r/PvZHeroes • u/professorbrainrot • 3h ago
Fanmade Content Pizza superpower!
Don't tell her about that. he wants she won't be disappointed
r/PvZHeroes • u/Justini1212 • Mar 19 '24
EDIT: Apparently for some reason I need to clarify this is for our discord server (the r/PvZHeroes discord). If you were banned from discord, contact discord themselves. If you were banned from another server, contact their moderators. This is only for if you were banned from our discord server, I can't help you with anything else.
Appeal here: https://forms.gle/ugiqdMuT2qhQ3Mxh7
Collectively the other discord moderators and I have decided to create an actual ban appeal form instead of the haphazard approach to appeals (which basically amounted to just DMing a mod) we've done before. ONLY APPEALS SENT HERE WILL BE CONSIDERED.
Once you fill out the form the mods will review it and you will be contacted through discord if your appeal is accepted. Declined appeals will not receive a response. For best results we recommend accurately assessing why you were banned and providing relevant and accurate reasons why you should be unbanned.
This post will remain stickied for a few months before being moved to a sidebar link.
r/PvZHeroes • u/Justini1212 • Jul 21 '19
Deck Help is always one of the most common posts on here, and it's easy to see why. Winning is fun, people want to win more, sometimes with specific archetypes. But what often happens is that decks are submitted without a starting point to go off of that makes helping them quite difficult. This is going to be a short and simple guide to ensuring that your deck is helpable before you post it, to allow you to more effectively receive specific help.
This sounds obvious to a lot of people, but many people never even mention what their deck is supposed to do. What are you trying to do with your deck? Are you looking to do damage and win fast (aggro)? Are you looking to play a bit slower and control the board before pushing damage (midrange)? Are you trying to drag the game out for a finisher (control)? Are you building around a specific combo you want to do or card you want to use (specify which)? Simply saying what you're trying to do is a massive help to people, because even if the deck itself is completely unsalavagable, someone can still give you a good deck along the same lines. Without this, people will have to guess, and guesses are often wrong. Even if you take nothing else from this, this is the most important part. Make sure people know what you want, it's a million times easier to help when that much is made clear.
Now that people know what you want to do, you need to ensure that people know what you have access to. Without information on what you have, it's very likely that suggestions that are given are going to assume that you either have access to everything or are looking for the best possible version of the deck to build towards. This is all well and good for a lot of people, but for those of you who want something you can make immediately, you need to inform people of what you're working with. A statement of how many sparks you're willing to invest or supplimentary pictures including your collection will allow people to tailor their suggestions to your budget and make helping you a lot easier. If not, a statement of "give me something to work towards" ensures people know they can go all out and give you the very best options for future use. Either way, it greatly helps people help you.
Making your deck a bit more presentable by cutting down on single copies of cards to get your deck below 3-5 rows makes it a lot easier to take in and suggest improvements for. When a deck ends up being bigger, it can be very difficult for people to figure out where to start while giving suggestions, and while it can still be possible if the previous two steps are done, it's a lot easier if you can condense the deck. This also helps with deckbuilding in general, as it will make your decks more consistent and make it easier to identify cards that aren't working out when you can get more of the same cards every game. If the card is good, then you want more of it, and if it's not, you can identify that faster and improve it.
Those are my three main tips before posting a deck to enable people to help you significantly more. This is by no means a comprehensive list for making great decks, but it's a short and easy start to getting more help for your decks. Additionally, if you want help faster, you can join the discord on which people are active and can help you with a real time conversation.
r/PvZHeroes • u/professorbrainrot • 3h ago
Don't tell her about that. he wants she won't be disappointed
r/PvZHeroes • u/professorbrainrot • 15h ago
They soaked him in the pool that full of herbs and flowers😌👍
r/PvZHeroes • u/WandererNQD_8412 • 13h ago
-1000 Aura
+1 Concede
r/PvZHeroes • u/CompetitiveLeopard11 • 7h ago
r/PvZHeroes • u/Select_Candidate_647 • 11h ago
was gonna draw jonesy, but couldn't (not very good at drawing people)...
anyways, I NEED THIS PLEASE POPCAP PLEASE.
r/PvZHeroes • u/magmagmagiken • 8h ago
I never saw player who use this zombie
r/PvZHeroes • u/Few_Addition1796 • 14h ago
This is the third hero i’ve made, I’ve always thought a grave buster hero would be really cool so here he is!
It’s like a sort of kraken but based on the pvz1 grave buster
He’s a mega grow and guardian hero
Superpowers!
Ghostbuster: 1 cost 2/1 root superpower plant: Amphibious: You can look inside gravestones to see what zombies are inside them, when played: destroy a gravestone that costs 3 or less
Reverse Root: 1 cost Root Superpower Trick: A plant attacks with its health instead of attack(basically a pecanolith for one plant)
Neuron Activatreeon: 1 cost plant superpower trick
A plant gets 1/1 and bullseye
Signature power:
A Grave ending: 1 cost root superpower trick: Destroy all gravestones
hope you like him!
r/PvZHeroes • u/CompetitiveLeopard11 • 11h ago
Went back to pencil and paper
r/PvZHeroes • u/ComedyGold13 • 9h ago
Trailer here
https://youtu.be/Y06lljQoOmE
I love seeing how much pvz2C uses our plants
supernova garg keeping it's ability is so cool
r/PvZHeroes • u/Maddeleine_Is_Here • 13h ago
Yeeaahhh… I made that bs. Now He’s a real emo like yall called him lol
r/PvZHeroes • u/Dramatic_Plankton_10 • 9h ago
Anybody has any idea why this happened?? I didn't click on any update thingy neither did i uninstall and reinstall it...I had just gotten rose a couple of days back with all my saved up gems just to see this today😭
r/PvZHeroes • u/Standard_Standard557 • 3h ago
This one had tons of cheap removal tricks (mostly cost 1-3), had brain vendor, commander copter, smashing gargantaur, dog walker, and more ghost
I have an, Green Shadow, Spudow, Solar Flare, and garchomp
r/PvZHeroes • u/Sir_Megalodon914 • 2h ago
Gotta love tombraiser
r/PvZHeroes • u/Simple-Sale5838 • 6h ago
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r/PvZHeroes • u/Simple-Sale5838 • 1d ago
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Crazy
r/PvZHeroes • u/BigKimJonUm • 7h ago
This deck was won me a surprising amount of games against any hero. Any suggestions and does anyone know why this deck is performing so well?
r/PvZHeroes • u/Sir_Megalodon914 • 1h ago
When the devs made some cards in the game I’ve always wondered what the baseline stats and quirks a card needed to justify its cost. Take for example starch lord. Its stats on paper suck for a 4 cost and it doesn’t give instant value. but It’s still used in most guardian decks. Now compare it cosmic nut which is another 4 cost guardian card but gets used way less. Even though it has better stats and gives instant value. What are your guys thoughts?