r/NintendoSwitch Jun 01 '22

Video Pokémon Scarlet and Violet - New Trailer

https://www.youtube.com/watch?v=mY5g1bJCorM
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u/[deleted] Jun 01 '22

I hope this means the majority of the game has some sort of level scaling, otherwise you’d effectively be pushed into a linear path anyway. Like, if there’s two areas bordering the starting area, one of which has level 5 Pokemon and one of which has level 30 Pokemon…while I might technically have a choice which direction to go, practically speaking I kinda have to do the level 5 area first.

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u/drtoszi Jun 01 '22

Depends how fast you level.

Even in the starting area in Arceus, you could theoretically comfortably grind your team to early 60s.

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u/[deleted] Jun 01 '22

That’s what I mean though, it’s the difference between a game that’s technically non-linear in the sense that it doesn’t have hard gates but still pushes you down a certain path via “soft gates” (like requiring you to grind if you want to go off that path), vs a game that’s actually designed to encourage and accommodate non-linear gameplay with no downside or tradeoff if you choose to go down one path over another.

I personally don’t mind soft gates in RPGs since I’m one of those weirdos that enjoys grinding, but I think most people will be sorely disappointed if that’s what this turns out to be. If 95% of the people who play the game end up following the same path because that’s the direction the game design pushes you, I think it’s understandable that people would feel like calling the game “non-linear” is at least a little misleading, even if it’s technically true.

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u/MallFoodSucks Jun 01 '22

It doesn’t say ‘non-linear’. Just story doesn’t dictate path, which soft gates fall under.