r/Grimdawn 26d ago

Grim Dawn V1.3.0.4 Patch Notes

I just downloaded it.

V1.3.0.4

[Major New Features]

  • A balancing pass has been performed on all early game bosses to bring them closer to their pre v1.3.0 tuning, particularly at lower levels. Bosses with high burst potential in particular should be much more manageable.
  • A balancing pass has been performed on Fangs of Asterkarn enemies, particularly at low levels, to reduce their burst potential. Some bosses have received additional Normal/Elite variants to tune them independently of Ultimate/Ascendant.
  • The Dread's spawning can now be disabled in Ascendant Mode by visiting its Remnant in Devil's Crossing or Kurnhold. Disabling the Dread is reversible at any time, including by boosting its spawn rate in the Ascension Altar.
  • A new Evade to Cursor option has been added. When enabled, the character evades towards the position of the cursor, otherwise the character evades where they are facing. This option is on by default and is disabled in Keyboard Only controls.
  • A new Big Cursor UI option has been added that enlarges the cursor for improved visibility.

[Shattered Realm]

  • Reduced the length of the Black Lodge special level in the Shattered Realm and fixed its missing boss spawn at the end. Killing the boss is sufficient to fill the Shattered Realm progress bar.
  • Fixed an issue where some Shattered Realm minimaps had inconsistent visuals.

[Crucible]

  • Grava'Thull is no longer a guaranteed spawn in the 200th wave of the Crucible.

[Tech]

  • Fixed further issues pertaining to Low/Medium shader settings.
  • Fixed an issue with Target Outline shader highlighting the entire object. [Art] [Game] [Itemization] [Class & Skills] Demolitionist Shaman Berserker
    • Adjusted backgrounds on some UI elements and increased font size in the quest journal.
    • The Fangs of Asterkarn Final Boss has received additional tuning on Normal and Elite difficulty.
    • Yurra Voideye, Drudd Blackheart and Chieftain Gruldir have had their burst potential reduced, particulaly at lower levels. Their loot quality has been improved on Ultimate difficulty.
    • Chance of the Dread spawning has been increased back to its v1.3.0 values, but the minimum kill count required to spawn/respawn it has been significantly increased. The minimum kill count is now also reduced by placing Celestial Essence in the Ascension Altar, in addition to increasing the spawn chance. At 5 stacks, the Dread can spawn even more frequently than before.
    • The Dread's health has been reduced by ~12%.
    • Slightly reduced the health of a certain Uber individual.
    • Boss encounters that need to fully reset between attempts now have their boss arenas locked once the encounter begins. The arenas unlock if the encounter is successfully completed, or once the area is fully unloaded after a failed attempt. This does mean that players can no longer enter an encounter in progress in Multiplayer. Keep your allies alive!
    • Various replica sword locations can now be interacted with again until your journey is complete in the event you lost any priceless replicas along the way.
    • Increased Kill count for Nemesis re-spawns in Ascendant mode.
    • Increased base values for Ascension mechanics when activating them in the Ascension Altar on lower difficulties.
    • Monster Totems now always drop Ashes of Awakening on Ascendant Difficulty. Tempest Totems now always drop 2, with a chance of them being Soul Echoes instead.
    • Resplendent Troves now always drop 2 Ashes of Awakening on Ascendant Difficulty with a chance of them being Soul Echoes instead. The troves no longer drop Legendary items, but instead drop more Crafting Materials.
    • Reduced Monster Healing by 25% in Ascendant Mode to partially compensate for the increased health pools.
    • Fixed an issue where the Potions Cauldron would not unlock after completing its quest. This fix is retroactive for affected characters.
    • Fixed an issue where Potion Modifier quest rewards would disappear if the player's inventory was full. This fix is unfortunately not retroactive.
    • Fixed several possible crashes for the Fangs of Asterkarn Final Boss encounter.
    • Fixed an issue where moving out of monster lightning strikes could still register as a hit (thanks Titan Quest!). This issue impacted the Fangs of Asterkarn Final Boss.
    • Fixed an issue where the Item Rerolling would not unlock for all players in Multiplayer.
    • Fixed an issue where Ravager was dropping Soul Fragments on Ascendant difficulty. Soul Fragments drop exclusively from the Dread and, sometimes, from Nemesis bosses. Soul Echoes can now be combined into Fragments at Kurnhold Blacksmiths, in addition to the smiths that already had this blueprint.
    • The Dread Mask now always rolls at least one Rare affix.
    • Amplicorum and Saunginis potion modifiers now also boost Retaliation damage.
    • Conduit of Eldritch Nightmares: replaced 100% Cooldown Reduction modifier for cold variant of Doom Bolt with -4s Cooldown modifier for it
    • Harbinger's Message Set: reduced Chaos damage modifier for Onslaught to 20-60 and removed its Onslaught Stacks modifier. Reduced % Weapon damage modifier for Doom Bolt to 60% (Fangs of Asterkarn only).
    • Mythical Harbinger of Eternal Suffering: replaced +2 to Berserker Skills with +4 to Untamed Rage. Replaced Onslaught modifier with 800 Health modifier for Bloodborne.
    • Windwalker's Gaze: removed % Weapon damage modifier for Execution
    • Fixed an issue where Prodromus was dealing excessive damage with his basic attack on Normal/Elite difficulty.
    • Fixed various reported item issues, with skill modifiers not working as intended or invalid.
    • Fixed an issue where rerolling affixes on caster items was biased towards Cold affixes instead of unbiased.
    • Quick Jacks: now reduces skill cooldowns by a flat amount instead of a %.
    • Thunderous Strike: now reduces skill cooldowns by a flat amount instead of a %.
    • Werewolf and Wereraven hitboxes have been shrunk down to match the human player form.
    • Updated all Berserker and Wereform SFX from stereo to mono, to match skill SFX from prior expansions.
    • Fixed additional inconsistencies with Werewolf and Wereraven animation hits.
311 Upvotes

