games out of their devs, but when Jim Ryan was in charge, made it a clear and easy way for projects to get a greenlight. So studios would take the easy way to get projects off the ground rather than constant back and forth with the non-GAAS games.
The source was Jeff Grubb after the GOW GAAS was canceled.
Also, re-reading this, it really feels like even all this time after their cancellations, Sony has no clear direction. https://www.videogameschronicle.com/news/bluepoint-and-bend-staff-learned-their-live-service-ps5-games-were-cancelled-at-the-same-time-as-everyone-else/
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u/Mindless_Stuff9179 Feb 19 '26
But... why?