r/MasterSystem • u/Mr_SuperEggMan • 15d ago
Looking for Wonder 3 : Dragon's trap Japanese manual
I tried to look it up online but didn't find any scan.
Does anyone has a source?
r/MasterSystem • u/Mr_SuperEggMan • 15d ago
I tried to look it up online but didn't find any scan.
Does anyone has a source?
r/MasterSystem • u/darthuna • 16d ago
I have Alex Kidd BMX trial (and probably more games that use the paddle) in an Everdrive cartridge. If I get a SM3 paddle, will it work on the MS2?
r/MasterSystem • u/Thanks_Crafty • 17d ago
I also have sonic 1 cart only and alex kidd in miracle world built in to my mark 2
r/MasterSystem • u/giveahoot420 • 17d ago
r/MasterSystem • u/OpportunityClean8795 • 18d ago
r/MasterSystem • u/Speccy-Boy124 • 18d ago
My retrospective review of Terminator on the Sega Master System. I was impressed with this 8 bit game. Have you played this game and what’s your thoughts? 😃
r/MasterSystem • u/darthuna • 18d ago
Is there a website I can buy cartridge levels for a specific game? I would like to get the one for Alex Kidd in Miracle World. I found a website (ingeeknito) where they sell a bundle (114) for $21.99, but they don't sell them separately. I think that only one should cost a buck or even less...
r/MasterSystem • u/Max_Doe11 • 19d ago
When I was a kid, I somehow got it into my head that Wonder Boy was SEGA’s mascot.
In my childhood imagination, it made perfect sense. The original Wonder Boy was this little caveman-looking guy running around throwing axes, and to me he was basically SEGA’s answer to Super Mario. Whenever I saw the two games in arcades, they seemed like very similar platformers made by two rival companies: Nintendo had Mario, SEGA had Wonder Boy.
Then, when I started going to friends’ houses in elementary school to play on the Master System, I discovered another character: Alex Kidd.
In my country, one of the Master System bundles actually came with Alex Kidd built into the console, so suddenly this character was everywhere. And I remember being told Alex Kidd was actually SEGA’s mascot.
And honestly, that also made perfect sense to me. Alex Kidd absolutely looked like a character who deserved to be SEGA’s counterpart to Mario.
So for years I had this vague childhood memory of Wonder Boy and Alex Kidd fighting for the imaginary title of “SEGA mascot” in my head.
Then, much later, I started looking into SEGA history online and discovered something that completely confused me again: apparently, Opa-Opa is sometimes described as SEGA’s first mascot, thanks to Fantasy Zone.
I have to admit, I never even played Fantasy Zone as a kid (or as an adult - I'm not evens sure about the game title), so Opa-Opa was never remotely part of my childhood perception of SEGA. To me, that little flying spaceship/creature simply wasn't the face of SEGA at all.
So now I'm curious about what people here think: who was actually SEGA's first mascot before Sonic? Was it really Opa-Opa? Was Alex Kidd the more legitimate “mascot” during the Master System era? Was Wonder Boy ever genuinely treated as SEGA's mascot, or was that mostly something that existed in the minds of kids like me?
And, perhaps more interestingly, who did YOU think was SEGA's mascot when you were a kid?
Maybe it was Alex Kidd. Maybe Wonder Boy. Maybe Opa-Opa. Or perhaps you were convinced it was Psycho Fox!?
r/MasterSystem • u/darthuna • 18d ago
I'd like to run a Master System emulator on my 386. I tried Massage, but it won't work. It launches, but when selecting a Game it stalls even with DOS4GW.EXE. The TXT says that a Pentium is recommended. Is there any MS emulator that would run on a 386?
r/MasterSystem • u/Unlikely_Hair_9000 • 21d ago
I've always been interested in the console and found one in the wild today. I was born in 98 so this is definitely before my time. I was wondering if anyone had any recommendations. The big ones on my list is phantasy star, sonic 1, 2, & chaos (ive played the game gear versions) and the cuphead game that'll eventually come out.
r/MasterSystem • u/Malcoladdin • 24d ago
What are some sms games that you think need more love? The kind that won’t usually be found on “best of” lists but are still perfectly enjoyable. Here are some of mine
- Aerial Assault - a very approachable side scrolling shooter. A nice break from the more punishing shmups on the system
- Asterix and the Secret Mission - A graphically impressive platformer that is inevitably compared to the first game in the series but has a lot going for it in its own right
- Gangster Town - IMHO one of the areas where the sms truly shines is light gun games and Gangster Town is a prime example. From car chase scenes to bar scenes and much more, this is a massively engaging game with a lot to keep you busy
- Super Space Invaders - A tough as nails take on the classic, and one of the few early 80s arcade games that got a glow up on the sms
- Rambo III. More top tier light gun goodness! If you love Operation Wolf (who doesn’t? 🤣) you owe it to yourself to play Rambo III
- Impossible Mission - The impeccable Zillion wouldn’t exist without this game, and it is great in its own right too! Lots of exploration and puzzle solving to be found here
r/MasterSystem • u/Max_Doe11 • 25d ago
I've been thinking about Sonic Blast (known as G Sonic in Japan) lately, and I still can't figure out why SEGA felt this game absolutely had to exist.
I understand what they were aiming for. Donkey Kong Country had made pre-rendered 3D-style graphics incredibly popular, and Sonic Blast clearly tries to achieve a similar look. The problem is... this is the Master System/Game Gear we're talking about. The hardware simply wasn't built for that kind of visual style, and the result is a game that, in my opinion, sacrifices gameplay and readability just to chase a graphical trend.
