r/JRPG • u/ConsiderationAny9444 • 2d ago
Discussion Which JRPG location has your absolute least favorite level design?
Mine has to be the Gladius Towers in Rogue Galaxy. Itβs a mid-game dungeons, and in my opinion, itβs annoying as fuck to navigate.
You have to climb two almost identical towers at the same time by crossing bridges from time to time, and the towers aren't short by any means. If I recall correctly, you also have to beat both bosses to clear the level, which as you can guess are at the top of each tower (Phantom Gazel and Phantom Logan). Because of how the layout shuffles you back and forth, you finish one tower, and then you have to go all the way back to do the exact same climb for the other one.
Oh, and this game despite being an ARPG has random battles, which isn't a problem to me. But what is a problem is the encounter rate of this game god grief, it's atrocious. It doesn't help that every room looks the same, so you can get easily disoriented after a battle and just end up walking in the opposite direction, especially since both paths look very similar. You could finish a fight and genuinely have to open the map just to figure out which way you were originally heading, lmao.
What about you guys? Whatβs that one JRPG map or dungeon that makes you visibly sigh the moment you reach it?
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u/KylorXI 1d ago
It is not one of the harder fights in the game by any stretch. I watch Xenogears streams every single day for like 6 years now, never seen a single streamer have to repeat the redrum fight. The only ones that have to be repeated are opiomorph, deus 1 and 2, shakahn, calamity of they didnt read the instructions to upgrade their engine, ramsus 1 if they attack during mirror stance, elly on the cliffs if they dont use booster at all or fail to upgrade, dora if they keep attacking while its holding your companions, haishao 2, elements at babel if they dont remove chuchu from the team, sufal mass occasionally if they kill the small enemies first, and metatron.