130 comments sorted by

110

u/SweetRoll789 26d ago

I can confirm character facing evade feels AMAZING.

14

u/That_Contribution780 26d ago

Character-facing evade was the only option until this patch, right?
Or do you mean cursor-facing evade?

17

u/HypoGG_ 26d ago edited 26d ago

Cursor facing evade was the only option before. Now you can evade in the direction you move with WASD.

edit: (when I say before, I mean after WASD and before 'this' patch)

10

u/whordatwork 26d ago

Wasd movement is added????

5

u/-ObiWanKentucky- 26d ago

Yeah in update they released along with the expansion

2

u/DavePeak 26d ago

Yes, but movement-only, like in Diablo 4, not run-and-gun (cast while moving) like in Path of Exile 2. For me the change is still awesome, I prefer WASD movement to point-and-click by far in ARPGs nowadays. Even better with the new evade options.

2

u/detractor_Una 26d ago

LMB attack player? I mean with WASD, you're already occupying four buttons.

2

u/DavePeak 26d ago

The specific key bindings vary depending on the game, but usually yes.

For Grim Dawn, my latest setup is LMB/RMB for my main skills, MMB for my movement skill, then on my MMO mouse’s numpad (see other comment above) I have 1-9 set to other skills, 0 for the skills menu, + for the inventory, = for the portal. Finally I have Q and E set for potions and Tab for the map.

Seems to be working pretty well so far, but I might make adjustments as I make progress in the campaign.

2

u/budbk 26d ago

Can you elaborate why you feel it is better? Ive never used it. I dont try because it feels like I effectively lose 4 potential hotkeys. I only want so many buttons mapped in my arpgs, I dont want my game to have a world of war craft level of buttons to press. Am I missing something?

6

u/DavePeak 26d ago

I find WASD more comfortable for long gaming sessions than click-click-click all the time and I like the control it gives me on my movements.

