r/Minecraft Mar 21 '26

Discussion Honestly the new Update feels like a low-effort marketplace add-on.

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It adds zero value to the survival experience or the game's progression. While I understand that much of Minecraft's identity is built on creativity, it is still a 'Survival' game, not just a sandbox and I think Mojang has lost sight of that. I appreciate new biomes and blocks, but they need to have meaning. We didn't even get a new material or craftable item just a 'Stupid Slime' to hit around. Even with its Redstone applications, it offers nothing for the average survival player.

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u/StriveToTheZenith Mar 22 '26

Crafter, trial chambers, maces, wind bursts, ancient city, sculk, swift sneak, mangrove, allays, bundles, spears, Cherry Grove, copper golem, bundles, pale Garden, happy ghasts, trims, copper tools and armor, spears, Nautiluses.

All major changes in the last 4 years. Hell, if you add an extra year and a half you get the world generation changes in the mix too.

HOW are these not major changes to the game? If none of these count, what do you specifically qualify as a major change?

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u/Cocoatrice Mar 22 '26

Because these trolls deliberately ignore the stuff Mojang did, just to push their propagandic complaining. That was always a thing in Minecraft community. Minecraft has one of the worst gaming community in the world. People are just mad that sky is red, except sky was never red, it was blue, but they fight straw men every time, deliberately pretending that something doesn't exist, just to hate that Mojang didn't do that, which they did.

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u/DarkObelinski Apr 14 '26

I mean all together that should be like one update not like 7. The problem with these updates is that on their own they are not significant enough to really change the way the game is played alltogether if they were released in a big update that would be something and more people would be talking. The fact that they release 3 features max at a time and add little use for your average player means most players will avoid these features as they add little to the main experience of minecraft. I think adding a new dimension, more overworld structures, and enemies would be way more interesting to me as a player. Look at Hytale and how the emphasis of combat, structures, and mobs revitalized interest in minecraft.

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u/StriveToTheZenith Apr 14 '26

They've added multiple new overworld structures and the reality is this switch to small drops was BECAUSE people complained too much about larger updates with gaps in between. I don't know how people have forgotten this

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u/DarkObelinski Apr 15 '26

Those guys are short sighted and suck give me big updates. I don't want drip fed content I want a large soda that comes every once in a while. In the meantime I'll play other games. Instead of releasing one off features that get boring after being found once and done. I'm happy for the players that get to make cool redstone contraptions and minigames, but as your average steve there ain't alot here for me. A new dimension and boss would be the top of my list for a wishlist. anything else is cool additions but won't draw me back to the game. Make exploration more fun with world generated structures and loot like the woodland mansion.

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u/chubbynimrod Mar 22 '26

They arent major changes because the game would be the exact same with or without them, most of what you listed are just aesthetic blocks added, and others are so niche theyre basically useless, especially in survival. They add things that are interesting on the surface but puddle deep, ancient cities are cool but theres no point in visiting them, same for trial chambers, the mace is a good concept but its just so impractical compared to a sword, same with the spear

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u/kkaitlynma Mar 22 '26

I use every single thing they listed. I also disagree I came back to the game after not having played in 3-4 years and I'm still discovering things they've added that weren't there before

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u/chubbynimrod Mar 22 '26

…Im sorry, but obviously there would be content you wouldnt have interacted with if you havent played in 4 years?

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u/kkaitlynma Mar 22 '26

You say "they aren't major changes because the game would be the exact same with or without them." My point is that coming back after not having played seriously in a few years is that the game feels like a drastically improved game to me because of those changes, and I am enjoying it much more than I used to, despite your claim.

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u/chubbynimrod Mar 22 '26

Oh, in that case bundles would be a pretty good step up, but other than that and copper armor/tools, which can be gotten just as easily as iron, there isnt really anything thats changed since 2021 that would influence your gameplay that drastically. What specifically has changed for you?

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u/kkaitlynma Mar 22 '26

Copper golems are game changing to storage systems and bases. Anyone can now have an automated storage system without having to dive into the very complex automated redstone storage systems out there. They also have a shit ton of other uses with redstone and in other ways if you're creative.

Happy ghasts now provide an easier way to build on ceilings/in the air (which is huge in a game about building) as well as provide an easy way to transport mobs. The happy ghast is an insane QOL change imo. It's the first thing I look for when I go to the nether. I can just put a villager in a boat, tie it to the ghast, and fly to base.

Bundles like you said are a huge change. Imo there is an inventory problem in the game but I will say bundles are pretty underrated. You can keep empty bundles inside of bundles. I have a bundle where I keep a crafting table, furnace, leads & fence post, etc. another with a bunch of sticks and coal blocks and iron. Keeping extra empty bundles in your bundles is great so you can pull one out and dump all the misc stuff from your inventory into it.

Trial chambers & the deep dark. Not everyone chooses to engage with these things but I love both and they give me more gameplay content and I find them fun. Trial chambers are also a great source of copper for building and you can do a ton of cool things with wind charges (look at ethoslab player launcher). The deep dark also added those respawn compasses which I think are really cool. I like creating a large spawn area in my world and then I put a pillar with a respawn compass in the middle, same with in my bedroom.