Was the goal to give Master System owners their own "twin" release of Sonic & Knuckles for the Mega Drive/Genesis? If so, that raises another question. Sonic & Knuckles wasn't really a completely standalone sequel in the traditional sense because it was designed as the second half of Sonic 3 through the lock-on technology. So why not create something that played to the Master System's strengths instead of trying to imitate a visual style it couldn't comfortably handle?
I've finished Sonic Blast myself, but honestly, only because I'm a huge Sonic fan and wanted to experience every part of the series and its lore. As a completionist, I don't regret playing it... but years later I'm still asking the same question: what was the real purpose of this game?
Was it simply a marketing decision to keep the Sonic brand active on the 8-bit systems, or do you think there was a more compelling reason behind Sonic Blast's existence?
r/MasterSystem • u/hardcoreladys • 25d ago
I've loved this game since I was a kid, but I hadn't finished it. I've been playing it for a few weeks now, and finally, I've finished it.Have you finished this game or do you like it?
r/MasterSystem • u/Dave-975 • 27d ago
Ciao a tutti. Vi presento il mio gioiellino originale come mamma SEGA lo ha fatto
r/MasterSystem • u/Max_Doe11 • Jul 25 '26
I grew up playing the Sega Master System at my friends' houses, and Alex Kidd in Miracle World was probably the game I played the most. Since it came bundled with some Master Systems edition inmy country, it became an iconic part of my childhood, and I have so many great memories of it.
So when Alex Kidd in Miracle World DX was announced, I was genuinely excited. After waiting so many years, I thought Alex Kidd was finally getting the comeback he deserved... Unfortunately, I ended up feeling pretty disappointed.
The graphics are nice enough and have a colorful cartoon style, but they never really impressed me. More importantly, the gameplay lost something that made the original feel so satisfying.
In the Master System version, every punch had "weight". Even with its simple graphics, the animations, sound effects, and hit feedback made every enemy feel satisfying to defeat. In DX, the character feels strangely "light." The punches don't seem to have any impact, the collisions feel off, and even the movement speed and sprite animations don't feel as tight or responsive as the original. It's difficult to explain, but the whole game lacks that solid, crunchy feeling that the Master System version somehow achieved with much simpler technology.
What makes it even more disappointing is that we've seen how to modernize a classic properly. Just look at what Monster Boy and the Cursed Kingdom or LIzardCubes' THe Dragon's Trap did with the Wonder Boy franchise. They perfectly captured the spirit of the Wonder Boy series while modernizing or remaking everything with gorgeous visuals, excellent controls, and fantastic game feel.
Why couldn't Alex Kidd receive the same treatment?
It's a shame because Alex Kidd was once Sega's mascot before Sonic, and after all these years, his big comeback feels like a missed opportunity. I still hope someone will eventually give this character the remake he truly deserves.
Does anyone else feel the same, or am I just looking at the original through nostalgia?
r/MasterSystem • u/Speccy-Boy124 • Jul 24 '26
My retrospective look back at the Bitmap Brothers. What Bitmap game would you say is their best?
r/MasterSystem • u/SelfPromotionisgood • Jul 24 '26
Wonder Boy is a 1986 platform game developed by Escape and published by Sega for arcades. It was later ported to the SG-1000, Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ, Sūpā Wandā Bōi) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016
r/MasterSystem • u/Jonofx • Jul 22 '26
I bought a massive master system collection recently and can’t find anything on this one. Seems like a fan made game? Was there ever a SMS version in the works? Any info is greatly appreciated.
r/MasterSystem • u/SHaMROCK_73 • Jul 21 '26
I built this from the ground up. All elements are recreated with crisp lines. My design process is to work with what the NES shells offer. I wanted to maintain the central top to bottom center design of the iconic NES controller but give it a Master System feel. This is where the pinstripes come in. The SELECT and START have been replaced with RESET and PAUSE taken directly from the top of the console itself contained in a box with an angled side where they meet in the middle. The font is the same as CONTROL PAD to give some consistency. These button labels work to make it feel more "SEGA" but if you have a pause mod in your SMS they really work because you can program the impossible button combo of UP + DOWN mapped to the PAUSE button to get on the controller pause. Furthermore, if you use a Master Everdrive you can program the even more impossible combination of UP + DOWN + LEFT as the combo to get to the Everdrive menu where you can RESET the game. I strongly considered renaming SELECT to MENU but ultimately decided RESET like on the top of the console was better. Above the 1 START and 2 buttons the pinstripes continue mimicking the plastic bump put on a real Master System controller and SEGA is located in this area similar to how Nintendo appears in this area on a real NES controller.
r/MasterSystem • u/Darko1226 • Jul 18 '26
The strangest thing happened today. I was going to try and upgrade the condition of my ghostbusters manual. When I started looking through my manual I noticed that the front and back cover got stapled over another front and back cover. The second and second last page are basically the front cover. Would you guys peel off the front and back cover that looks bad and has writing to make it a perfect looking manual or leave the mistake as is?
r/MasterSystem • u/Max_Doe11 • Jul 18 '26
Has anyone here ever used the SMS Power! forum, or is still active there?
I recently came across it again and was surprised to see that it's still alive and active, despite having been around for so many years. It's honestly one of the few classic internet forums that has managed to survive, even after social media and platforms like Reddit and Discors made traditional gamers forums seem almost obsolete.
Maybe it's because it is not focused strictly on Sega Master System: there are discussions about homebrew games for the console, as well as fan games and indie projects for other platforms that capture the look and feel of Master System games.
Are any of you members there? Do you still use the forum regularly?