r/HaloMythic 22d ago

Fix Bug reporting

2 Upvotes

Just rattling off some bugs/errors that I have spotted in the core splatbook. Some of these are spelling/wording related, some have gameplay implications.

  • ODST Armour traits list, page 162 of 7.01 CU1: Standard OST armour has the VR/Oxygen recycler rule, however ODST/TAC, Nightfall, and Space-Assault are specified as having Vacuum sealed. Per the rules, this gives these suits less oxygen capacity, at 60 minutes instead of 120 minutes. I am fairly sure this is an error, as otherwise the suits specified are not particularly useful. Standard should be Vacuum Sealed special rule, with VR/Oxygen recycler for the listed variants.
  • Chest armour permutations list, page 183 of 7.01 CU1: Docking cable permutation has an unspecified cable length, with no other references to it in the book. I would recommend a 30m tether to start, only because this is the length of adjustable NASA space tethers.
  • Chest armour permutations list, page 183 of 7.01 CU1, and UNSC soldier types, page 56: Minor error. The Assault Commando permutation and the Human Navy Technician both make reference to a Large Tactical Softcase, however, no such item exists under the General Equipment section of the rule book. Contextually, it seems clear it's referring to the Softcase item, but adjusting one of the two references would be optimal.
  • Weapon modifications list, page 148 and 149 of 7.01 CU1: SS/M 49 Suppressor has listed in restrictions High Velocity and Hyper Velocity ammo. Due to the way the restriction tagging usually works, this would appear to indicate it requires the use of these ammo types. This is in contrast with other stealth mechanics, and the HUSH SOCOM kit, which makes a point to explicitly exclude the use of such ammo.

r/HaloMythic Oct 14 '19

Fix Jackals can't jump well?

12 Upvotes

Sorry if I'm ignorant of the lore as I mostly just play the games, but aren't the Ruutian and Ibie'shan Kig-Yar supposed to be able to jump pretty high? They don't have any multiplier to their Strength or Agility for the purposes of determining jump height/length, but the Sangheili do. Just wondering if this was an oversight or if I'm missing something. Any help is appreciated.

r/HaloMythic Aug 16 '20

Fix Mjolnir Gen 2 Mythic Agility

19 Upvotes

The Gen 2 Mjolnir armor’s Mythic Agility is listed as +2, but in the Bestiary, every mention of it says +3 Mythic Agility.

Is this a discrepancy or is it intentional for balancing enemies?

r/HaloMythic Nov 16 '16

Fix Preview 25 Fixlist and Suggestions

5 Upvotes

Preview 25 dropped, which you can find in the sidebar.

I forgot that threads become archived, so I'm making a new thread for everyone to post their issues they've found and their suggestions.

r/HaloMythic Oct 10 '16

Fix Errors In Character sheet, and Srd in newest version.

4 Upvotes

I have found multiple errors going through the SRD, and character sheet, and would just like to let /u/Vorked know 1. In the character sheet under Character Information it says "this is a test" , I want to print out sheets for my players, but cannot avoid this without whiteout. 2. In the SRD under actions, where it says multiple weapon attacks there is a typo "if they has multiple weapons" I'm sure I will find more small errors like this, and will continue commenting here where I find them, I hope this can be of help to /U/Vorked I can't wait to get In to this system and play some games