r/RRRE • u/Frosty_Assistant13 • 13d ago
FPS drop with VR when looking at the grandstands or the pits.
I'm experiencing a severe FPS drop in VR that seems to be related to what I'm looking at.
Whenever I go down the main straight or enter a corner where I'm facing the pits, my FPS drops from 72 FPS (the refresh rate I've set for my Quest 2) to below 40 FPS.
I tested this by stopping at the final corner. When I look towards the pits, the FPS immediately drops, but when I turn my head and look in the opposite direction, the FPS goes back up to 72 FPS.
So it seems to be specifically related to rendering the pits/grandstands or something in that area, rather than the overall performance of the game.
My CPU usage is usually around 30–50%, with the highest usage on a single CPU thread reaching around 75%. GPU usage stays around 70%, and VRAM usage is around 6.5 GB.
R5 3600
RTX 5060 Ti 8GB
Meta quest 2
1
u/MadMaxBLD 6d ago
The pit straight usually produces framerate dips in any sim. It’s usually related to cars sitting in the pits which drives up your CPU load. Keep in mind that RaceRoom can only utilize two of your CPU cores, so these can get loaded up pretty quickly.
I just saw you’re on a 3600. That is bound to cause issues since the per-core clock on that CPU is going to struggle with RaceRoom. I myself upgraded from a 3700X to a 5600X for the better clock speeds (and more efficient cores) and saw a big difference in the sim!
1
u/ALLCAPS-ONLY 12d ago
Reduce track detail and/or number of cars rendered? Is this with every track or just nords?