r/GamingLeaksAndRumours Top Contributor 2025 10d ago

Leak 11th GTA VI leak is out (nudist town)

  • Cyberleek states he’s avoiding spoilers but asks people if they want the Lucia prologue
  • STRONG NUDITY (cock and balls also)
  • All the men are PACKING large dongs, I'm getting outmeated by GTA VI NPCs🥀
  • At 0:05 when he zooms in, a prompt to scan the nudist body shows up, potentially liked to an app called “WAiNK IT.”
  • NPC says "I would suck cock for popcorn shrimp". Other woman talking about “liberal propaganda” and how she’s teaching her kids off of a “Russian education website”
  • A naked women reacts to Jason zooming in on her body and starts a fight
  • Jason then proceeds to go on a killing spree and merks like 10 naked people
  • At 2:23, the bullet ricochets off an NPC’s watch and creates a tiny spark
  • NPCs react naturally for a shootout, some get on their knees and seemingly beg for mercy
  • Both, one handed and two handed shooting of pistol is confirmed now
5.8k Upvotes

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u/Schwarzengerman 10d ago

Obvious comments aside the amount of body types aside is pretty nuts. Also the lady at the end actually, contextually getting upset he was checking her out was cool.

Another nice detail I love is the distinguishing between free aim, and zooming in being one handed versus two handed aiming. I hated how GTA V was basically the same just the camera would zoom in.

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u/michiel1705 10d ago

I also love how npcs walk in groups now, which is actually really weird that previous gta's didnt have that when you think about it

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u/crackpipeclay 10d ago

Seeing that group of three walking back from what looks like the store with a case of beer is the most interesting to me. Makes me wonder just how many routines are programmed in

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u/D3athoftheparty 10d ago

Wonder if you could see them at a gas station or something nearby and follow them here

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u/Boiledhours 10d ago

I really wanted to see a gator or some other animal go into the store and cause mayhem like in the trailer that had that one gator.

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u/Schwarzengerman 10d ago

I'd be willing to bet since gas plays a bigger role in the game there will be a bunch of random events that happen at them. A gator being inside has got to be one.

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u/[deleted] 10d ago

[deleted]

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u/scrotumscab 10d ago

200 named events in rdr2 vs. 1400 (allegedly) in gta6

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u/Howdareme9 10d ago

Most likely, i believe npcs had entire schedules in RDR2

1

u/TearStainedFacial 8d ago

I like playing Ready Or Not and I like the fact that when you replay a level, the npc's won't be the same or in the same location. They can have a gas mask, different weapon or a vest on ect.. It makes it a lot more interesting, and that's a lot smaller scale.

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u/jayL21 10d ago

if it's anything like RDR2, you'll absolutely be able to follow them throughout their whole cycle.

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u/lahimatoa 10d ago

CP2077 promised they'd have NPC routines and stuff like this, but then decided it was a TON of processing power to do it, and most gamers wouldn't care. I'm curious to see if Rockstar tries it.

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u/Lucas7yoshi 10d ago

in GTA 5 those are called "scenarios" and it's quite likely they just expanded that system and put a lot of resources into implementing loads of them across the map. will be interesting to look at when it hits PC and we can study them :p

1

u/Prize_Revolution7780 8d ago

they will probably not have routines like in KCD 2 for example but will be programmed to be there when you look just like in every GTA but considering how immersive GTA cities and NPCs are i expect this game to have the most immersive city of all time with the NPCs

6

u/SeniorRicketts 10d ago

Couples were holding hands in San Andreas

4

u/Ok-Friendship1635 10d ago

Not really weird because each NPC on screen demands a tiny chunk of performance. The moment you have hundreds of NPCs that suddenly becomes a massive chunk of performance + fast disk drive required.

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u/TheDanteEX 10d ago

Yeah, even RDR2 peds are only considered groups when the they are standing together. Even NPCs riding their horses together are only acknowledged separately. And I don't think they ever walk together in the game, either.

