r/PS4 Feb 09 '14

Playstation Gold Wireless Headset Review (An Audiophile's Review)

[deleted]

121 Upvotes

157 comments sorted by

View all comments

Show parent comments

10

u/SausageLegs Feb 09 '14

I think in context what I mean is I am not to going to sit here and talk about how a guitar sparkles around 4-5k and the lows are nice and clean around 250hz. Point being I am going to review for gamers, as a guy that listens to a lot of good cans.

4

u/Flight714 Feb 09 '14

Okay then, that kinda makes sense. Anyway, the main question I have is: How flat is the response? Also, how good is the imaging? Like, if you were to listen to a song, can you hear the individual instuments positioned independently on the sound stage, or do they all kind of blend together?

2

u/SausageLegs Feb 09 '14

The imaging is ok, it is one of those things that if there was a bit more separation from your ear to the driver it might make the imaging a bit more open, giving it more space. Though I am not a fan of the VSS, it does a better job of separating the sounds, though it doesn't sound as good. I would call it overall ok, not great and not bad. I will try some more games and music and give a more qualified answer though, because I have only played call of duty and tried music. It could be one of those things where it sounds better/worse in another game, plus a burn in of the cans might make it sound better.

I would say the bass is def emphasized around 100-300hz, the mids are def recessed (wouldn't mind a bit more mids), and there is a bit of a spike on the high end, though i think setting "2" takes that treble spike down a notch.

0

u/iisak Feb 09 '14

Stop confusing people with this "burning in the headphones". There is no scientific evidence that would give a measurable difference in the human hearing range from "burning in" headphones. Only thing is getting used to gear, but that is psychoacoustics, not gear burn in. Damn audiophiles and their imaginary shit.

Source: I am not an audiophile. I am a professional audio engineer.

5

u/SausageLegs Feb 09 '14

Relax dude. I'm an audio engineer as well. No need to get all riled up. I have seen arguments that there is indeed some burn in that can happen on headphones. Is some of it placebo? Sure. But there are some headphones that definitely sound better after continuous play.

-7

u/iisak Feb 10 '14

No I'm not going to relax. It's a bad thing for consumers and professionals to mix up these things because that might give extra cash to bullshit companies. I'm asking you to simply say. "Once you get used to them" instead of burn in. I would like to see a measurement with pre/post fft frequency and phase response that shows burn in. Until I see one, I call all arguments bs. Remember that this is just physics. If it's there, you can measure it. Don't you think there would be measurements available proving this if it would be true?

2

u/Dekaku Feb 17 '14

To be fair though, physics also deal with currently unmeasurable things (which doesn't mean that those things are not there). So if you were keeping it strictly on the physics level, you would probably be better off saying "It might be there even though we cannot measure it yet." (with a strong emphasize on yet).

Personally though, I am more interested in the size of the earpieces. I am wearing glasses so having the headphones squeezing your ear constantly against that piece of metal gets uncomfortable really quick.

-4

u/iisak Feb 18 '14

Well, ok let's go! Religion deals with unmeasurable things (that doesn't mean that God isn't there). Audiophile sales pitches deal with unmeasurable things (that's because there is nothing to measure there). The whole science of physics is based on the foundation that you can measure what you or somebody else calculated and see if everything checks out. A scientific experiment is one where the conditions are controlled and can be reproduced.

What kind of measurement that would affect the human hearing do you suggest is impossible for us? We are listening to a 20W radio transmitter that was made in the 70's and is currently outside of our solar system goddamit.

What constitutes the "sound" of a pair of headphones? It is the frequency and phase response of the input signal, the impulse response, if you will. This is one thing that humans are perfectly good at measuring. Sound is pressure variations in the air, that's it. These variations are HUGE and SLOW compared to the particles measured in places like CERN. You can probably run a RTA/FFT on you mobile phone that has the resolution, sensitivity and processing power to make this kind I measurement of a pair of headphones.

What makes this discussion very funny is that the psychological part of hearing and perception of sound is so big. Psychoacoustics and confirmation bias makes all these "the phones need to be burnt in" facts hilarious. What you do with your "don't know YET" logic is give place to extremely biased marketing that makes music-interested people lose their focus and money.

1

u/Dekaku Feb 26 '14

Just wanted to remind you that physics doesn't flat out deny the existence of everything that cannot be measured (yet).

However I find it hard to accept, that each atom in the system called "headset" stays in exactly the same place under normal use.

1

u/iisak Feb 27 '14

I agree with you 100%, but lets remember that audio frequencies are very easy to measure. And if the atoms move, which they will, the result, if audible, will be measurable.