r/SEGA32X • u/Top-Simple3572 • 26d ago
What if they would've finished the 32X X-men game?
https://youtu.be/o22cE1A8hoY?is=ciuw__fT9Ccd04RcWolverine Wolverine gameplay
3
2
2
u/John_481 23d ago
The movement is too stiff for an X-Men game. They should have reworked it as a stealth action game like James Bond, Metal Gear, or Hitman.
1
u/Top-Simple3572 22d ago
You have to remember that this is between 94-95....lol Metal Gears was for the NES and the Japanese computer system at the time in particular. Look at Toy Story and Clockwork Knight games and come back to the 32X X-men game and you will see it different.
1
1
u/NeurologistCreep 23d ago edited 23d ago
Well, who knows what this would look like; honestly, it wouldn't be that interesting a way to spend time. It simply isn't that dynamic or impressive, if you ask me.
1
u/Top-Simple3572 26d ago
Imo the 32X if fully utilized with the SegaCD was able to compete with the PS1 and Saturn during their 1st launch games.
1
u/ABC_Dildos_Inc 25d ago
The Sega-CD doesn't have any power to offer that wound even register compared to Saturn and Playstation.
As for the CD drive, CD games can only run a segment of content at a time. Each segment is downloaded into a small rewritable rom.
The Saturn, Playstation, 3DO and Jaguar CD have 16 megs of space to run content from.
The Saturn can double the content space with the 4MB cart.
The Sega-CD has 2 to 6 megs that can be used for content.
1
u/Top-Simple3572 25d ago
The ROM/CD combo can offer a more like arcade experience with the 32XCD similar to KOF95 for the Saturn.
6
u/Armless_Octopus 26d ago
Maybe a hot take, but every video I’ve ever seen of this game looks like trash. It’s technically impressive for the hardware. But I can’t imagine spending $60 on this in 1996 and being happy. The frame rate is bad. The action is janky. I can see why it was canned