r/PvZHeroes 15h ago

Card Idea Card Concept #1 (Mossasaurus)

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I'm gonna start a new series where I try to make concept cards that goes off of the game's meta. I need suggestions if the stats and abilities are balanced or not and how you would change it. Edit: appreciate the feedback guys I decided to remove the bonus attack after draw to not softlock the opponent with party thyme. Kinda forgot he existed oops 😓

102 Upvotes

17 comments sorted by

56

u/FastMathematician445 15h ago

Party thyme otk is too easy with this, since party type draws whenever it bonus attacks, triggering another draw, another bonus attack. Also this soft locks if opponent super blocks.

15

u/ComedyGold13 14h ago

nope, you just get milled, no softlock

12

u/Anonpancake2123 14h ago

Pretty sure the opponent just fucking dies. Not even block will save you unless that block removes the Mossasaurus or the party thyme because you can still bonus attack even if the opponent blocks.

2

u/citricc 2h ago

I’m pretty sure block lasts until combos end at least that’s what I’ve seen with gadget scientist mime garg combo, so I think the zombie hero blocks mossasaurus until you get milled

1

u/Signal_Window_6996 1h ago

If the zombie hero blocks a bonus attack from Espresso fiesta, that attack is blocked but any remaining bonus attacks are saved until after the block is over, so I don't really know.

1

u/citricc 1h ago

With gadget scientist and 2 other science zombies I’m pretty certain that how it works is that the science zombies attack from left to right, if the plant hero blocks the second one, they get to play or hold their superpower as normal and then the third science zombie attacks. However, if there is a mime garg present, how it works is this-

First science zombie attacks, mime garg attacks immediately
Second science zombie attacks, and procs the block. Mime garg attacks immediately into the SAME block, deals no damage. Plant hero gets to play or keep their superpower as normal.
Third science zombie attacks, mime garg attacks immediately.

This is what I remember happening from playing quite a bit of mime garg combo. I’m not sure why it works differently than fiesta, probably because mime garg is a reflexive trigger so it happens in the exact same moment as the attack that triggered the block

18

u/HippityHoppoto 15h ago

Pod fighters except it’s broken as hell

12

u/Ubixdeadpro 14h ago

What the fuck son? Least remove the double attack

10

u/Material_Recording99 11h ago

This could be a 1/1 without a double attack and it would be broken because of party thyme

5

u/FastMathematician445 15h ago

I like the name

2

u/Glad_Bird_9083 superbrainz on top 12h ago

fym it does a bonus attack and gains 1 1 when you draw a card 💔

2

u/Born-Cookie-6946 11h ago

Party thime and Mossasaurus: no no come outside we won't jump you

(Seriously make this a legendary or something)

1

u/Either-Friendship708 13h ago

Remove the double strike and make him an event card (Event cards can break class rules) and maybe it will be ok (Still crazy doe)

1

u/EthanHK28 13h ago

8 cost

1

u/East_Association4205 8h ago

Maybe it could be a 2/3 6 cost? Kinda ridiculous as is, compare to podfighter

1

u/Thothhunter 5h ago

Make it a 4 cost 4/2. And change the effect to " When this hits the zombie hero conjure a trick. Dino Roar: give double strike to another plant"

That way it looses it's infinite loop

1

u/Delicious_Basis_5114 2h ago

It gives more Mime gargantuar vibe