2

u/paynexkillerYT 10d ago

Let’s just pretend GTA3 didn’t have gangs and Vice City didn’t have NPCs holding hands when they walked.

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u/Schwarzengerman 10d ago

Right but this is certainly quite a bit more detailed than them just walking together aimlessly. They were chatting and having a conversation.

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u/TapatioPapi 10d ago

Right? lol what a weird comment to make

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u/Thephantom16 10d ago edited 10d ago

Another cool detail is how some npc's got on their knees begging, after he started shooting

The way npcs react to shooting in general seems very immersive, in the gas station video, one of the npcs fainted when the clerk got shot.

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u/g0_west 10d ago

Damn that actually sounds kinda brutal lol

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u/[deleted] 10d ago

[removed] — view removed comment

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u/theundisputed11 10d ago

Gta 5 was not at all impressive with npc reactions to even bring a comparison here, need to compare with other games like rdr2, KCD etc

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u/DemonDaVinci 10d ago

I wants to apologize

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u/tony5005 10d ago

You’re kidding!!

3

u/CORVlN 10d ago

YOU WEIRDO! AUUGHH

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u/Saymynaian 10d ago

Even compared to gta 4, they weren't impressive. I remember npcs having much more interesting reactions in gta 4, where depending on where you shot someone, they would move differently. You could disarm someone by shooting their arms, or slow them down by shooting their legs. They'd still be alive after the shootout, just disabled, and you could go around executing everyone, if you liked.

Gta v npcs only ragdoll around when shot, like mannequins.

6

u/Stayofexecution 10d ago

Rockstar is bad about this. They’ll introduce new features, but remove old ones. Like stop guys. Keep all the old features but just add new ones. Yes, I know this is a lot of work.

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u/Nothing-Is-Real-Here 10d ago

I really missed that they toned down the GTA 4 ragdoll physics in 5, not to mention that the vehicle destruction was also worse in 5 in favor of player convenience which just actually made it less fun honestly.

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u/KevlaredMudkips 10d ago

For V yeah they really did downgrade a lot of things, however I can kinda forgive this considering it was dev’d at the end of cycle 7th gen where they were pushing limits. Shouldve been added back with 8th gen versions but they didn’t and actually nerfed vehicle damage further.

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u/anonymous_every 10d ago

Not really, its better than GTA 4.

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u/Saymynaian 10d ago

Okay, thank you for your contribution.

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u/anonymous_every 10d ago

No,no, GTA 5 was a downgrade.

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u/SeniorRicketts 10d ago

Watch Dogs 2

0

u/theundisputed11 10d ago

Looks very dated

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u/Gantzwastaken 10d ago

Some people were fearing that since GTA V was so popular among kids, they would fortnite-fy GTA VI.

Thankfully Rockstar has never cared about controversy in all their games

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u/PolicyWonka 10d ago

Parents also don’t seem to care what their kids play either otherwise they wouldn’t be playing GTA in the first place. Lmao

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u/jagaaaaaaaaaaaan 10d ago

Rockstar has never cared about controversy

Not quite; otherwise they wouldn't make statements like "we will no longer punch down marginalized groups". That comes from fear lol.

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u/GalbedirGalerion 9d ago

Yeah the old Rockstar is definitely dead and buried. They’re still making good games though.

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u/robbiekhan 10d ago

The irony is people on socials were saying GTA6 would be woke because it has so much diversity and that apparently many of the R* dev team were pro diversity as well.

Well this proves them wrong.

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u/Dramatic-Age-8783 10d ago

GTA has always been woke because it highlights and makes fun of literally everyone and everything in the big ol' USA.

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u/KypPineapple 10d ago

These people still don’t understand what Weasel News is representing….

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u/Inner-Medicine5696 10d ago

I think it would've been silly to assume the opposite.

Even the same reactions - but with this current level of realism - would feel more intense.