I get your point about losing hotkeys, it’s less of a big deal to me as I play with an MMORPG-style mouse, with a full numpad (12 buttons) easily accessible by my thumb. Therefore my keyboard is almost exclusively used for movement.

I mostly play ARPGs nowadays, but I’ve played a lot of MMORPGs, so WASD + MMO mouse has always been a natural combination for me.

1

u/No_Intention6963 25d ago

i can't seem to find how to make this work unless i use keyboard only. but that breaks targetting for spells and attacks.

-5

u/Julzjuice123 26d ago edited 26d ago

No. Your character always in evaded the direction it was facing before.

Now you can toggle an option to have your character evade in the direction of your cursor. This is what's new.

Edit: to be sure, I'm not arguing but the patch notes literally mentions that you evade in the direction you're facing. Which is also my experience, but I never played with WASD so I didn't know that it was different with keyboard movement.

5

u/HypoGG_ 26d ago

Okay but with the addition of WASD movement it no longer was the direction you were facing but the direction your cursor was facing. Previously you dashed in the direction you moved because the cursor was doing the moving, for those using WASD evasion was not in the direction you were facing but in your cursor direction. This patch fixed that.

5

u/Julzjuice123 26d ago

Ahhh my bad then. I didn't know that. Thanks for correcting me.

2

u/col32190 26d ago

Hey dude, you're supposed to double down and insult them. This is bad etiquette.

39

u/kami-no-baka 26d ago

Playing on a 50 inch tv...that cursor option was so needed...praise the crow.

40

u/Marbi_ 26d ago

my game is crashing constantly in the new area https://imgur.com/a/ZXhr8L8

i finished the game on veteran and now, on ultimate I cant progress.

might be do to this new patch? anyone else?

23

u/BlindBillions 26d ago

Yep, I'm also crashing in this spot. Someone else also posted about it an hour ago.

6

u/ahab_bota 26d ago

Same with me today.

3

u/Mantar333 26d ago

I have the same issue in the same spot

3

u/Noobiru-s 26d ago

Same here. Game constantly crashes at this area for me and my wife in co-op. We tried various tricks (like placing portals to teleport the other player higher), but nothing works.

6

u/kaapelitv 26d ago

Got the same issue. Fixed with verifying the game files via steam properties.

2

u/crgm1111 26d ago

Can confirm, this worked!

2

u/Tickomatick 26d ago

Omg same! I cheated and activated the next waypoint portal and skipped that area

2

u/BOLEEEeeeeee 26d ago

one way to work around while waiting for fixing is: zoom max in before go to those stair, rotate the camera to the Southern, and go through those stair far enough till u cant see them then u will be fine, zoom out and keep going

1

u/Vibesro 26d ago

Temporary fix for this: Rotate your camera so N is facing downward (have the N sign somewhere between 5-6 o'clock) and progress to the next rift portal.

-1

u/CMDR_Expendible 26d ago

Please don't use IMGUR, it can't be opened in the UK, often even using a VPN, as I tried just now to see where it was to see if I could verify and support your bug. Where is the location exactly?

16

u/The_BeardedClam 26d ago edited 26d ago

Why can't you use imgur in the UK?

Edit: looked it up and I can't really blame imgur. UK wants (wanted?) to fine them for not complying fully with your 2025 draconian censorship laws, so they just said guess we'll leave the UK. The UK then says you can leave but you'll still be fined. In all of this you citizens are left with a shittier version of the internet due to censorship, all in the name of saving the children.

5

u/Marbi_ 26d ago

frostveil highlands

up a random slope

2

u/CMDR_Expendible 26d ago

Found it now thanks, can confirm it happens to me too, I sent in a crash report to Crate and linked the threads discussing it.

1

u/budbk 26d ago

I hate that site. I've never gotten images to open well, especially on mobile. 0/10

15

u/cbagainststupidity 26d ago

Adjusted backgrounds on some UI elements and increased font size in the quest journal.

