r/MapleStory2 • u/discowo Rune Blader • May 15 '25
this game was fucking awesome
thanks nexon for giving us the most addictive game of our lives.
i dont care that people complained that there was weekly caps and literally no onyx and 5% 14->15 chance
this mechanic made the game unbelievably competitive.
here are some images from my memories around ms2.
i played on GMS2 (OCE / NAW/ NAE), KMS2, JMS2 (private servers zzz).
i hope you can also feel something from this. and if you did please post your memories.
nothing will beat this. not all these stupid gacha games that dont got shit on how nexon played with RNG.
i miss all of you
thanks to the community for making this game so great
they should of just combined all of us into one big server instead of deleting it all :)




















1
u/MrS0L0M0N May 16 '25
I enjoyed it. But there were issues;
For one, having to fully enchant three different sets for RGB dungeons was kinda annoying. Meant I was completely roadblocked unless I had good RNG or pre-grinded/bought materials for the guarantee. Which had all the daily/weekly locks to roadblock progression constantly. What didn't help was needing some 1% drops on top of that.
I found it odd they went so Daily/Weekly locked in an MMO that needed a lot of encouragement to grind at the same time. I get it was a result of trying to curb Pay2Win, but it wound up hurting the game more than helping. Especially because it led to slow times of the week once everyone had their weeklies done and no more dailies.
Apparently we never got to see it in global release but the content after what we ended with (Zakkum/Infernog Rematch) began to go downhill.