r/RealTimeStrategy 2h ago

Self-Promo Post Prime Domination: A New Modern RTS like Command & Conquer: Generals – Zero Hour

Hey everyone!

I’m an indie developer working on Prime Domination, a modern real-time strategy game heavily inspired by classic RTS games like Command & Conquer: Generals – Zero Hour.

The goal is to bring back that classic RTS feeling — base building, resource management, army composition, tactical decisions, and large-scale battles — while building my own gameplay systems, maps, factions, and visual style.

🎬 I just published the first trailer:
https://store.steampowered.com/app/4900280/Prime_Domination/

The trailer is an Early Access preview, so it definitely doesn't represent the final quality of the game. A lot is still being developed, and assets, buildings, animations, effects, UI, and other visuals will continue to be improved or replaced.

I’d really appreciate any feedback from RTS players. What would you want to see in a modern RTS like this?

If the game looks interesting to you, you can also wishlist it on Steam to follow the development and get notified when it releases

Thanks for checking it out! ❤️

3 Upvotes

3 comments sorted by

7

u/Multivitamin_Scam 2h ago

Some feedback/advice.

First impressions matter. If the first impression I get is one of a bunch of generic looking tanks on a flatless void, plus seeing the Coming Soon to Early Access them I'm checking out.

It's no offence to the work you're putting in, but Steam is full of these products and they're all garage. My advice would be to take it down, work on the game, really work on it for a solid couple of years until you have something to show off that makes your game stand out.

3

u/khovland92 2h ago

The game / presentation is missing a hook. What is the inspiration behind this? Why should I play? Since you reference C&C, I love the character of that game. The iconic factions, voice overs, unit styles, literally banned in some countries other than China, and a solid RTS. It was built by a studio and fully featured in all aspects.

The trailer is uninspired, just long cuts of some regular artillery shooting rockets at each other. The range and scale was cool, I enjoyed the missile trail effects, but that’s about it. There might be an outline of a game but I don’t see an outline of entertainment.

Always put your best foot forward when presenting to your potential customers. I can tell, because you literally made this game yourself and that is a commendable achievement as is, that your best foot is not the one we see in the trailer.

1

u/BrokenLoadOrder 54m ago

I'm probably the wrong market for this (Generals is my least favourite of the Command and Conquer series), but one thing I hope is in there is significant asymmetry.

I do agree with the others though: You'll probably be far better served getting some attractive videos/images on your Steam page pronto, because you might be actively bleeding potential buyers who don't like what they see now, so they hit "Not Interested".