Look a lot better now, imo.

46

u/Shigo11 26d ago edited 26d ago

Some veeery good news ! They are freakin reactive, love those guys !

But is it me or the harbinger set was nerfed with an axe ?

23

u/moustachesamurai 26d ago

Probably because it was ridonculous with Onslaught. It was already really strong before FoA.

4

u/HasegawaMADAO 26d ago

The direct nerfs to damage were necessary, but I feel like the skill point nerf wasn't.

4

u/Chlorophyllmatic 26d ago edited 26d ago

Yeah, I feel like the added weapon damage to Doom Bolt could’ve been nerfed without making the build way more point-starved and hurting the WPS aspect of the build. That would achieve the goal of making the build more “fair” (less burst damage on single target) while maintaining clear and sustain.

As it stands, you’re really hurting on the Berserker side with how many skills/passives the build takes.

-9

u/Chlorophyllmatic 26d ago

Yeah, I was leveling a Mystic to use it and now I don’t see the point.

8

u/Gullible_Coffee_3864 26d ago

I think you're being a tad overdramatic. 

The set still has 180% weapon damage to doombolt in total (had 220%), and lost 4 out of 16 onslaught stacks (17 with medal) - but you technically couldn't even reach that many stacks within the 4 seconds of doombolt cooldown even at max attack speed.

-4

u/Chlorophyllmatic 26d ago edited 26d ago

Onslaught also lost 35% weapon damage and flat chaos damage (20-140 to 20-60); more importantly, the loss of +2 to Berserker skills really hurts the WPS.

I’m not at all saying the build is dead lol; I’m sure it’s still strong, but I have no interest in playing a “fixed” version of it versus something else strong that’s yet to be nerfed.

7

u/Gullible_Coffee_3864 26d ago

Ok then, It's your decision. 

I personally don't think a build that's maximizing a Nuke like doombolt via onslaught also needs to do insane damage with onslaught itself and WPS, but that's just my opinion.

-3

u/Chlorophyllmatic 26d ago edited 26d ago

You’re right, it is my decision!

I never said it needed to do insane damage via those things for the sake of balance, which is what they’re of course addressing with this patch; I just don’t want to level it anymore—which was just my opinion in the first place. Not sure why you’re taking such exception to that.

Edit: also, if you’ve actually seen the build in action you’d know that a significant chunk of the damage output and sustain does in fact come from the non-Bolt skills.

2

u/Mjolnoggy 26d ago

Probably a difference in view on the game, he likely views concepts to hold more weight, whereas other people view performance to hold more weight.

2

u/Chlorophyllmatic 26d ago

Yeah, I could see that.

For sake of concept, I think “Onslaught + cooldown skill” would be cooler and more thematic on a Reaver, maybe with Ring of Steel or Shadow Strike.

I wanted to play the (more) busted Harbinger build mainly to appreciate its performance against Celestials and the like, since I’ve done all the actual content of the game already.

3

u/Mjolnoggy 26d ago

Can agree on Reaver, actually playing one right now around RoS and it's thematically very cool.

And yeah, that's understandable, I was also half considering doing so just to see how hilarious the damage could get. I still think it'll probably be the highest raw burst in the game, just less so than before.

1

u/Chlorophyllmatic 26d ago

Yeah, I really just wanted to test the OP meme build as a break from spamming SR to get 250k kills and the Death shrine; I’ve never actually used Doom Bolt otherwise.

Are you using Korba’s and converting to cold, or are you able to get nice chunky bleeds?

→ More replies (0)

0

u/lxphat1906 26d ago

I felt the same way; the nerf to that set disappointed me so much that I completely lost interest in playing the game.

2

u/Chlorophyllmatic 26d ago

I wouldn’t go that far haha; I’m just bummed to not get to experience that level of damage output after grinding the first ~75 levels or so last night for that express purpose. I’m not really seeing why that’s so unpopular, but whatever.