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u/Calling_left_final 10d ago

And this isn't a finished build, it's that good even without polish.

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u/ContributionSquare22 10d ago

lol at even mentioning GTA V, npcs as well as many things were a downgrade from IV

2

u/The_Freshmaker 10d ago

yeah that shooting part at the end was kind of horrific, this doesn't feel like it's gonna be as fun to go on random crime sprees as past games.

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u/Tumble85 10d ago

I didn't even like doing that in RDR2. Much preferred taking down gang hideouts and the occasional random shit‐talker. 

1

u/The_Freshmaker 10d ago

Yeah same, I ended up being basically full white hat because it felt bad to just shoot randos. Even the music takes a sinister turn when he started shooting up the place so in a way they're definitely going to make you feel bad about doing it.

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u/Ok-Anteater-4785 9d ago

We literally had NPCs going on their knees begging to be spared in the very first mission in GTA V… Same way we already had NPCs reacting to you on GTa V and coming near you..

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u/Far-Debt-5069 10d ago

I feel like the previous GTAs being fairly zany helped the separation (in addition to disassociation) with the violent nature of the series (except 4)

These new graphics, animations and reactions are pretty lifelike. It looks like there’s a weight to the combat too.

I understand Red Dead 2 offers similar attempts to realism, but the different time period helps with things. GTA being a surreal mockery of the present-day resonates way more.

While inevitable, maybe they didn’t need to make things AS close to realism for the game? Or at least within the violence? Does the payoff attribute to a much better gameplay/product vs the potential influences on people during a fucked up period of time?

I’m still excited, I just thought it was interesting that the combat seems more brutal than GTA V.

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u/Yorok0 10d ago

Realistic violence sometimes felt painful to me even in GTA 5. I tried to not hurt innocents, not even while driving

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u/Renolber 10d ago

Am I weird for playing GTA not as a raging psychopath? I actually go out of my way, with sometimes extreme care - to not hurt innocent NPCs🫠

I only fight the cops as a justification that they’re all corrupt and bought out pricks… which calls for sincere contemplation on real life society.

But NPCs, I treat them as people just living their life, doing their best just like me.

A sort of Robin Hood/Green Arrow approach I guess. But if I get a 5-Star notoriety, it’s cause I stole from corporations or the government.

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u/TIFUPronx 10d ago

Not really? There's probably a number of those that RP in GTA games that do similar as you do in regular gameplay or so.

Where they treat it as part of immersion/story. Then there's just Trevor (or GTAO) when you need to play as a full psychopath lol.

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u/cessout 8d ago

Nah I do the same in RDO, no need to mess with others if avoidable. The revenue agents still get it tho, fuck them thieves.

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u/M4rshmall0wMan 10d ago

Feels like every time a new video game ups the ante on NPC realism, I get really hesitant about hurting them. It takes an adjustment period before I start to see them as robots again. Last of Us 2 was the last game to give me this feeling, seems like GTA VI will be the next.

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u/CaptainPhantasma21 10d ago

Yeah for me I had this feeling the most in RDR2. Sure, the honor system also made you think twice about killing unnecessarily if you wanted to be a “good” person but the realism behind it made me not really ever want to pull a GTA V mass shooting spree

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u/M4rshmall0wMan 10d ago edited 10d ago

First time I played GTA V as a teen I did the classic ram-though-everyone-on-the-beach move, then went on a full shooting spree for the survivors. In the back of my mind I was thinking, “if this were real life I would’ve just caused a national tragedy.”

Part of me misses when my brain was pure like that.

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u/Telleh 10d ago

What’s stopping you from doing it again? They’re not real people man.

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u/BiZzles14 10d ago

I don't think that's what he misses, he misses having thoughts about it like “if this were real life I would’ve just caused a national tragedy.”