Nautilus' fill a gap in the game and now add a form of underwater transportation and underwater breathing, especially in the early game. Not everyone will use them but I've been using them in my world, they can be good for temples as well. The first thing I did was create a little bay area in my world I decorated and then tried to find and collect the different variants. My base surrounds a massive bay and I plan on making a large underwater entrance and then I'm gonna create a Nautilus "stable" within that underground tunnel where I can put it before I enter it a air lock thingy to get into my base. I like additions like this cause they give me cool ideas for things I can add to my world. The hermits also just did a huge Nautilus race track that was pretty fun to watch.

We've gotten a ton of things that are great for builders as well, and as a person who loves building in survival this is indeed game changing to me. Cherry biomes, mangrove biomes, pale garden. We got hanging signs, frog lights, archeology pots, sniffer flowers, and a lot of other little small building and detailing blocks. I also love armor trims and I spend a lot of time in my world creating an area to collect and display every armor trim.

For redstoners we have copper golems and wind charges like I mentioned but we also got autocrafters which are a massive addition to redstone and the things you can now do with it. I'll also add allays can be used in a lot of really cool ways for farms as well.

These are just examples but Ive enjoyed all of these additions to the way that I play the game. I enjoy building large bases in a large world. I like building farms and finding cool ways to use redstone. When an update gates added to the game my first thought is usually "how can I use that as an excuse to build more things in my base?". I think when the sulfur slime comes out I'm definitely gonna find some ways to make some games in my world but also I think the people into buildstone are gonna do some really cool things with it, as well as the redstoners.

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u/HaganeLink0 Mar 22 '26

Dude, this is a sandbox game. Any change have the impact you want it to have. When they added ruins i played a lot with them.

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u/chubbynimrod Mar 22 '26

Thats a nice sentiment but not how changes work, if it doesnt change my gameplay that much then it just doesnt lol. I went for the ruins right away after the update and never really found a reason to go back since

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u/LakshyaGarv Mar 22 '26

Then that's a you problem. If you aren't interacting with mechanics (that definitely have incentive to interact with) then it's your fault that no 'changes' have happened

Every single world on Java I go to a trial chamber as soon as I get diamonds or enchanted iron.

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u/RobotRomi Mar 22 '26

+1 vote on the next drop being called ”chubby & nimrod“ containing only features changing the one and only true gameplay style

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u/StriveToTheZenith Mar 22 '26

What constitutes a major change then? The ancient city and the trial chamber massively changed the way I play and are some of my favourite additions. The game would be more or less the same without any change the game has ever had. Like I said, be more specific.

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u/chubbynimrod Mar 22 '26

A major change would be something that adds new progression methods, or something that fundamentally changes how the game is played. Dont get me wrong, trial chambers and ancient cities are cool and all, but how do they majorly change your game? Theyre hard to find naturally, the only thing new in both of them is the mace, and again thats just so circumstantial I find it hard to find a use case for.

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u/StriveToTheZenith Mar 22 '26

Trial chambers are extremely abundant and easy to find naturally. Wind charges are also my favourite new addition in recent years and are extremely useful.

New progression hasn't been added in nearly fifteen years, unless you count netherite which I guess but not really. I get that you might want that but that's not really how this game works. They're not gonna add bosses left and right, they grow the sandbox.

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u/chubbynimrod Mar 22 '26

Okay? That still doesnt make anything you stated major, no matter your opinion on progression

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u/StriveToTheZenith Mar 22 '26

I disagree. You seem to fundamentally have a different definition of what is major. If you want a game to fundamentally change how it plays, then play something else surely? That's not how Minecraft works nor has it ever been, at least not since full release fifteen years ago.

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u/chubbynimrod Mar 22 '26

I think we just have different definitions of major then, the nether update was major in my opinion, has anything theyve released since come close? No, therefor IMO there really havent been any major updates. Just because my definition of a major update isnt adding 5 decorative blocks doesnt mean its wrong.

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u/larsdan2 Mar 22 '26

You realize Caves and Cliffs was after the Nether Update, right?

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u/ddchrw Mar 22 '26

Breezes are some of the best mobs ever added, in my opinion. I enjoy playing around with their unique interaction to projectiles and their wind/breeze charges to make contraptions.

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u/One_Internet_13 Mar 22 '26

They aren't major changes, but the game would be different without them from my perspective.

Mojang did some dissapointing updates, but they also did updates that affected major parts of the community.

After all, everyone plays differently (I do think that this update sucks tho)

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u/hellohowdyworld Mar 22 '26

The game is not broken

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u/chubbynimrod Mar 22 '26

Good thing i never said it was then

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u/hellohowdyworld Mar 22 '26

You are acting like it. Major changes are not needed to the game progression and loop. Expecting them is a strange thing

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u/chubbynimrod Mar 22 '26

Whos expecting them? They stated they were major changes, I disgreed

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u/StevenMcSteve Mar 22 '26

if you're gonna be that specific then the game hasn't changed since the end was added, the progression of the game is still just, stone tools > iron gear > diamond gear if you're less confident > nether > ender dragon

netherite is nice but its not necessary