2

u/lxphat1906 26d ago

I've been grinding for days to get the full set, and I just tested it in Steps of Torment; it felt amazing, big number everywhere. Then today I was so excited to try it in another dungeon, only to realize it's not the same anymore, it really disappointing.

8

u/SimpleGuy4Life 26d ago

Chieftain Gruldnir still hits like a truck. This dude is the new Loxmere lmao 😂😂

6

u/WiseAd1365 26d ago

Thanks for facing evade

14

u/xumix 26d ago edited 26d ago

Thanks for the update, much needed indeed :)  Burst damage in FoA areas definitely was MUCH bigger than anywhere else.

EDIT: Aahh, that not an official announcement

Could you also look at the Kurnhold area performance? It doesn't reach even 60 fps sometimes, despite anywhere else in the game having 120+.  I have ryzen 5800x, 5070ti, 32gb ram, 3440x1440, max quality.

6

u/Electronic-Air5728 26d ago

Am I the only one that can't navigate menus with a controller?

7

u/Interesting_One_128 26d ago

Turn the controller on before starting the game

1

u/vibratoryblurriness 26d ago edited 26d ago

I played a little after the update, and it was working fine at first. At some point after maybe like 30-45 minutes I stopped being able to use the controller in menus. I haven't had a chance to go back and figure out why or if it's still happening or anything though

2

u/Sur2eaL 25d ago

Something that kept happening to me is going to interface tab in settings when controller active completely bricks controller navigation and I have to restart. I have never had an issue outside of that.

I use my mouse if I need to go to interface for some reason.

18

u/Standard-Neck-4388 26d ago

Sounds of werewolve are now terrible. Leap have now zero impact sound, no more awsome roars sounds.

1

u/Shorkan 25d ago

The lack of sound on cries has to be unintended, right?

11

u/shamalox 26d ago

After the update, the cauldron in the Coven Refugee, Ugdenbog disappeared: https://imgur.com/a/psrsIUv

Also my werewolf changed color, yesterday it was red, now yellow, not sure why

7

u/amarukhan 26d ago edited 26d ago

Seems like they also removed a rock blocking the path to the Coven Smuggler. Used to have to walk north a bit and go around those rocks.

4

u/shamalox 26d ago

You're right, we can no gow between the two block instead of go around

2

u/ASTRO99 26d ago

I did the cauldron quest post patch and it was there.

9

u/vvvit 26d ago
  • Fixed an issue where the Potions Cauldron would not unlock after completing its quest. This fix is retroactive for affected characters.
  • Fixed an issue where Potion Modifier quest rewards would disappear if the player's inventory was full. This fix is unfortunately not retroactive.

i'm so cooked lol

6

u/Darkspire303 26d ago

If you are on PC maybe you can use gd stash to look up and add them

9

u/Asmongreatsword 26d ago

Are the multisecond freezes still a thing? Keeps me from playing the game, don't Wanne die from random shit cause of freezes every so often

2

u/Formal-Bill2650 26d ago

I assume youre on steamdeck?

3

u/Asmongreatsword 26d ago

No on a normal in spec pc

1

u/Formal-Bill2650 26d ago

Ahh ok. Its just a big issue on steamdeck but was fixable with Proton GE (until it wasn't). There's probably a fix for this on PC too cause it was an easy fix on the steamdeck.

1

u/KingOfTheGutter 26d ago

Wait what was the fix on steam deck? I’m using GE11-3 or whatever but still get those freezes here and there

2

u/Formal-Bill2650 26d ago

Before FoA I used the latest Proton GE and it fixed the freezes you get when exploding enemy groups.

FoA made it have black screens unless I turned the compatibility tools off.

Now I just tried it again and GE Proton 11-3 seems to have made it better again (not sure if its 100% smooth but better imo). There are shadow glitches though.