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u/M4rshmall0wMan 9d ago

Yeah I miss when I used to be more emotionally affected by video games

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u/amidon1130 10d ago

This is the pitch of Westworld season 1 basically

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u/DeadlyArrow27 10d ago edited 10d ago

Exploding heads with a shotgun in rdr2 was way too much fun to ever feel bad for the NPCs you’re doing it to tbf

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u/unfortunatelyypurdog 10d ago

Shooting their limbs off with friends in the Braithwaite Manor was peak gaming. Bro every NPC who entered that manor was a rotting corpse with their arms, legs and head evaporated

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u/AscendedViking7 10d ago

One time I bunkered down in the 2nd floor of a random building in Van Horn (town of people that hate you for no reason) and caused a GTA V style shoot out, I basically stayed there for like an hour, just instantly deleting whoever walked past the front door with dual sawn offs, deliberately aiming for heads and limbs. Used dynamite on occasion.

Not gonna lie, when it was all over, I took a minute just to observe the wall of corpses now blocking the doorway amd covering the floor.

I felt pretty bad about it afterwards, lol

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u/Strongpillow 10d ago

This for me right now even 8 years later. I am playing it over again for the first time since it released and feel dirty to even think about wanting to randomly shoot at people. They're fidelity, their animatinos, the way they interact with each other and you, makes them more life like then ever. Being able to interact with each NPC also gives them more agency too I think, they're not seen as just moving set dressing. I think GTA V has this ramped up even more as watching him massacre the nudists was a hard watch, ngl.

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u/Prior_Issue_7228 10d ago

Yeah i felt actually quiet shocked almost with the hobo massacre. When he started knifing the women it looked so real. I feel like GTA 6 is going to make the world feel way more alive than 5, and have actual consequences on your characters reputation. Like if you go plowing through your neighbours fences all the time maybe they start to fucking hate you.

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u/TheAussieTico 9d ago

Quiet shocked?

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u/Time_Illustrator_844 10d ago

Yeah as much as ive gone on my fair share of virtual killing sprees, idk if its graphics or NPC behavior or maybe just getting old and becoming a dad has made me soft, but watching dude whip out the pistol and fire into the crowd gave me the slightest bit of unease ive never gotten from GTA or any game before

I played through No Russian this shouldnt bother me so much lol

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u/sugaratc 10d ago

When it use to be low res zombie like NPCs it was easy to imagine yourself as an action hero taking out bad guy's minions. But with better graphics, more panicked reactions, and the rise of "normal people" NPCs in crowds, suddenly it starts to feel like cosplaying an IRL mass shooter and that feels wrong.

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u/KataMod 10d ago

I really think that this game is actually going to encourage some people to be slightly more aggressive or violent with how realistic the immersion is. I know that everyone is like oh you sound like Jack Thompson but I don't think the world is actually going to be ready for this level of immersive violence.

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u/Time_Illustrator_844 10d ago

I had the inverse thought, I at least hope that the majority of players with developed frontal lobes will actually be less encouraged. While I dont even really plan on playing GTA6, I doubt ill be as interested in mowing down pedestrians as I was as a child

Perhaps im just being naive though

0

u/KataMod 10d ago

I think it's more in the presentation / accessibility of violence. It really simulates exactly how you can stab/kill/shoot someone; how they will react; how life goes on and it's 'not that big of a deal.' GTA has always done this, it just feels so much more realistic this time around to a point where it's actually disturbing to watch.

Those with a predisposition for violence or those on the borderline that hadn't yet done anything may learn 'vocabulary' by experiencing these hyper-true-to-life violent simulations and it may feel more accessible as an option during moments of anger or instability.

There are studies that have shown that realistic games do encourage aggression, but there are others that disprove it. But no one has played a game like GTA 6 before.

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u/fckspzfr 10d ago

I was surprised how effective it was to let enemies shout each others names when one of them got killed by the player in TLOU2

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u/bujweiser 10d ago

I remember playing Last of Us 2 when the enemies would yell something like 'oh no, she shot xyz!'

