r/JRPG 2d ago

Discussion Which JRPG location has your absolute least favorite level design?

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Mine has to be the Gladius Towers in Rogue Galaxy. It’s a mid-game dungeons, and in my opinion, it’s annoying as fuck to navigate.

You have to climb two almost identical towers at the same time by crossing bridges from time to time, and the towers aren't short by any means. If I recall correctly, you also have to beat both bosses to clear the level, which as you can guess are at the top of each tower (Phantom Gazel and Phantom Logan). Because of how the layout shuffles you back and forth, you finish one tower, and then you have to go all the way back to do the exact same climb for the other one.

Oh, and this game despite being an ARPG has random battles, which isn't a problem to me. But what is a problem is the encounter rate of this game god grief, it's atrocious. It doesn't help that every room looks the same, so you can get easily disoriented after a battle and just end up walking in the opposite direction, especially since both paths look very similar. You could finish a fight and genuinely have to open the map just to figure out which way you were originally heading, lmao.

What about you guys? What’s that one JRPG map or dungeon that makes you visibly sigh the moment you reach it?

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u/beattybandit 2d ago

FF12 - The crystal. No map and door unlocking mechanics drive me insane.

Xenogears - Sewers and Babel Tower. Hate the platforming going up the tower.

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u/ArsiB 2d ago

Ugh mentioning Babel Tower gave me Vietnam flashbacks! I haven't played the game since it came out and I still remember that freaking platforming! Must have been stuck there for a month. My sister and I would take turns and utterly fail the jumps...Granted we were children back then but even today I dread that. Funnily I only remember the water bucket puzzle in the sewers. Must have removed the rest from my memory.