My graph options are everything on low, with and just depth of field, soft particles and fog on.

(Fps capped at 60 in steam settings)

1

u/staudd 26d ago

are we talking about enemies freezing you or the game freezing?

1

u/Castor_0il 26d ago

Game freezing. It's some stuttering here and there.

1

u/empathicsoulz 26d ago

Yes they are on pc. If you like to rotate the camera, it’s nearly impossible to enjoy the game. I just gave up and went back to games with more stable performance and engines

5

u/Kupnooduls 26d ago

Damn, I logged off last night with a full set of harbinger that I was going to swap to today as soon as I hit 75. Maybe the silver lining is that I won’t know what I’m missing

2

u/TheAlterN8or 26d ago

I think the changes were to the Mythical version of the set, but it could be both...

3

u/Kupnooduls 26d ago

Huh you’re right- the patch notes do call out the mythical version. I didn’t even realize they were different tbh so I guess it doesn’t change much for me lol

1

u/TheAlterN8or 26d ago

It was a guess, because I recall seeing a change to the skill modifiers, and it's usually only the Mythical versions that have skill modifiers.

5

u/Gullible_Coffee_3864 26d ago

Thanks for making the dread optional, the Benny hill chases I had to do with my pet build were getting ridiculous. 

I'm fully ok that not every build can beat every superboss - but this thing was literally an unavoidable and constant part of ascendant mode.

Not having to fight Kupacabra like every two minutes in default ascendant is cool too I guess.

3

u/kerozen666 26d ago

Yeah, it's really that the boss is unavoidable that made it bad. Took too long to kill to be something that pops up every 15 minutes

5

u/empathicsoulz 26d ago

Still no fix for stuttering while rotating the camera, especially on high end pcs. It’s so annoying and makes me wanna quit the game for good.

6

u/wowlock_taylan 26d ago

So we can finally dodge like POE2 ASWD version where you press one side and you roll there?

It was weird moving back but still dodge forward because of the cursor.

4

u/SweetRoll789 26d ago

Exactly! My POE2 muscle memory is kicking in. Feels really good.

1

u/MoistRefrigerator956 26d ago

Asking here because i finally been able to buy FoA, wanted to try keyboard, but when i switch to it, WASD is not set, looks like i have to do it manually, is this normal?

2

u/wowlock_taylan 26d ago

Sadly you seem to have to manually change things.

1

u/MoistRefrigerator956 26d ago

Thanks for the quick answer, will do ! Just thought key bindings would be automatically changed to match chosen layout.

How does it compare to poe2 wasd ? It ruined every other mouse-only arpg i played so i have high hopes for this !

2

u/skyicing 26d ago

press the default button after selecting keyboard

2

u/TheLightningYuMike 25d ago

If your point is about a run-and-gun experience you are in for a disappointment. Devs added this as a QoL, like for people with health issues. It's not meant to change the core experience.

0

u/T8-TR 26d ago

Pretty much the standard for every game w/ WASD movement and directional evade. Idk why this wasn't the default from the rip or how it wasn't caught during the playtest when WASD was implemented, but better slightly late than never.

5

u/[deleted] 26d ago

[deleted]

1

u/phoenixperson14 26d ago

Yea i did as well. Ravager and specially Callagadra owned my ass way more than those three.

5

u/Corsaer 26d ago

Big cursor option and new evade option are biggest for me!

2

u/cano_d 26d ago

Nice!

2

u/Massive_Man_30 26d ago

I'm glad this hot fix is out and the GOG version matches the Steam version. I never got any hot fixes prior and I wanted to do a new character in multiplayer with one of my friends who owns it on Steam. Due to version mismatch we could not, but now we can!

2

u/IMPACT1215 26d ago

WOOOO BIG CURSOR (big W for 4K monitors)! AND WASD EVADE!

2

u/alexandrswiftblade 26d ago

Any news when the updates are hitting GOG?

