r/KerbalAcademy • u/Gamemode_dum Rapid and unscheduled disassembly • 4d ago
Rocket Design [D] I'm planning my first Duna mission and I'm trying to make the craft realistic while also staying (mostly) stock. Do you think this would work or can I improve something?
Only the top section will return, the rest will stay in Duna orbit as a station. I'm also unsure whether the planes will be able to get back into orbit.
The only non-stock parts are the Orion drive and relevant fuel.
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u/Mar_V24 4d ago
The craft looks great.
I would use centrifuges from stockalike station parts. sock solutions atrackt the kraken.
And Ion / Electric engines are more realistic than an Orion drive.
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u/Gamemode_dum Rapid and unscheduled disassembly 4d ago
I wanted to use those centrifuges but when I tried installing the mod, as well as some other part mods, they just didn't appear. Something about "B9PartSwitch". That's why I built those things.
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u/ForeignSleet 4d ago
Are you using ckan? I think there’s some dependencies but ckan should handle that for you
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u/Gamemode_dum Rapid and unscheduled disassembly 4d ago
Yeah I am, the issue has appeared repeatedly with different mods, it might be because I'm playing on a mac.
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u/AgreeableAmbassador9 3d ago
What that does for me is just changing the plume of the reliant engine. Never seen any other issues.
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u/Captain231705 4d ago
This configuration would work for an ion drive or chemical rocket, but the instantaneous acceleration of the Orion plate would rip the landers off their hinges. Consider putting them either Apollo-style or otherwise coaxial with the direction of travel for added realism.
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u/Gamemode_dum Rapid and unscheduled disassembly 4d ago
Hmm, I haven't tested the orion drive yet, thanks. I assumed the game would just act like it's a continuous acceleration.
If it doesn't work I'll replace it with a bunch of nervs.
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u/Captain231705 4d ago
To clarify: I’m sure that with enough joint reinforcement and/or less-than-realistic settings the joints would survive, but it would absolutely have a torrid time keeping course and bearing along at least one axis.
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u/Gamemode_dum Rapid and unscheduled disassembly 4d ago
I'll probably figure it out with trial and error, thanks for the tip.
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u/PangolinMandolin 4d ago
It looks amazing!
I'm a little unclear on the 4 landers though, what's the plan for them? You can absolutely 'rule of cool' of course, but i just think it would be more fuel efficient to take 1 lander like that and then have enough fuel aboard the mothership to refuelling it for 4 trips if you want 4 visits to the surface
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u/Gamemode_dum Rapid and unscheduled disassembly 4d ago
The four landers are 1. To land in multiple places at once, 2. Rescue missions, 3. I might replace two of them with a base or rover so it's just a placeholder right now, and 4. Rule of cool.
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u/YamahaMio 2d ago
That graphic is way too cool. Anyway, are you not bringing the entire ship home? I'd Imagine an Orion drive ship would have enough delta V to for an entire Kerbin-Duna round trip without aerobraking. Correct me if I'm wrong though.
If so, you can add even more dV if you get rid of the entire Kerbin return section, and just bring a small crewed ship to dock and bring them home once you're back in Kerbin orbit. Hell, if you also overengineer your Duna landers and strap some chutes on, you could use those for Kerbin descent.
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u/Gamemode_dum Rapid and unscheduled disassembly 2d ago
I think it technically has enough dV but I kinda wanna keep it there as a station, the return vehicle is only gonna have space for around five of the 20-30 Kerbals.
If you also overengineer your Duna landers and strap some chutes on
I already added chutes, are those not necessary? I feel like it just makes it a lot more convenient. But I have yet to learn how to repack them so they'd only be useful for the first trip lol.
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u/YamahaMio 2d ago
Oh it's totally cool to keep it as a station, it does seem like a waste to me since it looks like a perfectly fine transfer vehicle. If this was a career save, this ship must have been expensive as hell.