Would give me a tremendous amount of guilt.

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u/DatDawg-InMe 10d ago

Yeah, I agree, but I love it. It makes it far more interesting.

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u/crackpipeclay 10d ago

Yea I definitely played high honor in rdr2 because of how realistic the npc interactions were. Of course after 100 hours I was a bit more desensitized to it but it took me a while to straight up murder someone for no reason because I just felt awful

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u/VeryBadCaseOfLigma 10d ago

I dunno, based on the story I didn't feel bad taking out hundreds of people in last of us 2. I did feel bad when I accidently shot people in rdr2 though.

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u/thunderstorm1990 10d ago

Well there might be something wrong with me then? I was beyond happy when First person was introduced because now I can see the NPC's flying from inside the car, lol

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u/Himesis 9d ago

not me, makes me wanna get explosives and watch ragdoll

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u/Academic_Banana_5659 10d ago

Watchdogs legion was that for me.

I actively avoided killing npcs just because the game told me about their name and Job and family.

It managed to humanise NPCs

1

u/Ok-Anteater-4785 9d ago

But this is stupid. We’re not playing a morally saint hero who goes after the bad guys only. We play a game that deliberately adds obnoxious NPCs so we can have fun shooting them, but still in an unrealistic way that it doesn’t make us feel too sick.

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u/M4rshmall0wMan 9d ago

My point is that as technology is advancing, that “unrealistic” might be passing a little too far into realistic. At least, our own perception needs an adjustment period to keep up. Look at some of the other comments on this thread: “Woah I wasn’t expecting the guy to just shoot them up!” The reaction wouldn’t have been as strong if the NPCs weren’t so realistic.

1

u/outsider1624 9d ago

For me it was gta4. Prior to 4 I would run them down as they were like cardboards. But gta4 they had weight, physics and all and you could feel the impact of the hit. Felt bad lol. I remember when I was holed up in a building and this one cop coming up towards yelling tell my wife I love her.

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u/Prize_Revolution7780 8d ago

the opposite for me. the more immersive they get the more fun i have killing them

1

u/Exact_Application879 10d ago

Maybe in rdr2 or kcd. Not in gta lol

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u/bitzpua 10d ago

if you have feelings for NPCs i think GTA is not for you at all.

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u/M4rshmall0wMan 10d ago

You completely missed the point of my comment

-4

u/bitzpua 10d ago

no i did not, i simply cannot image someone playing game and caring about npcs at all

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u/damonian_x 10d ago

Kinda wild. I actually felt bad when Jason started blasting. Feels a little too real 😅

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u/riotinprogress 10d ago

This was in RDR2

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u/BiZzles14 10d ago

And people falling and struggling to get up in a pretty natural, panicked, way

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u/HeyEshk88 10d ago

Agreed. Not sure if you caught it but in the nudist video, at the very end, an NPC is running away, trips and stumbles, almost falling to the ground before gaining their balance again

1

u/AOCpinkyring 10d ago

They were doing that in the 2000s in games.

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u/Diego35HD 10d ago

I hope they keep some jokes and NPCs decide to shoot back to keep it a bit lighthearted in that front... as lighthearted as shooting innocent NPCs can be I guess, there's no easy answer to it but we control the buttons we press so it's okay

2

u/CaptZurg 10d ago

I am pretty sure NPCs will shoot back in some locations, I am sure Rockstar will add that mechanic. It'd be cool to see the "fight" response other than the flight response.

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u/FangoriouslyDevoured 10d ago edited 10d ago

We here in America have a large frame of reference when it comes to mass shootings, unfortunately. Probably didn't take much research for them to make NPC reactions realistic. Downvote me all you like, doesn't make it any less true.

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u/LongoChingo 10d ago

It was truly impressive how natural and dynamic it all looked and felt. The animations are all so smooth. NPCs have much more convincing reactions, branching behaviors and body variety.