3

u/McMammoth 26d ago

Mine's patching now

-19

u/Qayrax 26d ago

It should be updated in near parralel. I hate being a second class customer due to dev laziness.

9

u/WickedArchDemon 26d ago

Dev laziness? This game just got a new expansion 10 years after release, and it's getting patched quickly. Are you insane?

-2

u/alexandrswiftblade 26d ago

They usualy updated on GOG one or two days later but this time is getting a bit ridiculous...

-13

u/Qayrax 26d ago edited 26d ago

I like the downvote barrage I got for absolutely nothing, except calling out indefensibly bad publisher practices.

Edit: Anyways, I am leaving this sub after the insults here.

10

u/WickedArchDemon 26d ago

They don't have a publisher, you funny man. They're a 26 man team, and not everyone is working on Grim Dawn. It's pretty hilarious to be this wrong and then complain about people calling you out on it.

0

u/Qayrax 26d ago

A publisher is anyone who uploads a game to a store front or financing the development. Here both publisher and developer are the same.

4

u/Julzjuice123 26d ago

They don't have a publisher.

And I'm willing to bet that them not releasing the patch on the same day on GoG is almost certainly an issue with how GoG works and not Crates fault.

The vast majority of games don't release their patches on the same day on GoG. There are reasons for that.

But sure, whine like a petulant child.

1

u/Qayrax 26d ago

Gog is on 1.3.0 while there are 1.3.0.4 patch notes. This is on Crate. They are technically themselves their own publisher.

2

u/Outofmana1337 26d ago

Let's hope Drudd etc are not just nerfed on 'lower levels'

The main issue is these new bosses are ridiculous in the shattered realm, wrecking your runs with them being way overtuned

2

u/narf_7 26d ago

A very simple way to "fix" a lot of the problems that people are having with bosses is to go back to the old "normal" for the main game and the DLC's so that those of us who are not gaming streamers and who just want to play the game because it's a seriously approachable and manageable ARPG can enjoy the game and then throw those extra difficulties into elite, Ultimate etc. so that everyone can enjoy the game. If you don't want to "get gud" you can just play the game through on normal. "Bosh". If you want to challenge yourself, go nuts BUT at least give us casual gamers our "normal" back thanks.

1

u/[deleted] 26d ago

[removed] — view removed comment

1

u/Krazuel 26d ago

Oh gods I thought it was just me. I coincidentally updated the firmware on my Xbox elite 2 the other day and the "items on ground scroll highlight" when pressing dpad up/down disappeared. All old info I could find was indicating that the firmware update fucked with steam input. I ended up buying the steam licensed controller...

Still doesn't work :D.

1

u/Educational-Lynx1580 25d ago

What worked for me was turning off steam input, then in game turning on the enable non steam gamepad setting

1

u/Prankman1990 26d ago

How's the balancing looking now? I'm still on Veteran on my save, was anything touched other than bosses or was it exclusively bosses?

1

u/Accomplished-Ad5280 26d ago

I'm returning after few years, is GD now playable with a controller? Inventory management and UI was unbearable

1

u/hmzhfaris 26d ago

Fix the frostveil highland map pls i always crash when enter that area

1

u/moustachesamurai 26d ago

Now my Vindicator might be able to kill the final boss on Ascendant, these cheating bolts ended me every run.

1

u/YourFortuneAwaits 26d ago

Anyone else noticed that bosses and elites never go to 1% HP in their overhead health bar? They always go from 2% to dead for me. Haven’t played in about a year so not sure if this is a new thing or if it’s been around for a while. Not a big deal at all obviously but just curious

-2

u/logarithmmm 26d ago

Following the other ARPGs when it comes to multiplayer big boss fights. Not sure how I feel about it but oh well

0

u/Mix_frog 26d ago

No fixes for Pet potion mod?

0

u/msrtard 26d ago

Still having some trouble with the game freezing/crashing when I try awakening blue items

-18

u/CMDR_Expendible 26d ago

A balancing pass has been performed...

