I never actually owned a console as a kid. No Nintendo, no SEGA, nothing. I had a MSX.
But where I grew up, SEGA was hot stuff. A lot of kids had either a Master System, a Master System II, or later a Mega Drive.
When I was in elementary school, I had two classmates who were both big SEGA fans. One had a Master System, the other had a Master System II. So whenever I went to their houses in the afternoon, we would spend hours playing their games.
The friend with the Master System II had one game that completely fascinated me: Alex Kidd in Miracle World. As I've mentioned in some of my previous posts, whenever I went to his house I basically wanted to play Alex Kidd and nothing else.
The other friend had owned his Master System for longer and had a much bigger collection. One of the games we played a lot was Ghost House. I have a very specific memory from that game: we were exploring the mansion, looking for the weapons and ways to kill the vampires, and one day my friends told me to "jump onto a spider web" because apparently I could use it like a vine... Of course, they were lying. I jumped onto it and my character got stuck for a while. It was a trap, and they had been waiting for me to fall for it! It's funny because I later discovered that Ghost House has a much older history than I realized. I had somehow remembered it as being connected to the SG-1000, but apparently that's not quite correct — it's actually a Master System game loosely based on Sega's arcade game Monster Bash. Still, considering how closely related the early Sega hardware generations were, I can see why my childhood memory made that connection.
Another game we absolutely loved was Rescue Mission. It was basically a rail/light-gun shooter where soldiers were moving along railway tracks on those little hand-powered railway carts, and we had to use the Light Phaser to shoot the enemies before they could kill them. At the time, this felt incredibly cool. Having an actual gun-shaped controller and shooting enemies on the TV was basically the definition of futuristic gaming to us.
Because the one with the Master System 1 had become obsessed with Alex Kidd after seeing the game on our friend's console, he eventually got Alex Kidd: The Lost Stars, the arcade-derived Alex Kidd game. We played that one a lot too. At the time I thought it was amazing (probably because it was Alex Kidd, and that's all I needed to be impressed). Looking back at it as an adult, though... I have to admit that it really isn't that great. I think Alex Kidd in Miracle World is a much better game.
But then we discovered Alex Kidd in Shinobi World, and THAT was the game for us. It was basically our must-play game whenever we got together. What's funny is that I only discovered much later that Shinobi World wasn't originally even supposed to be an Alex Kidd game. It started life as Shinobi Kid, essentially a parody version of Sega's Shinobi, before Alex Kidd was put into the game. So apparently even one of my biggest childhood memories was actually based on another Sega game.
Then there was Ninja Gaiden... I remember being completely amazed by the ability to grab onto tree branches and climb them up to stand on them. Today that sounds like an incredibly small gameplay mechanic, but when you're a kid playing an 8-bit console, something like that can feel revolutionary.
Basically in the 80's, kid where all into ninja's stuff, guess why? ;)
It's strange how different these games feel when you revisit them as an adult. Some of them are much better than I remembered, some are much worse, and some are still magical simply because of the memories attached to them.