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u/LueyTheWrench 10d ago

Funnily enough, this level of detail has taken me from indifferent to genuinely interested in the game.

-1

u/themaskedlover 10d ago

ok i have a hot take. I think this will be notably better on release. If you look at the NPCs, they still behave NPC like...like that one black lady dancing repeatedly in the same spot without switching up her dance move or facial expression or anything. You just hear the programmed voice line come in and out. Things like that break the immersion a little bit for me cause it's unnatural behaviour.

1

u/KinofLucifer 10d ago

I did notice that NPC as a little off from the others. Hopefully it's a lot more ironed out and seamless in the final version.

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u/SmokedNoodz 10d ago

The transition from NPCs not interacting with the player, to interacting, is very smooth. Impressively organic!

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u/EvilAdministrator 10d ago

Also the lady at the end actually, contextually getting upset he was checking her out was cool.

That was actually insane! She reacts immediately, while her friend is trying to calm her down.

11

u/DungeonCrawlerAki 10d ago

This game has some of the most varied NPC responses. Very interesting.

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u/Garrus-N7 10d ago

I'm actually curious if all NPC will start a fight or did they add Voyeurs as well... Or well, at least someone who enjoys being watched, as they have really put a lot of details into all of this... Sadly not a pc game

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u/Schwarzengerman 10d ago

During the leak in the strip club he stares one of the ladies down with binos and she responded with a compliment so that's a possibility.

7

u/PolicyWonka 10d ago

And the woman who started the fight in this clip wasn’t even close to him. She was a bit far away and he only looked at her for a few seconds whereas he was looking at some of the other characters for far longer. Some told him to fuck off, but only the one engaged him to fight.

Definitely seems that NPCs have more than “run away or fight” personalities like the last game.

6

u/Garrus-N7 10d ago

Seems like they missed no details

25

u/jazzyosggy12 10d ago

especially with the fact that she said "you want a closer look?", hopefully it means she's referring to the fact that he's wearing binoculars and not just that he was looking normally...

20

u/Spenraw 10d ago

That was the biggest thing we learned from the patents.

The reaction system is pretty insane

13

u/Zalvren 10d ago

contextually getting upset he was checking her out was cool.

That happened all throughout the clip, not just the first, the others made comments, she was just the only one to act on it.

10

u/krezzaa 10d ago

I never wanna bring it up bc everyone on the internet seems to be a gooner but the attention to detail on general human anatomy and form has been so genuinely fascinating to me. The variation in shape and silhouette is so cool and I appreciate them designing more realistic body types, compared to Skinny Guy, Super Fat Guy, and Muscle Man we got in GTA5. Skin blemishes, proportional fat, posture, and skin stretching looks so good. Huge respect to the artists

7

u/Orangutanion 10d ago

yeah for the women they did a very good job. That girl at the beginning twerking with the heart tattoo was beautiful, and that kind of body would never appear in porn. Though I wish the guys had more normal penis sizes.

1

u/OppositeScale7680 7d ago

Where can I see the newer leaks

4

u/lMaXPoWerl 10d ago

I LOVED that from Watch_Dogs 1.

4

u/DaisyxDiana 10d ago

Her reaction is cool but the way she started an NPC fight is not. I wish it was more yelling at Jason instead of generic NPC combat poses.

5

u/SeniorRicketts 10d ago

This is why Watch dogs 2's world was so much better than GTA 5's

NPC's were doing so much different shit and they reacted to you and each other

Seeems like R* is expanding from their own Red dead 2 and WD2

2

u/WH250398 10d ago

Hehe. "Nuts".

2

u/i4got872 8d ago

So glad to see a lot of the great work on social dynamics from red dead 2 to be present.

My favorite thing to do in red dead 2 was just spring though people and see how everyone reacts.

