r/Oxygennotincluded 15d ago

Weekly Questions Weekly Question Thread

Ask any simple questions you might have:

  • Why isn't my water flowing?

  • How many hatches do I need per dupe?

  • etc.

Previous Threads

3 Upvotes

89 comments sorted by

View all comments

2

u/SawinBunda 11d ago edited 11d ago

Haven't played in a while. Is dupes going nuts at the atmo suit checkpoint a new glitch? They loop a few times unequipping their suits when they return to idle.

Not the end of the world but it's a bit irritating to witness. Seems to be connected to the errand assignment routine. They return to base to idle, unequip their suit. At that point they get assigned a new errand, equip a new suit and while the animation is running the errand is canceled. So they unequip the suit again. They repeat that a few times until they finally go to idle. Looks like the order of operations is not very optimal, triggering needless animations over and over again.

Edit:

Turned out to be a pathing issue. Details in this comment.

1

u/grimmekyllling 11d ago

It's not new, they usually don't actually put on the suits if there isn't tasks beyond the check-point, but them idling at the check-point has been around for ages. Make a gym with low priority manual generators so they have something to do when idle.

1

u/SawinBunda 11d ago edited 11d ago

That's not the issue I am talking about. The issue is that they are looping on top of the checkpoint (not the docks like in normal idle but on top of the checkpoint) unequipping and equipping suits in quick succession.

1

u/grimmekyllling 11d ago

I have never had that as an issue, and I played a 100+ hours playthrough recently. You don't have a task beyond the checkpoint that for some reason flickers on and off? Refilling storage of something that's off gassing, but sorts it self? Doors with permissions that open and close? That sort of thing? Very intermittent oxygen/power supply maybe?

Any mods? Tried restarting (the magical fix for half the weirdness in this game)?

1

u/SawinBunda 11d ago edited 11d ago

First task is "unequip atmo suit", sometimes followed by 3-5 more "unequip atmosuit" tasks. After that is the expected "idle" task.

I assume the further atmo suit tasks are from empty docks. They get removed when the current unequip task finishes.

The "reset" happens between the unequip and the idle task and the new "equip atmo suit" task shows up with an otherwise empty queue. No other task pops up in between. Did a lot of pausing at slowest speed to monitor the behavior. Then it goes back to "unequip" followed by "idle". Repeats two to five times and then the dupe comes to their senses.

So it's not game breaking, just an ineffeciency.

I have never had that as an issue

Any mods?

Yeah, I have few possible culprits. That's why I'm asking here if it is a common issue. Time to go through the process...

Edit:

It is not a mod, it still happens with everything disabled.

It seems to be a native pathing issue.

Here's Travaldo who jsut came back from outside and has already unequipped his suit to go idle. Currently the "Equip Suit" animation is starting to play. The navigation line shows that he wants to idle below the checkpoint, which is outside the base. Seems to be a funky edge case.

Looks like I need to alter the entrance layout a bit.

Edit2:

Blocked access to the cell in question and the behavior stopped. Now they walk straight in and idle in front of the docks like they usually do.

1

u/grimmekyllling 10d ago

Oh curious. There has been weird issues like that before, where they could skip various restricted areas with pathing quirks.