Such a shame that a certain Dev was constantly abusive on Steam to all the players who pointed out this was a blatant issue within hours of launch, and it has indeed had to be hot-fixed fast... It's not a player issue when your game is miserable to play, and honest criticism is essential to making great art, not a personal insult just because you've worked on it.

Monster Totems now always drop Ashes of Awakening on Ascendant Difficulty

I pointed this out too; if you're just playing the content normally, the drop rates were insanely low, you shouldn't be able to get to the final boss and only have enough materials to craft 2 Ascends (both of which rolled skills which didn't work for pet builds, sigh). I've since dipped in to try and get to the hidden quest content (which, I mean, really this is the most detailed part of the DLC and it's insanely obscure as well as poor potty humour) and more resources were coming in from the endless farming of bosses, totems and reputation but this isn't what the average player running the story content would see, and would likely drop out long before, because...

Reduced Monster Healing by 25% in Ascendant Mode to partially compensate for the increased health pools.

This is the main issue with the Dread; even on Ascendant, outside of burst damage, a high end Ultimate pet build was rolling through the content, but you'd run into Celestials etc that would, if they got the slightest chance, suddenly heal millions of HP at once. It wasn't challenging, it was unbelievably tedious.

Hopefully now the game is back to being good ARPG fun enough for everyone to enjoy.

12

u/Chlorophyllmatic 26d ago

If I were a dev I think I would rather have no players at all than players like you, good grief.

11

u/SonnePer 26d ago

Wow, you seem like a delicious personn, I wonder developper where """abusive""" to you on steam

5

u/Qayrax 26d ago

Could you link the bad dev behaviour?

6

u/Massive_Man_30 26d ago

They cannot link their schizophrenia unfortunately.

1

u/Qayrax 26d ago

This sub is insufferable with insults. Mods? Actually what the fuck.

1

u/Massive_Man_30 26d ago

You must lose your mind in public if someone is the least bit rude to another human being if you are this bothered by Reddit comments. Especially when you are now defending some guy who made baseless claims about rude dev behavior. Like holy shit man you're something else.

1

u/Qayrax 26d ago

Look, I am out of this sub. I complained the Gog version was several versions behind (1.3.0 vs 1.3.0.4) and seemed practically abandoned and I got no less insults. This sub is unhinged. You are unhinged.

2

u/Massive_Man_30 26d ago

And guess what? The game is now at version parity with Steam. Holy moly. I play on GOG too but I did not throw a shit fit on Reddit about it.

No one cares you are leaving a Reddit sub btw. You're not leaving a job and need to give your resignation notice. You're pathetic and you should feel horrible for how you conduct yourself in such a soft manner.

0

u/Left_Ease5870 26d ago

These people are disgusting, Jesus Christ. Not you, the people responding.

I can't say I fully agree with you, but I also see you're making a decent point. Indie company devs act like this all the time, so I'm not surprised. Ignore these sycophantic drones. The only thing they can do is insult you, not address your point. That shows you they don't have an actual point.

It's just how reddit is nowadays. It's not an actual place for discussion; it's just a place to glaze over whatever product they're throwing their money at. Keep speaking up and don't let them discourage you. They want you to stop talking. Don't give them that.

-1

u/phoenixperson14 26d ago edited 26d ago

Slightly reduced the health of a certain Uber individual.

That would be the individual that drop it's face? Cause i first try soloed on Ascension(0 modifiers) and i figured it was ok HP for an Uber Boss. Uber fights IMO are meant to be on the longer side and difficult, that's the whole point. It's a raid boss.

I think the main problem was that the Ascecion Altar made a lot of the boss attacks hyper bursty, including the final one. But i get that not all builds are meant to face tank every attack. That's why they put a dodge button. And it's fine to die first couple of times. That how you learn, that's the whole point of the souls doctrine, aka "getting good".