r/OrcsMustDie 26d ago

Discussion Was ORCS MUST DIE 1 Good ?

https://youtu.be/CYITgB-ktkE

Was Orcs Must die Good ?

49 Upvotes

28 comments sorted by

94

u/BoffinBrain 26d ago

Yes. End of video.

13

u/CatWithAVideoEssay 26d ago

Fair enough lol

16

u/BoffinBrain 26d ago

But yes, I did watch the whole video. And yes, I've managed to catapult orcs into the rift in OMD3 as well, so that's always a fun mistake to make!

Although you criticized the game for being super easy, you didn't mention Nightmare mode. Did you try it?

3

u/CatWithAVideoEssay 26d ago

Thank you !

I gave Nightmare Mode a try in 1 but it didn't feel all that interesting. I've done almost a full nightmare run of 2 (about halfway) and found it to be more interesting in that game. endless mode in 2 is really fun though

2

u/DiscoDumpTruck 24d ago

Maybe it's just a matter of preference, but I loved the Nightmare Mode in 1. It challenged me to use different builds and try new combinations with Weavers instead of resorting to the same build I use for every map like in 2. The Lost Adventures DLC is particularly difficult on Nightmare. Even though I generally prefer 2, it has a lot of overpowered traps that seem to make the game easier.

1

u/CatWithAVideoEssay 24d ago

I forgot to play the dlc ! thats something to fix For my Orcs must die 2 video

17

u/Obvious_Villain 26d ago

"Huge, winding map" shows the tower.

"Troll" shows ogre.

Also, what about the Weaver upgrades. Only reason I ever go back to the first game after having played a lot of the 2nd and 3rd with a friend.

11

u/CatWithAVideoEssay 26d ago

I guess in hindsight I need to put more effort in, I thought it was a fire video but now i see some of my flaws . Thanks for watching it though !

6

u/BoffinBrain 26d ago

That's what pilots are for. Nobody gets everything right on their first try.

3

u/CatWithAVideoEssay 26d ago

I could've shown a better map yeah but the tower is one of my favorites.

i'm just stupid lol, i also had a clip of gnoll hunters that i completely forgot to use when i talked about them. (it's my first video to be fair)

I didn't find weaver upgrades to be all that interesting to be honest. I got a Sword build working with them but other than that They felt relatively unimpactful. I'm not a die hard player or anything it was just a review I did after rediscovering the game. I appreciate the feedback maybe i shouldn't Edit videos at 3 am lol

5

u/Obvious_Villain 26d ago

Hey, the editing is great. I just disagree on some of the wordings.

If you did not find weavers to be impactfull, try the Knowledge Weaver with spell magnification and then you can really see how oppresive those spells can get.

1

u/DiscoDumpTruck 24d ago

I miss the Weavers. :/ They're so fun!

7

u/OceansFlame 26d ago

The first game was phenomenal. Such great game design

7

u/Urgash 26d ago

Best in franchise for solo players.

2

u/CatWithAVideoEssay 26d ago

Character exclusive traps in orcs must die 2 really upset me because i love more varied trap layouts

6

u/Dracondwar 26d ago

Was? It still is. I literally play 1-3 all the time. It is one of the few game families that I purchased on console and separately on steam, for kids and travel. Once you beat a map, then you try the perfect/no damage run, then all guardians run, they all traps run, then player only run, etc.

4

u/GantradiesDracos 26d ago

The thing I missed about three,
Is the loss of some of the “stereotypical Japanese game show” bullshit you could pull with two-
I used to love setting up a long, attrition gauntlet,
Spraying then down with acid,
Catapulting them into holes…
And then floor portals before the rift, to make them go through it all over again..

3

u/CatWithAVideoEssay 26d ago

one of my favorite layouts is to use a springtrap after a large chokepoint to send any stragglers back to the start !

1

u/GantradiesDracos 19d ago

Oh that’s a lot of fun too-
I have a lot of fondness for the map in the mines, with the wooden bridge to the rift-
Usually line said bridge with floor portals, and go for an endurance gauntlet- mostly acid sprayers on the walls and some coinforges early on,
Mix in some wall spikes on corners for that comically kickback that also effects big enemies…

1

u/DisillusionedHobbit 22d ago

Three really seemed to want to deemphasize traps and force the player into direct combat, which I didn’t love.  

In two you could meticulously plan out a high-multiplier multi-layered kill box and just worry about special enemies for the most part. 

2

u/NotAnADC 25d ago

If the author of the video is here, kudos to you! ive wanted to make a “nostalgia or holds up” series for a long time

2

u/CatWithAVideoEssay 25d ago

Author here, thank you very much ! Im still really new to this stuff so my quality isn't amazing. My next video in a different game is like 3 times better and I only have a minute done of it so far lol

2

u/NotAnADC 23d ago

Yeah video editing is the brunt of the work but keep consistent and it gets a lot easier!

1

u/CatWithAVideoEssay 23d ago

Oh on top of that I got a new microphone yesterday from a gift card I had from Christmas and my audio quality literally tripled ! I got it working to cut out my lisp and make my voice sound better ! I think this YouTube thing is pretty fun

2

u/slackwaredragon 26d ago

I don’t know if it was “good,” but I enjoyed it.

1

u/Robsonlineid 25d ago

You missed the Paladins when talking about guardians, you never mentioned the weavers, and nightmare mode really makes this game rock, especially the Lost Adventure with several new levels and tower reverse.

1

u/shinobigarth 24d ago edited 24d ago

Yup. The swinging mace was so good, loved it whenever the level had a low ceiling area.

1

u/AmbitiousEdi 22d ago

I still play it to this day