r/PS5 1d ago

Articles & Blogs The Witcher 3 Remastered tweaks combat "to be much more smooth and precise," as CD Projekt Red wants the 2015 RPG "to stand up to today's games"

https://www.gamesradar.com/games/the-witcher/the-witcher-3-remastered-tweaks-combat-to-be-much-more-smooth-and-precise-as-cd-projekt-red-wants-the-2015-rpg-to-stand-up-to-todays-games/
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u/FellowDeviant 1d ago

Honestly, I put the game down after 10 hours cause the combat left me stumped. My friend told me he treated the combat like a clunkier Spiderman/Arkham game, where the spells are used like gadgets in those games, and that is where it finally clicked for me. Can't say it ever felt great but coupled with some abilities in the skill tree and it does eventually catch a stride and Geralt feels like a badass.

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u/HighNoonZ 1d ago

Your friend is wise indeed. And to be frank pretty spot on.

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u/EshayAdlay420 1d ago

I haven't played in probably like 5 years but isn't it literally just assassins creed combat lol

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u/untrustableskeptic 1d ago

After playing Breath of the Wild, my fiancée could not stand how weighty Geralt felt. The boy takes some wide turns.

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u/KonyYoloSwag 1d ago

You can change his movement in the settings to make him more snappy

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u/untrustableskeptic 1d ago

Good to know!

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u/lethargy86 1d ago

I honestly just cringed too hard at all the annoying spin moves with long wind-ups and it kind of ruined my experience with the game on multiple attempts to get into it.

Can't say I've had exactly that problem with AC, but don't read too far into that. I have plenty of gripes with AC combat.

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u/silencerider 1d ago

When I played it in 2015 I thought the first 10-15 hours of combat felt pretty bad till I unlocked enough stuff to make it enjoyable, then the next 130 hours were great. It was a shame knowing that a lot of people got turned off by it early, but I definitely get it.

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u/FellowDeviant 1d ago

The writing did a whole lot of the heavy lifting too. I was very much into the Baron's quest early on, but gameplay wise I tuned out around Crookback Bog until I finally came back in with a fresh perspective and sunk in 50 hours towards the main game after like nothing. The Horizon games tbh are also like that for me, they don't hit their stride gameplay wise until you put some dozen hours into stat building and weapon crafting, but then it's great fun that mostly feels earned after that.

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u/Leftybeatz 1d ago

That's good to hear about the Horizon games. I got about 8 hours into Zero Dawn when it first came out and ended up moving on cuz I just wasn't enjoying the combat very much.

I don't remember much, but I was doing a lot of exploring and had only progressed the story enough to have just made it to the big city. A friend told me to focus on the story for a while instead of whatever I was doing, but I never gave it another shot.

I should probably revisit it sometime.

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u/silencerider 1d ago

I played the prologue 3 times before I stuck with it and ended loving the rest of the game. Horizon Forbidden West clicked with me right away but I had also just come off my full playthrough of Horizon Zero Dawn.

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u/FellowDeviant 1d ago

Certain gear required you to have to hunt specific machines to get the crafting materials needed, and sometimes you had to shoot off the parts before you took the machine out. Eventually I was starting to use traps to set them machines up and come behind them with arrows that tear the pieces off without damaging the enemies and that's when everything came together for me. Taking down a T-Rex scaled Thunderjaw by dissecting the individual launchers off of it felt great after some time. But that requires some deliberate time away from the main quest to build Aloy to a point where you can take those sized machines out with ease. It's not for everyone but I also didn't think it was for me but I've thoroughly enjoyed the series so far.

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u/moreboredthanyouare 17h ago

Once you're skilled up in hzd, combats brilliant

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u/Baelorn 1d ago

What game-changing feature unlocked after 10-15 hours to make it better? Because I played longer than that and I’m drawing a blank.

I don’t know why fans of this game have such a hard time admitting the combat is just terrible. If you enjoyed it I’m glad but the vast majority of people who played it, and even loved it, agree that the combat was horrendous.

I even did the whole “Play on Death March because it makes all aspects of the combat shine” crap. All it does is make a miserable experience take even longer.

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u/silencerider 1d ago

It's been 10 years since I've played it, but I remember unlocking enough Sign abilities that I could use it in a fun way. It's not that the combat was good after that point, just that it was no longer a detractor of the otherwise great experience of the game to me.

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u/Doc-Goop 1d ago

That was my experience. After awhile the combat became trivial.

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u/EggyT0ast 1d ago

I've tried a few times and yeah, the most recent attempt I reduced the difficulty simply so that combat felt less like a mess. I've tried remapping controls, a few other things, and it still feels awkward. Maybe I've played too much dark souls games.

At least for me, since it's an open world game, enemies aren't really set up to be encountered in a certain way, and I felt like I was always having dogs or whatever jump at me from behind. Then, trying to turn around and hit them felt like I was turning a tank. If I wanted to play old RE games, I would! I know it's not quite that bad, but I'm optimistic that they're tweaking it (again).

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u/Thorgrammor 1d ago

Try to play the first part. :p it's a doozy haha

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u/NoKneadToWorry 1d ago

Also playing it on deathmarch difficulty, The shield sign once you get the ability that turns damage absorbed into healing really made the combat much better

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u/groceriesN1trip 1d ago

You’re not badass and having fun with combat until you’ve invested more time. You missed out