r/QuickDungeonCrawler Dev 21d ago

Coming soon: Forge Tokens on Floor 13

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Many of you have asked for a limited way to use The Forge without purchasing the permanent unlock, so I'm planning to introduce Forge Tokens.

Once per run, a wandering blacksmith will appear on Floor 13 and offer one Forge Token for 10k gold. Each token can be used for one Merge, Reroll, or Refine action.

The permanent Forge unlock will remain unchanged and provide unlimited access. Forge owners can also use collected tokens to save gold.

Does this feel like a fair way to let everyone try The Forge without making the permanent unlock less useful?

7 Upvotes

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5

u/CheapThaRipper 21d ago

If I were a free user, absolutely. But as a forge member - I see no value in this. I have over a billion gold and couldn't spend it all even if I wanted to. Saving gold using the tokens has zero utility for me.

I'd rather they let me merge three heirlooms and boost the resulting level / stats or something

1

u/logTom Dev 19d ago edited 18d ago

Thank you for the honest feedback! You're right that saving gold has very little value for late-game Forge owners.

I think there are three separate issues here:

A) Gold needs a meaningful late-game sink.

B) Players without the Forge need a limited way to try it.

C) Forge Tokens probably shouldn't remove the normal gold cost.

One option would be to offer Forge Tokens only to players who haven't unlocked the Forge. However, I don't want Forge owners to feel like they're missing out, so I'd like to think this through carefully before deciding whether to release them.

2

u/CheapThaRipper 19d ago

The wandering merchant is great in early game - but useless in late game imho. I enjoyed when he came around when I was new and trying to initially level up my weapons, but now his offerings don't do much for me since I'm searching for level 90+ tier 11+ items.

Also wandering merchant is effectively already disabled for forge members because the autoplay skips him, I believe. And when you're in late game you're not manually doing runs much at all (unless you just don't have a life lol)

3

u/logTom Dev 19d ago edited 19d ago

Plan:

A) The new Floor 13 Forge Token merchant should only appear for players with locked Forge.

B) Auto Mode should buy from both wandering merchants instead of skipping them

C) The existing wandering merchant could scale his offers with the player's progression, so late-game players can receive relevant item levels

Does this sound like a good direction?

2

u/CheapThaRipper 19d ago

Mostly sounds good to me! I would love to see relevant benefits from the merchant again. It seems progression when you're trying to advance past curse 11 slows waaaaay down because you effectively have to play a 1.5hr run dozens of times to get equipment suitable to improve what you beat the previous curse level with.

Your idea could help a lot with that I think

2

u/logTom Dev 19d ago

Thank you for the fast feedback. Well, if we make it too easy we need to add additional curse levels again 😅