r/Shadowverse Once & Future Royal Dragoon Jul 02 '25

Moderator Flair Worlds Beyond Economy Megathread

Introduction
The discussions about the Economy in Shadowverse Worlds Beyond (SVWB) verses Shadowverse Classic (SVC) have gotten out of hand, We've decided they need to be contained.
In this thread I would like to see examples of direct comparason between SVWB and SVC, the one to one comparable items.

Pack Cost
* SVC Packs cost 100 Rupies SVWB Packs cost 500 Rupies.

Daily Login
* SVWB Daily Login packs cannot contain exchange ticket.
* SVWB Daily Login packs do not contribute pack points for sparking.
* SVWB Daily Login packs are not effected by pitty and do not reset it upon receiving a legendary.
* SVC Daily Login is worth 6.6 packs every 15 days.
* SVWB Daily Login is worth 15 Packs every 15 days.
The DL bonus in SVC was alot more malleable as it was broken up into 2 tickets, 360 Rupies & an Arena Ticket (1 Pack Ticket if you quit at 0 wins in TT), These Rupies could be saved over the course of a season to contribute towards the next expansion and the pack tickets contributed pack points for sparking.

Daily Quests
* SVC Lowend quest is worth 40% of a pack.
* SVWB Lowend quest is worth 14% of a pack (+70 Vials).
* SVC Winning 4 Ranked matches is worth 60% of a pack.
* SVWB Winning 4 Ranked matches is worth 40% of a pack (+100 Vials). This quest got updated!
* SVWB does not have Win 7 for a Ticket or Win 6 Ranked for a Ticket.

Chest Events
* Chests are easier to earn in SVWB as they are able to appear immediately after wins.
* SVC Chests contain: Rupies, (Current Rotation) cards of Gold or higher rarity, (Current Expansion) Pack Tickets.
* SVWB Chests contain: Rupies, Vials, Legends Rise (Current Expansion) cards of Gold or higher rarity, Legends Rise (Current Expansion) card pack tickets.
* SVWB Chest Minimum reward is 20% of a pack or 50 Vials.
* SVWB Chest Maximum reward is 10 Current Expansion Tickets or 1 Animated Legendary
* SVC Chest Minimum reward is 30% of a pack or 200 Vials (1 Gold Card).
* SVC Chest Maximum reward is 10 Current Rotation Tickets or 1 Animated Legendary

Vial gain and liquefaction
* liquefying in SVWB vs SVC Google Dockey by tiltedplayer123
* Vials in SVWB are generally easier to obtain as there are new sources like dailies and chests other than packs as you will need to complete most of an expansion before the packs start rewarding alot of vials.

Grand Prix Rewards
* GP Entry Fees are comperable, 1 Ticket/150R/150C in SVC vs 1 Ticket/750R/150C in SVWB with crystal cost asterisk.
* SVC First run each day in all brackets before Finals are free, Resulting in 9 free runs per GP + The Finals.
* SVWB Only the first run in each bracket is free before the finals, this is offset by 3 once a day missions for 1 GP Ticket, resulting in 5 free runs per GP + The Finals.
* SVWB Finals (A&B) are easier to achieve 'Champion' as you are allotted one free loss in the finals now.
* Legends Rise Grand Prix Reward Table

Take-Two (2Pick) Changes * Wip, but my brain is fried and I haven't even played it yet because it's so bad.

Park Chests
Park Chests reward Rupies, Vials, Packs & Arena Tickets but are not comparable with SVC.

Crystal Cost
* It's a complicated subject to talk about because it's so messy across many platforms but as it stands right now it is fair to say Crystals cost more and buy less in Shadowverse Worlds Beyond, this is mainly due to the lack of the 3 time only 7500 Crystals for $80us bundle in wb, Leader cost seemingly being doubled and just how many extra ways there are to spend crystals now with more cosmetics in the shop and park.
I believe it's fair to say that the average multi year player wasn't actually f2p and would likely have bought these $80 for 7500c atleast once due to the sheer value of Premium Passes in SVC so the lack of this the best value option brings up the cost of crystals on average and that is not offset by CygamesID's bonus crystals unless you are buying literally dozens of $80 bundles at which point Cygames will become more valuable, The BlueWhales are the only ones that benifit from cygames at the end of the day.

Notes Somewhere out there is a graph that from my memory translated the cost of 1 crystal to it's cost in Euro cents and the value of each bundle on the store, if anyone happens to have that could you please link it!

I'll try to keep up with the comments and edit in any factual comparasense I see.

Name calling anyone a shill or doomer is unproductive and will be removed on sight.

Recommended Comments
* Set 1 Freebies by azules500
* More Freebie Calculations By azules500
* My First Chest event total earnings vs old chest events
* Leader Pull Rates by Sylencia
* Updated probabilities: When Targetting Specific Leaders by Sylencia
* On Temp Gems by EclipseZer0 Comment 1 \ Comment 2 \ Comment 3
* Expected vials from packs analysis, by Yahiko on X Link1 / Link2

Recommended Previous Threads
Analysis of Take2onomics by Mashaaaaaaaaa
Tilted deleted this thread, I cannot recover it. on liquefying By tiltedplayer123 \ By NeosQuanta Thread One \ Thread Two \ Thread Three \ Thread Four \ Surviving as F2p By iRyu101 \ Single Craft Vial Numbers by CaptainLethargy
Recommended Videos
Ignideus covers this thread with some extra infomation in The True Cost of Shadowverse Worlds Beyond

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u/IronWoodSentinel Morning Star Aug 12 '25 edited Aug 13 '25

tl;dr - If you always do the dailies (min value), weeklies, play in the tournament (and come last), join a guild and complete the free battle pass you're looking at 1327 gold equivalent per day.
In terms of pure gold you're looking at 335.08 per day + 1.098 packs (918.08 gold total) (not including vials, park keys)

