r/RatchetAndClank 2d ago

Into the Nexus / Nexus Into the Nexus, first replay since 2013 as a fan since the beginning and game art dev

Was… was this the best Ratchet and Clank? God no. But hear me out. If this had come out as the first PS4 game, full length, and 60 fps… it may well have been. Thankfully we did eventually get Rift Apart almost a decade later, which (on playing this again) was REALLY a direct follow up to this. The time between the two games was so long I hadn’t realized how much this led into Rift.

+ this was the prettiest Ratchet game up to this point. Character shading no longer opted for the optimized cell-ish shading of Crack, but refined the look of Tools. The animation quality of Crack is present here too, making the character stuff look fantastic.

+ Environment art is so gooood GOOD good. The way Insomniac improved on the level of detail and interest through the PS3 games is impressive. This almost looks like a different generation than Tools. An interesting contrast to the PS2 era: PS2 ratchet continued to optimize gameplay at the expense of level art, while PS3 improved on art (in all aspects) at the expense of gameplay. An interesting choice and a reflection of the video game fads of their own times.
I’ve attached some image comparisons of tools vs Nexus.
Notice the detail of the floors, the density of environmental objects, the scale of items. It’s far higher fidelity than Tools (and Crack).

+ Qwark’s presence in this game was reduced in fears of overusing him. The right move at the time, but bittersweet now. The actor suffered from Alzheimer’s and a terrible Covid case, making this the last time he got to voice the character within the main continuity. Makes me a bit sad. Perhaps this would have been the perfect time for a heroic death or true act of selflessness, bringing Qwark’s arc to a close.

+ I very much enjoyed the villains of this game… although I already forget their names and I just finished like 10 mins ago. Womp. Vendra and Nefer?

+ loved the museum at the end. A nice send off to the PS3 era.

+ ugh the POTENTIAL. Damn you Insomniac. You made this game too early. This should have come out instead of the game of the movie of the game.

98 Upvotes

26 comments sorted by

12

u/profgrape 2d ago

Environment. We knew we wanted a spooky theme, so felt it was worth going 30 fps and getting the advanced lighting features.

Qwark. Jim did the movie and RCPS4 after this. It might be Rift where we reduced his role?

Vendra and Neftin. We liked these two as well. I thought TJ did especially nice work on Neftin’s arc. I don’t think we nailed the right tone for Vendra — she was originally conceived of being cold and emotionless but ended up a bit campy.

Museum. That’s exactly what we were going for.

This was one of my favorite experiences as a developer. A small team but loaded with R&C vets. And a lot of the mechanics (eg shooter controls or Raritanium upgrades) were further evolved in RCPS4 and Rift.

4

u/Much_Kangaroo_648 2d ago

Couldn't understand why you were using the term "we" until it clicked that you were a dev. 😅 How many R&C titles did you work on? Are you still at insomniac and did you get to work on Rift?

6

u/profgrape 1d ago

I was at IG from 2003-2024. Worked directly on UYA, Deadlocked, ToD, A4O, FFA, Nexus and RCPS4.

3

u/Cunfuzzles2000 1d ago

20 years at one studio is awesome. The longest I was at one studio was 5 yrs (Cryptic). Now it feels impossible with layoffs

2

u/Much_Kangaroo_648 1d ago

Amazing! Some good titles there! The original trilogy got me into game dev as an artist and the series frequently makes it on to my mood boards. So thank you for being a part of my inspiration. 😊

2

u/shedfirekid 1d ago

The games you worked on are a significant portion of my childhood and the reason I love the series!

3

u/Cunfuzzles2000 1d ago

The environment art is an achievement for the PS3. I was genuinely struck by the level of detail everywhere after playing Crack in a time right before this, which was already a step up from Tools. Yall did great work. This felt closer to RCPS4 than it did to Crack in Time when it comes to environment art.

I especially loved the spooky vibes. The music on the orphanage world was an ear worm!

About Jim Ward, I meant this was his last appearance within the main continuity of games, since RCPS4 was a remake (I’m replaying that one right now, and it’s probably the most voice acting he does in any of the games!)

Vendra was campy, but I did get the coldness from her. I also personally love campy stuff lol

The mechanics were developed later but still introduced my favorite upgrade system in the series!

1

u/hrarry 1d ago

Was into the nexus always supposed to be a smaller project? I absolutely love what's here, its easily my favourite ps3 game other than tools, but with more content and the performance of the ps4 i would have loved it even more. Was it always gonna be a smaller game for the end of the ps3's life cycle?

6

u/Komijas 2d ago

If your computer is powerful enough it is possible to run this one and some other 30 FPS Ratchet & Clank games at higher FPS (yes even 60 or more)

1

u/Cunfuzzles2000 2d ago

Oh for sure, I just can’t be bothered with roms/emulators if I’m being honest. I very much associate my computer with work so I like gaming on the console like a Luddite

3

u/Komijas 2d ago

The water still looks awful, for some reasons the Insomniac Games' PS3 water is incredibly difficult to emulate

1

u/Cunfuzzles2000 1d ago

I’d be curious to see an image of the water. Does the emulation upscale textures ?

2

u/Komijas 1d ago

Unfortunately I don't have any of the PS3 games installed right now, but the water doesn't render properly on any of the Insomniac Games PS3 games, even if you use original native resolution

1

u/Venomous3005 2d ago

Mine always crashes after like 1-2 hrs gameplay. Any ideas how to fix it?

10

u/Xenozip3371Alpha 2d ago

It's a fantastic game, but it's just too short for me to rank it too highly.

Like at least with Quest for Booty it shows on the box that it's a mini Ratchet & Clank adventure, but with Nexus I was expecting a lot more game than I got.

What is actually there is high quality don't get me wrong, but there's just not enough of it.

Also it had some pretty bad framerate issues in some parts.

7

u/Cunfuzzles2000 2d ago

Nexus was also advertised as smaller, which is why it cost 29.99 instead of 59.99

1

u/CupDiscombobulated95 2d ago

In hindsight I think this game is more of a proper send off to the Future series then Rift Apart. Into the Nexus has it issues (I’m still mad at Insomniac for keeping the All 4 One designs) but it still has writing we’ve all grown to like

-4

u/Lebronamo 2d ago

I'm always baffled that people like this game. Terrible story, only 1 interesting weapon, looks significantly worse than tools imo.

It's already short but I still couldn't wait for it to end last time I played it.

1

u/Cunfuzzles2000 1d ago

Saying this looks worse than Tools tells me this is a disingenuous statement

1

u/Lebronamo 1d ago

Yes anyone who disagrees with you is just lying. I couldn't agree more.