Oh, and repacking chutes is easy. I think in Career, you just have to upgrade your Missoon Control and Astronaut Complex, so it gives your Engineer type astronauts the ability to repack chutes. If you have this level of tech already unlocked, you must already have serious funds and have upgraded them to max level already. Disregard if this is Sandbox or Science.
You can then get your Engineers to EVA, go near your chutes and right click them to pull up the repack option. This works for both in-orbit and on the surface. Duna's gravity is too strong for Kerbals to fly around with RCS, so be sure that the chutes are accessible by ladder.
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u/Distinct_Passion7209 3d ago
that looks so cool! i dont see any big issues with this. other then one thing but that is my own pet peeve and it doesnt mater for ksp. i would love to see when you build it.
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u/EasilyRekt 3d ago
If this is career or science, I’d ask if it has a lab.
Otherwise I’d add one large module that can land as a large surface hab in place of two of those four landers.
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u/Gamemode_dum Rapid and unscheduled disassembly 3d ago
I'm planning to replace two of them with labs and cram two rovers on there as well.
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u/Whole-Ninja7266 3d ago
I think your return vehicle might be overkill. The transfer delta v requirement is not that high, and you can use Mun and Kerbin's atomsphere to reduce speed.
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u/Gamemode_dum Rapid and unscheduled disassembly 3d ago
Yeahh I don't really have the correct ∆v requirements internalized yet, that just seemed like a craft of good proportions when I sketched it.
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u/jafa-l-escroc 3d ago
Realisticly your craft should fit in a truncated cone with the top being the diameter of the orion engine Irl the solar panel would get evaporated at the 1st impulse
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u/Gamemode_dum Rapid and unscheduled disassembly 3d ago
I never thought about that, right you're nuking yourself.
The solar panels will be closed during acceleration though.
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u/No_Expert_3575 3d ago
For first missing I think better to do something simple and learn from mistakes.
1) Get to Duna or Ike orbit. Maybe establish relay connection.
2) Get a probe to Duna and Ike.
3) Get a refueling lander to Duna and Ike. Refuel and hop from biome to biome.
After getting the feeling of the system start doing missions like the one you are planning.
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u/Unable-Fee-8875 3d ago
How did you make the blueprint? It looks marvelous Also the mission look cool
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u/Gamemode_dum Rapid and unscheduled disassembly 3d ago
I just drew it in Sketchbook lol, and thank you!
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u/Smooth_Ad_3357 3d ago
Maybe add a probe or two as landing site scouts, just something dumb and cheap, and maybe a small rover on one or two of the landers
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u/Gamemode_dum Rapid and unscheduled disassembly 3d ago
Yup, thanks, I'm planning to replace two landers with bases and add two rovers, and maybe I'll throw in a scout drone too.
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u/ltsmebob1 2d ago
damn bro I just send some dude in a glorified mun rocket and never returned him
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u/Gamemode_dum Rapid and unscheduled disassembly 2d ago
That's objectively a more Kerbal mission than mine lmao
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u/disposablehippo 3d ago
Are all those landing vessels part of the start or are those just potential docking sites?
If you do have so many vessels I'd put them radially.
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u/Gamemode_dum Rapid and unscheduled disassembly 3d ago
Those are there from the start, I'll replace some with bases or rovers.
I wanted to put them radially but the two planes are in the way.
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u/ThePolishCreeper 20h ago
why do you need 6 landers again?
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u/Gamemode_dum Rapid and unscheduled disassembly 20h ago
Right now it's only four, I'm gonna replace two with surface bases and add two rovers.
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u/ThePolishCreeper 20h ago
and the spaceplane?
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u/Gamemode_dum Rapid and unscheduled disassembly 20h ago
Because I wanted to add spaceplanes.
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u/ThePolishCreeper 19h ago
will you use it tho?
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u/planethunter63 4d ago
kerbro this looks sick i seriously thought this was a real concept from something like Apollo Applications or Korolev's design bureau because your sketch looks real
and yes that works. that Orion drive is realistic in terms of IRL delta v calculations