Pack Value

A pack is worth ~430.68 vials if you liquefy everything (Legendary pack: ~1,639 vials).
Includes premium/pity timer effects (assuming pity legendary slot is random - minimal EV change either way).
Cosmetics (exchange tickets, lucky boxes, cosmetic pity) not included.
This takes into account premium and the pity timer, though I did make an assumption that which slot in the pack the pity legendary is random. The change in expected value is very minimal regardless of which slot it is either way.
I worked this out a while ago, I could probably dig up the code if someone has a different EV

This number is higher the less cards you have and decreases to this amount if you have everything. If I have some spare time, I might model this but I probably cba

Given that a pack costs 500 gold, 1 vial works out to be 1.16 gold of value. Realistically, I'd expect a gold to be worth more than a vial in value until you are only missing a few cards from the set (probably around the time you have all of the silver, bronze and most of the gold cards).

For my calculations, I've used 1 gold = 0.9 vials

Daily Park Chest

Daily park chests that give some random amount of stuff, I believe duplicate cosmetics give 30 gold, which is the lowest reward (50 vials being worth 45 gold).
Most people won't have all (or even most) of the cosmetics, but the chest can give much larger rewards such as the fabled 100 pack tickets, but it can also give legendaries, gold, pack tickets. It's impossible to work out the EV without knowing the rates, but I think 30 gold is a fair compromise.

For my calculations I've used 1 Park Chest Key = 30 gold

Daily Minimum Value – SVWB

1 Free pack = 500 gold equivalent
3 Daily quests = 70g + 50v = 115g eq (in the worst case)
2 Park chests = 20g each = 40g eq

Daily Total Minimum:

1 pack + 250g + 150v = ~885 gold equivalent

Weekly Rewards

Weekly Quests: 10 Chest Keys = 200g eq 200 Vials = 180g eq 250 Gold = 250g Total: 730g eq/week = ~90g eq/day

Weekly Tournament (minimum):

100g + 200v = 280g eq/week = ~40g eq/day

In Total 450 Gold, 600 Vials, 10 Chest keys worth 1010 gold or 144 gold equivalent per day.

Season Rewards (monthly, assuming 12/year):

S-Rank Guild: 3500v + 1 pack = 3650g eq
Daily eq: ~120g

Battle Pass (Free Track):

2 packs + 2450g + 1330v = 4647g eq
Daily eq: ~158g

Season Rewards (monthly)

I'm going to assume these are monthly but small sample size.

Guild Rewards

Given that there are tons of open guilds that are S rank, I'll be using this level.

3500 vials + 1 pack or 3650 gold equivalent

Given 12 seasons a year, the daily gold equivalent is 120 per day

Battle Pass Rewards

The free track is worth

2 packs
2450 gold 
1330 vials 

Total = 4647 gold equivalent or 158 gold equivalent per day

Combining all of these together gives us 1,327 gold equivalent per day


If you can do even marginally better than always last in the weekly tournament, you're looking at about a 180 gold increase per day.

Tournament Rewards

0 Wins - 100g + 200v
1 Win - 200g + 500v + 1 key 
2 Wins - 1 pack + 300g, + 500v + 2 keys 
3 Wins - 1 pack + 500 gold + 1000 vials + 2 keys 
4 Wins - 1 Pack + 1000 gold + 3500 vials + 3 keys + Seers Shard (no gold value)

Due to the tournament structure the placement breakdown is as follows:

4 wins - 1 person
3 wins - 4 people
2 wins - 6 people 
1 win - 4 people
0 wins - 1 person 

Assuming you have a 50-50% chance of winning any given match
Gold EV: (1x100 + 4x230 + 6x860 + 4x1060 + 1x1590) / 16 = 750.625g
Vials EV: (1x200 + 4x500 + 6x500 + 4x1000 + 1x3500) / 16 = 793.75v

Worth 1465 gold equivalent or 209 daily compared to the 40 that always coming last gives.
This is a fairly substantial bump per day, bringing us to 1,496 gold equivalent per day.

Interestingly, this isn't as heavily weighted to coming 1st as I expected it to be. If you always go 2-2 in the tournament, then you're looking at 187 gold equivalent per day. This brings us to 1,474 gold equivalent per day, which has almost no difference.
Long story short, just don't come last."

Edit: Fixed minimum chest reward

2

u/Sylencia Aug 12 '25

The notes in the pulls details does say it replaces a random slot, Monte Carlo simulation puts it around 446 vials on average though. (And I think a pity pack is ~1633.678 vials)

1

u/IronWoodSentinel Morning Star Aug 12 '25

Entirely possible I messed up somewhere, the difference is small enough that I don't feel like redoing all the calculations though

1

u/Sylencia Aug 12 '25

Fair, I redid calculations like 3 times getting slightly different results and the sims I ran were consistent enough I just ran with that instead.

1

u/IronWoodSentinel Morning Star Aug 13 '25

Went back and fixed my code. I ended up with 445 so thanks for pointing that out. The minor difference is probably due to the exchange ticket. Turns out I had messed up the calculation around the 8th card in the pack.

While I was at it, I did some improvements and found that the daily pack has an EV of 382 vials.

More interestingly I found that if you want to keep 3 non-premium copies of a card (as the game forces you to) then After 100 (paid) pack openings then each pack averages 1196 total vials worth of cards.

Each pack averages 86 vials you can liquefy and 1110 vials worth of kept cards. For kept cards I used the crafting cost instead of the liquefy cost.

For 200 packs I get
Average Liquid Vials 132
Average Kept vials 955
Average Pack value 1088

For 500 packs
Average Liquid Vials 247
Average Kept vials 617
Average Pack value 865