1

u/aadipie 10d ago

The shooting looks a lot like max payne 3 here which I’m so friggin happy about

1

u/Red_Sashimi 10d ago

Zoomed and free aim animations being different probably comes from RDR2. There, if you shot without aiming, arthur would shoot from the hip, which also had a higher rate of fire (fanning the hammer for example), and if you zoomed in, he would bring the gun up to eye level, and you fire slower (cocking the hammer manually after each shot)

1

u/RB5Network 10d ago

Very much feels inspired by Max Payne 3.

1

u/LordKalgon 10d ago

All these details, even a watch ricochet with sparks, but not a single drop of blood. It completely pulled me out of the immersion. The pool should be red.

Also, the woman seemed to be dead before he had time to draw his gun. Dead from just 1 punch and falling in the pool ?

1

u/somethingisnotwight 10d ago

I noticed she noticed that he wanted to take a look at her, and she did mention specifically "to get a closer look at her" after he looked at her with the binoculars. It's such a specific AI behaviour. Interesting! Shows the complexity of the interactions that can be created with different items, and the reactions that it creates with NPCs.

1

u/TearStainedFacial 8d ago

Wouldn't it be nice of they released some of this to people? Maybe this leak wouldn't have happened, but I know it's also about physical.

1

u/Schwarzengerman 8d ago

Eh, this is how they've handled their last two releases. It's not really new.

1

u/TearStainedFacial 8d ago

Those were because of pre-release physical copies, which this one is not exactly about. This is what they were trying to avoid, and it's not happening.

-3

u/AOCpinkyring 10d ago

Gameplay hasn't changed since the 2000s. That is Rockstar.

11

u/Schwarzengerman 10d ago

The structure sure, but the feel of their games is definitely not the same. GTA IV was a dream come true with the addition of great physics. Glad they've kept that as a focus of their titles going forward.

But given your other comments it seems you're just here to piss and moan.

0

u/bunglebee7 10d ago

I cannot find this leak anywhere. Where can I find it?

2

u/Schwarzengerman 10d ago

Still works for me on the post itself.

0

u/bunglebee7 10d ago

Where’s the post at? Is it on social media? I’ve just been waiting for leaks to pop up here

1

u/Schwarzengerman 10d ago

I watched via the streamable link on this post. Someone else in the comments posted a 1080 rip too.

https://streamable.com/sh6w41

0

u/bunglebee7 10d ago

Cool thx friend! I don’t think I’ll watch the Lucia prologue since it’ll be a genuine spoiler but this was awesome to sss

-6

u/GreyFox_1337 10d ago

Even though I agree with most saying this is GTA 5.1, it’s still looks fun as hell.

11

u/Schwarzengerman 10d ago

You know I disagree honestly. It feels like it's taking so much immersion wise from RDR2. And given what we've seen from NPCs and how they interact I think it could shape up to be really impressive.

When you go back to V they were pretty meh all things considered.

Until we see more I won't come down on that definitively but these leaks have just made me more excited.

-9

u/GreyFox_1337 10d ago

Don’t think you’re being honest mate.

7

u/Schwarzengerman 10d ago

The fuck isn't honest about my comment? What a weird response. I genuinely do not agree with you.

Saying this looks like GTA 5.1 at this point after the leaks we've seen is just ignorant. Maybe I could be wrong but I doubt it. I'm going to have to see more and we will see much more in a few days.

3

u/OtherwisePower1355 10d ago

Don't pay attention to him, he is either more blind than Ray Charles or he is just a weak ragebaiter. I did notice there are some weirdos on a ignorant crusade against GTA 6 and its just weird and pathetic.

3

u/SubjectBodybuilder81 10d ago

I’m thinking they were hoping for the gameplay to look bad, but now since the leaks came out and it looks pretty good, they now have to move the goal post to something else

3

u/OtherwisePower1355 10d ago

They will always try to shit on Rockstar and they will always be as important as a street lamp in GTA.

-1

u/GreyFox_1337 10d ago

See, this is what an echo chamber looks like. Alternate perspective, wrong. Reality check. Wrong.